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Thread: how to convert HL2 mdl files to p3d

  1. #1
    Hi all

    anyone can explain me the differents stages to convert a *.mdl (counter strike file ) to O2's p3d ? (what is required, what program...)

  2. #2
    hi

    if you want to i can try some things out

    if you can pm me a link to them

    required is the mdl file and its textures

  3. #3
    Master Gunnery Sergeant
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    Hmm, I seem to recall doing this.. Yep

    Though the date creted for that screenshot is "09 May 2005, 17:34:30"..

    I still have the steps for converting HL1 models to OFP somewhere, it's basicly the same..

    Basicly, find out where the game stores the models, HL2, it's Program Files/Valve/Steam/SteamApps/*.gcf

    Use google to find out how to extract files from gcf files (Theres a bunch about, I honestly cant remeber what I used)

    Then, what ever the format of model you get, say, .mdl, google to find something to convert that to (preferably) .3ds, or .max (Their the normal files most stuff can convert to), I think I used an old version of LithUnWrap (before it became paid-for )

    Then, since most programs screw up exporting, use Anim8or, load the model (They often are facing the wrong direction, ignore that for now), find "Dummy KFDATA" or something, then export the model as .3ds

    Then, load up O2, goto File > Import > 3D Studio,load your file..

    To get textures.. as you can tell by the picture, I never got that far, though I did for CSS

    Basicly, you convert the texture files to 32bit .TGA files (Best quality you can import into O2), some weren't 256x256, or 512x512 etc, so you strech them up to be 2^2 dimensions (Strecthing them down will be worse for quality), then convert the TGA files to .pac (O2 will do this if set up properly).. Theen, you simply change the texture paths as usual to the new PAC/PAA file

    It's totaly possible, not just for HL2/CSS, I managed the following..
    Quote Originally Posted by [b
    Quote[/b] ]List of imported stuff :
    Doom 3 -
    Pinkey - Textured - Ingame Static
    Hellnight - Textured - Ingame Static (And a semi-working version in game)
    Bernie - Textured - In game static
    Caco Demon - Textured - Ingame Static
    Cherub - Textures need redone - Ingame Static
    Boney - Textured - In game static

    Far Cry -
    G11 - Texured - Ingame, half-configed, half LODed
    (G11 "AT version" by DaveP)
    Buggy - Need textures to map - In game, selections half done, with driver Proxy

    Counter Strike Source -
    SAS - Textured
    Scout Rifle - Textured
    It's all realativly simple, the hardest bit is finding the files to extract, and the problem I had with importing .3ds files (THe KDATA, which is solved by Anim8or)
    The rest, while slightly repetetive, is simple enough

    If you need any help, contact me via MSN or PM
    - Ben




  4. #4
    I think the program you are looking for is GCF scape to take stuff out of css and hl2 gcf files. Its pretty easy to do once you get the hang of it. And if you try to import the regular valve models from css they will have all faces missing from 1 side

    I got the m249, CT, and awp out of css
    m249
    awp
    CT

  5. #5
    Staff Sergeant
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    Author of the Thread
    thank you guys


    Quote Originally Posted by [b
    Quote[/b] ]...I think I used an old version of LithUnWrap (before it became paid-for ***)
    is it possible to download older version ? where plz

    about textures, is photoshop able to read them ?

    edit: wow looks great in ofp




  6. #6
    you need VTF plugin for photoshop to read them
    http://nemesis.thewavelength.net/index.php?c=154

  7. #7
    Staff Sergeant
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    Author of the Thread
    thanks for link

    are you using LithUnWrap ?

  8. #8
    I used the free version of 3ds max and downloaded smd importer, then I exported to .3ds. Then straight into oxygen


    free version of 3ds max is called gmax




  9. #9
    Staff Sergeant
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    Author of the Thread
    is it a time limited soft ?




  10. #10
    I dont think so, it just doesnt have the same features as regular 3ds

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