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Thread: Can Someone Tell Me What i did Wrong

  1. #1
    {

    // Syrian parachute regiment
    //================================================== =================
    //================================================== =================
    class All{};
    class AllVehicles: All{};
    class Land: AllVehicles{};
    class Man: Land{};
    class Soldier: Man{};
    class SoldierEB: Soldier{};
    class OfficerE: SoldierEB{};
    class non_para_syr_off: OfficerE
    {
    displayName="Syrian parachute regiment";
    model="\syrian_army\non_para_syr\non_p ara_syr";
    weapons[]={"non_ak74_bps","Throw","Put","NVGoggles", "Binocular"};
    magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot
    ;,"SmokeShell"};
    };

    // S.P.R
    //================================================== =================
    class non_para_syr: SoldierEB
    {
    displayName="";
    model="\syrian_army\non_para_syr\non_p ara_syr";
    weapons[]={"PPSH41","Throw","Put","NVGoggles"};
    magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41&
    quot;,"HandGrenade","HandGrenade","HandGrenade"};
    };

    // Syrian paragrenadier
    //================================================== =================
    class non_para_syr_gl: non_para_syr
    {
    displayName="Syrian paragrenadier";
    weapons[]={"non_ak74gl_bps","Throw","Put","NVGoggles"};
    magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher
    ","GrenadeLauncher","GrenadeLauncher"};
    };

    // Syrian Airborne Mk3
    //================================================== =================
    class non_para_syr_mg: non_para_syr
    {
    displayName="Syrian Airborne Mk3";
    weapons[]={""ADF_Mk3",","Throw","Put","NVGoggles"}
    ;
    magazines[]={"ADF_BrowningMag","ADF_BrowningMag","ADF_Brownin gMag",&quot
    ;HandGrenade","HandGrenade"};
    };

    // Syrian commando
    //================================================== =================
    //================================================== =================
    class SoldierESaboteur: SoldierEB{};
    class SoldierESaboteurPipe: SoldierESaboteur{};
    class non_sf_syr: SoldierESaboteurPipe
    {
    displayName="Syrian commando";
    model="\syrian_army\non_sf_syr\non_sf_ syr";
    weapons[]={"Bizon","Throw","Put","NVGoggles"};
    magazines[]={"BizonMag","BizonMag","BizonMag","PipeBomb",&quo t
    ;PipeBomb","PipeBomb"};
    };

    // Syrian Regular Officer
    //================================================== =================
    //================================================== =================
    class non_inf_syr_off: OfficerE
    {
    displayName="Syrian Regular Officer";
    model="\syrian_army\non_inf_syr\non_in f_syr";
    weapons[]={"AK74","Throw","Put","Binocular"};
    magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot
    ;,"SmokeShell"};
    };

    // Syrian Regular soldier
    //================================================== =================
    class non_inf_syr: SoldierEB
    {
    model="\syrian_army\non_inf_syr\non_in f_syr";
    displayName="Syrian Regular soldier";
    weapons[]={"AK74","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo
    t;,"HandGrenade","HandGrenade","HandGrenade"};
    };

    // Syrian Regular grenadier
    //================================================== =================
    class non_inf_syr_gl: non_inf_syr
    {
    displayName="Syrian Regular grenadier";
    weapons[]={"Ak74GrenadeLauncher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher
    ","GrenadeLauncher","GrenadeLauncher"};
    };

    // Syrian Regular MG
    //================================================== =================
    class non_inf_syr_mg: non_inf_syr
    {
    displayName="Syrian Regular MG";
    weapons[]={"PK","Throw","Put","NVGoggles"};
    magazines[]={"PK","PK","HandGrenade","HandGrenade","HandG
    renade"};
    };

    // Syrian Regular AT
    //================================================== =================
    class non_inf_syr_rpg: non_inf_syr
    {
    displayName="Syrian Regular AT";
    weapons[]={"AK74","RPGLauncher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","RPGLauncher&quo
    t;,"RPGLauncher","RPGLauncher"};
    };

