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meyamoti

stuck..

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I'm alright at modelling and texturing but I am a complete idiot when it comes to configs and coding. Currently I'm attempting to impliment a model into OFP,a model which eh..due to engine limitations cant move..but oh well,anyway..for some reason OFP isn't even identifying it,I went to Bressb's tutorials and did what it told me to,(unfortunatly OFPEC seems to be down) and this is how the config looks.

config1jc.jpg

Yes its pretty much the config itself from the website,as I stated,I am an idiot to this stuff,the addons exact location is. F:\Operation Flashpoint\Res\Addons\walker2pbo

If anyone can help me I would greatly appreciate it x.x

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i don't get it.

1. What are you trying to do?

2. What doesn't work?

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Ok, here are a few tips:

1. ALWAYS use tags!  It eliminates addon conflicts.  If you don't have a tag, get one.

2. Model=...  Is the name of the p3d file inside your pbo.  The line for your config should look like this:

model="\walker2\P3DName.p3d

P3dName being, of course, the name of the p3d file.

The config should look something like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class MyTag_Crate

{

units[]={MyTag_Crate);

weapons[]={};

requiredVersion=1.0;

};

};

class CfgVehicles

{

class All {};

class Static: All{};

class Building: Static {};

class NonStrategic: Building {};

class TargetTraining: NonStrategic {};

class TargetGrenade: TargetTraining {};

class MyTag_Crate: TargetGrenade

{

model="\walker2\MyTag_P3DName.p3d";

armor=2000;

scope=50;

displayName="At-At";

};

};

-Pilot

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