I know this is something that is very hard to control but will AI bots be able to see through bushes like in OFP?
Would be great if you could conceal yourself behind or in a bush and only be detected from a certain distance or if you move too much. Of course once you fire you would be known to all
Any info on how enemy detection will work in AA compared to OFP?
I just want to add my encouragement to the team at BIS. ***I am soooooo looking forward to AA
OFP is still the only game that feels like its in a real world of its own rather than a playable area as in other games.
AI did not see through bushes in OFP.
can we use this thread to expose our idea about foliage, trees, bushes, grass etc from ARMA pics?
it did in so far that once you where "known" by the enemy u couldn hide anymore. that sucked. and would have been important. if never seen before though it worked, yes.
Well if you see someone running into a bush and you dont see him comming out, then what would you do? Turn around and forget about it?
Originally Posted by (Sturmwolf @ May 02 2006,22:06)
hehe, nope not
anyway, why OFP vegetation always have been with lots of pixel?
will it be same? i hate to see the squares in the foliage..
why not improve those squares?
hehe, no, but it could also be a large bush they precisely hit your head....u never had a second chance, which concealment should give you...
Master Gunnery Sergeant
AI does see trough (some) bushes in OFP, thats a fact. This should be fixed and improved
Well, there are two types of bushes in OFP. The ones that are obstacles that you cannot go through. These will conceal you.
The other type that you can run through are not computed by the AI and they will "see" you through them.
yeah but thats already fixed!
Originally Posted by (evandavies @ May 02 2006,22:44)
BIS already said all bugs were fixed.
I meant in grafic way, less pixel, no squares.. more realistic for view sight