    // Syrian Regular AT2
    //================================================== =================
    class non_inf_syr_at: non_inf_syr
    {
    displayName="Syrian Regular AT2";
    weapons[]={"AK74","AT4Launcher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","AT4Launcher&quo
    t;};
    };

    // Syrian Regular Sapper
    //================================================== =================
    class non_inf_syr_eng: non_inf_syr
    {
    displayName="Syrian Regular Sapper";
    weapons[]={"AK74","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","Mine",&quo
    t;Mine","Mine"};
    };

    // Syrian Regular HG
    //================================================== =================
    class non_inf_syr_hgl: non_inf_syr
    {
    displayName="Syrian Regular HG";
    weapons[]={"6g30","Throw","Put"};
    magazines[]={"6g30Magazine","6g30Magazine"};
    };

    // Syrian Special Police
    //================================================== =================
    class non_inf_syr_snp: non_inf_syr
    {
    displayName="Syrian Special Police";
    weapons[]={"FNCshort","Throw","Put"};
    magazines[]={"FNCMag","FNCMag","FNCMag","FNCMag","FNCMag&
    quot;,"HandGrenade","HandGrenade","HandGrenade"};
    };

    // Syrian Regular AA
    //================================================== =================
    class non_inf_syr_aa: non_inf_syr
    {
    displayName="Syrian Regular AA";
    weapons[]={"AK74","9K32Launcher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","9K32Launcher&qu
    ot;};
    };

    // Syrian Anti-terrorist ops
    //================================================== =================
    //================================================== =================
    class SoldierESniper: SoldierEB{};
    class non_sniper_syr: SoldierESniper
    {
    displayName="Syrian Anti-terrorist ops";
    model="\syrian_army\non_sniper_syr\non _sniper_syr";
    weapons[]={"SJBM4A1SDspecialOps","Throw","Put","NVGoggles"} ;

    magazines[]={"SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1SDmag","SJ BM4A1S
    Dmag"};
    };

    // Syrian Guerrilla Trainer
    //================================================== =================
    class non_spoter_syr: non_sniper_syr
    {
    displayName="Syrian Guerrilla Trainer";
    weapons[]={"WinMAC10","Throw","Put","NVGoggles", "Binocular"};
    magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMA C10mag
    ","WinMAC10mag","SmokeShell"};
    };


    // Syrian crew
    //================================================== =================
    //================================================== =================
    class SoldierECrew: SoldierEB{};
    class non_crew_syr: SoldierECrew
    {
    displayName="Syrian crew";
    model="\syrian_army\non_crew_syr\non_c rew_syr";
    weapons[]={"non_aksu_ws","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74"};
    };

    // Syrian pilot
    //================================================== =================
    //================================================== =================
    class SoldierEPilot: SoldierEB{};
    class non_pilot_syr: SoldierEPilot
    {
    displayName="Syrian Pilot";
    model="\syrian_army\non_pilot_syr\non_ pilot_syr";
    weapons[]={"non_aksu_ws","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74"};
    };

    // R.O.S BMP
    //================================================== =================
    //================================================== =================
    class LandVehicle: Land {};
    class Tank: LandVehicle {};
    class APC: Tank {};
    class BMP: APC {};
    class non_bmp_syr: BMP
    {
    displayName="R.O.S BMP";
    model="\syrian_army\non_bmp_syr\non_bm p_syr";
    crew="non_crew_syr"
    };

    // R.O.S Command BMP
    //================================================== =================
    class non_bmpcom_syr: BMP
    {
    displayName="R.O.S Command BMP";
    model="\syrian_army\non_bmpcom_syr\non _bmpcom_syr";
    transportSoldier=0;
    transportAmmo=0;
    hasGunner = 0;
    crew="non_crew_syr"
    };

