everytime i see a new arma screenshot i try to found any "evidence" of normal mapping on there, but so far only that shiny tank made me have some suspicious of it.
only recently (3 months ago) i started making some experiences with normal maps and realize the power of such technology.
to be honest i really dont bother to test/try other games(yes i'im a nostalgic) but after watching some titles (like FEAR) i was impressed with the quality of those textures. many other titles are using normal mapping, so from what i was told , so i guess this is becoming a standard on new games.
from one of the 1st bis interviews i'm almost sure i remember them saying that arma uses bump mapping. well...bump mapping isnt that bad at all, but it hasnt the same power of normal mapping.
for the tech guys here, that look to screenies with diferent eyes from the common player, is there any suspicious about this?
another tech feature is culling (almost sure its called this). i recently saw a demo of a 3d engine that uses this technology. its basicly a feature that allows a 3d engine to ONLY render what is visible on the camera view. it has some controlable parameters, and fov (field of view) is the most important one. it works combined with lod feature, so it's really friendly to the fps of a game. i remember someone skilled from ofp forums telling that ofp renders ALL the visible/invisible objects loaded in a map. that's why we lag like hell on maps with hundreds of models.
i can only wish that arma engine has something similar to this. make our missions less laggy with a similar technology.
i'm not sure if this features are only possible to use in small scenarios games like fps. really hope their not.
hope i'm not asking anything taboo here, so plz coment if u have any info about this.
cya soon!
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