Hi all
anyone can explain me the differents stages to convert a *.mdl (counter strike file ) to O2's p3d ? (what is required, what program...)
Hi all
anyone can explain me the differents stages to convert a *.mdl (counter strike file ) to O2's p3d ? (what is required, what program...)
hi
if you want to i can try some things out
if you can pm me a link to them
required is the mdl file and its textures
Hmm, I seem to recall doing this.. Yep
Though the date creted for that screenshot is "09 May 2005, 17:34:30"..
I still have the steps for converting HL1 models to OFP somewhere, it's basicly the same..
Basicly, find out where the game stores the models, HL2, it's Program Files/Valve/Steam/SteamApps/*.gcf
Use google to find out how to extract files from gcf files (Theres a bunch about, I honestly cant remeber what I used)
Then, what ever the format of model you get, say, .mdl, google to find something to convert that to (preferably) .3ds, or .max (Their the normal files most stuff can convert to), I think I used an old version of LithUnWrap (before it became paid-for)
Then, since most programs screw up exporting, use Anim8or, load the model (They often are facing the wrong direction, ignore that for now), find "Dummy KFDATA" or something, then export the model as .3ds
Then, load up O2, goto File > Import > 3D Studio,load your file..
To get textures.. as you can tell by the picture, I never got that far, though I did for CSS
Basicly, you convert the texture files to 32bit .TGA files (Best quality you can import into O2), some weren't 256x256, or 512x512 etc, so you strech them up to be 2^2 dimensions (Strecthing them down will be worse for quality), then convert the TGA files to .pac (O2 will do this if set up properly).. Theen, you simply change the texture paths as usual to the new PAC/PAA file
It's totaly possible, not just for HL2/CSS, I managed the following..
It's all realativly simple, the hardest bit is finding the files to extract, and the problem I had with importing .3ds files (THe KDATA, which is solved by Anim8or)Originally Posted by [b
The rest, while slightly repetetive, is simple enough
If you need any help, contact me via MSN or PM
- Ben
I think the program you are looking for is GCF scape to take stuff out of css and hl2 gcf files. Its pretty easy to do once you get the hang of it. And if you try to import the regular valve models from css they will have all faces missing from 1 side
I got the m249, CT, and awp out of css
m249
awp
CT
thank you guys![]()
is it possible to download older version ? where plzOriginally Posted by [b
about textures, is photoshop able to read them ?
edit: wow looks great in ofp
you need VTF plugin for photoshop to read them![]()
http://nemesis.thewavelength.net/index.php?c=154
thanks for link
are you using LithUnWrap ?
I used the free version of 3ds max and downloaded smd importer, then I exported to .3ds. Then straight into oxygen
free version of 3ds max is called gmax
is it a time limited soft ?
I dont think so, it just doesnt have the same features as regular 3ds