    // R.O.S BMP2
    //================================================== =================
    class BMP2: BMP {};
    class non_bmp2_syr: BMP2
    {
    displayName="R.O.S BMP2";
    model="\syrian_army\non_bmp2_syr\non_b mp2_syr";
    crew="non_crew_syr"
    };

    // R.O.S T72
    //================================================== =================
    class RussianTank: Tank {};
    class T72: RussianTank {};
    class non_t72_syr: T72
    {
    displayName="R.O.S T72";
    model="\syrian_army\non_t72_syr\non_t7 2_syr";
    crew="non_crew_syr"
    };

    // R.O.S T80
    //================================================== =================
    class T80: RussianTank {};
    class non_t80_syr: T80
    {
    displayName="R.O.S T80";
    model="\syrian_army\non_t80_syr\non_t8 0_syr";
    crew="non_crew_syr"
    };

    // R.O.S T55
    //================================================== =================
    class T55G: Tank {};
    class non_t55_syr: T55G
    {
    displayName="R.O.S T55";
    model="\syrian_army\non_t55_syr\non_t5 5_syr";
    side=TEast;
    crew="non_crew_syr"
    };

    // R.O.S BRDM-2
    //================================================== =================
    class Car: LandVehicle {};
    class Jeep: Car {};
    class BRDM: Jeep {};
    class non_brdm_syr: BRDM
    {
    displayName="R.O.S BRDM-2";
    model="\syrian_army\non_brdm_syr\non_b rdm_syr";
    crew="non_inf_syr"
    };

    // R.O.S ZSU
    //================================================== =================
    class ZSU: Tank {};
    class non_zsu_syr: ZSU
    {
    displayName="R.O.S ZSU";
    model="\syrian_army\non_zsu_syr\non_zs u_syr";
    crew="non_crew_syr"
    };

    // R.O.S Mi-24
    //================================================== =================
    class Air: AllVehicles {};
    class Helicopter: Air {};
    class Mi24: Helicopter{};
    class vip_mi24_syr: Mi24
    {
    displayName="R.O.S Mi-24";
    model="\syrian_army\vip_mi24_syr\vip_m i24_syr";
    crew="non_pilot_syr";
    };

    // R.O.S Mi-17
    //================================================== =================
    class Mi17: Helicopter{};
    class vip_mi17_syr: Mi17
    {
    displayName="R.O.S Mi-17";
    model="\syrian_army\vip_mi17_syr\vip_m i17_syr";
    crew="non_pilot_syr";
    };


    // R.O.S Ural
    //================================================== =================
    class Truck: Car{};
    class Ural: Truck{};
    class non_ural_syr: Ural
    {
    displayName="R.O.S Ural";
    model="\syrian_army\non_ural_syr\non_u ral_syr";
    crew = "non_inf_syr";
    };

    // R.O.S UAZ
    //================================================== =================
    class UAZ: Jeep{};
    class non_uaz_syr: UAZ
    {
    displayName="R.O.S UAZ";
    model="\syrian_army\non_uaz_syr\non_ua z_syr";
    crew = "non_inf_syr";
    };
    };

    // Groups
    //================================================== =================
    //================================================== =================
    class CfgGroups
    {

    class Syria
    {
    name="Republic of Syria";
    //================================================== =================
    class syrian_infantry
    {
    name="156th battalion";
    //-------------------------------------------------------------------
    class grp_syr_inf_li
    {
    name="R.O.S Infantry";
    class Unit0 {name="1"; side=TEast; vehicle="non_inf_syr_off"; rank="Lieutnant"; position[]={0,5,0};};
    class Unit1 {name="2"; side=TEast; vehicle="non_inf_syr_mg"; rank="Sergeant"; position[]={0,0,0};};
    class Unit2 {name="3"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={5,0,0};};
    class Unit3 {name="4"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={-5,0,0};};
    class Unit4 {name="5"; side=TEast; vehicle="non_inf_syr_rpg"; rank="Private"; position[]={-10,0,0};};
    class Unit5 {name="6"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={10,0,0};};
    class Unit6 {name="7"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={-15,0,0};};
    class Unit7 {name="8"; side=TEast; vehicle="non_inf_syr"; rank="Private";

