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Thread: stuck..

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  1. #1
    I'm alright at modelling and texturing but I am a complete idiot when it comes to configs and coding. Currently I'm attempting to impliment a model into OFP,a model which eh..due to engine limitations cant move..but oh well,anyway..for some reason OFP isn't even identifying it,I went to Bressb's tutorials and did what it told me to,(unfortunatly OFPEC seems to be down) and this is how the config looks.



    Yes its pretty much the config itself from the website,as I stated,I am an idiot to this stuff,the addons exact location is. F:\Operation Flashpoint\Res\Addons\walker2pbo

    If anyone can help me I would greatly appreciate it x.x

  2. #2
    Master Gunnery Sergeant 5133p39's Avatar
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    i don't get it.

    1. What are you trying to do?
    2. What doesn't work?
    MSI P55-GD65 | Core i5 750 @ 2.67GHz | 4GB DDR3 | ATI HD 5970 (Asus EAH5970​/G​/2DIS​/2GD5) | OCZ Revo 120GB PCIe SSD | 2x OCZ Vertex 4 120GB |
    Windows 7 64bit Home Premium | Catalysts 13.1 | ArmA2 OA 1.62.0.101480 (beta) +BAF +PMC +ACR | ArmA2 1.11.0.86734 | ArmA 1.18.0.5281 | OFP 1.0.0.96

    Be smart, use Sprocket!

  3. #3
    Ok, here are a few tips:
    1. ALWAYS use tags! ***It eliminates addon conflicts. ***If you don't have a tag, get one.
    2. Model=... ***Is the name of the p3d file inside your pbo. ***The line for your config should look like this:
    model="\walker2\P3DName.p3d

    P3dName being, of course, the name of the p3d file.

    The config should look something like this:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches
    {
    class MyTag_Crate
    {
    units&#91;&#93;={MyTag_Crate&#41;;
    weapons&#91;&#93;={};
    requiredVersion=1.0;
    };
    };
    class CfgVehicles
    {
    class All {};
    class Static&#58; All{};
    class Building&#58; Static {};
    class NonStrategic&#58; Building {};
    class TargetTraining&#58; NonStrategic {};
    class TargetGrenade&#58; TargetTraining {};
    class MyTag_Crate&#58; TargetGrenade
    {
    model=&#34;&#92;walker2&#92;MyTag_P3DName.p3d&#34; ;
    armor=2000;
    scope=50;
    displayName=&#34;At-At&#34;;
    };
    };[/QUOTE]

    -Pilot
    Remember: Takeoffs are optional, landings are mandatory.

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