    Please Help Fix It And Send it Back , Anyone ,please thanxs

  2.   This is the last Developer post in this thread.   #2
    Errormessages would help to find the error.

    2 things I saw:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> magazines&#91;&#93;={&#34;AK74&#34;,&#34;AK74&#34; ,&#34;AK74&#34;,&#34;AK74&#34;,&#34;SmokeShell&#34 ;
    ;,&#34;SmokeShell&#34;};[/QUOTE]

    the ; inside the weapon array will cause trouble, that can be seen several times.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">magazines&#91;&#93;={&#34;PPSH41&#34;,&# 34;PPSH41&#34;,&#34;PPSH41&#34;,&#34;PPSH41&#34;,& #34;PPSH41&
    quot;,&#34;HandGrenade&#34;,&#34;HandGrenade&#34;, &#34;HandGrenade&#34;};[/QUOTE]

    what is """, also visible in several entries.
    Incoming fire has the right of way.

  3. #3
    Can Anyone Pinpoint Were There located, for example name of the infantry please

    thanxs

    I Want To Release this PAck

    Maybe THis Can Help Anyone Find An Error I Repaired What Mr.Rastavovich told me to: Check it out and guide me to the errors thanxs::::::::::::::::::::::::::::::





    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7

    #define true 1
    #define false 0

    // type scope
    #define private 0
    #define protected 1
    #define public 2

    #define WeaponNoSlot 0// dummy weapons
    #define WeaponSlotPrimary 1// primary weapons
    #define WeaponSlotSecondary 16// secondary weapons
    #define WeaponSlotItem 256// items
    #define WeaponSlotBinocular 4096// binocular
    #define WeaponHardMounted 65536

    class CfgPatches
    {

    class non_para_syr_off {units[] = {non_para_syr_off}; weapons[] = {}; requiredVersion = 1.30;};
    class non_para_syr {units[] = {non_para_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_para_syr_gl {units[] = {non_para_syr_gl}; weapons[] = {}; requiredVersion = 1.30;};
    class non_para_syr_mg {units[] = {non_para_syr_mg}; weapons[] = {}; requiredVersion = 1.30;};

    class non_sf_syr {units[] = {non_sf_syr}; weapons[] = {}; requiredVersion = 1.30;};

    class non_inf_syr {units[] = {non_inf_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_gl {units[] = {non_inf_syr_gl}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_mg {units[] = {non_inf_syr_mg}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_rpg {units[] = {non_inf_syr_rpg}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_at {units[] = {non_inf_syr_at}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_eng {units[] = {non_inf_syr_eng}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_hgl {units[] = {non_inf_syr_hgl}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_snp {units[] = {non_inf_syr_snp}; weapons[] = {}; requiredVersion = 1.30;};
    class non_inf_syr_aa {units[] = {non_inf_syr_aa}; weapons[] = {}; requiredVersion = 1.30;};

    class non_sniper_syr {units[] = {non_sniper_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_spoter_syr {units[] = {non_sniper_syr}; weapons[] = {}; requiredVersion = 1.30;};

    class non_crew_syr {units[] = {non_crew_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_pilot_syr {units[] = {non_pilot_syr}; weapons[] = {}; requiredVersion = 1.30;};

    class non_bmp_syr {units[] = {non_bmp_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_bmp2_syr {units[] = {non_bmp2_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_bmpcom_syr {units[] = {non_bmpcom_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_t72_syr {units[] = {non_t72_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_t80_syr {units[] = {non_t80_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_t55_syr {units[] = {non_t55_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_brdm_syr {units[] = {non_brdm_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_zsu_syr {units[] = {non_zsu_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_ural_syr {units[] = {non_ural_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class non_uaz_syr {units[] = {non_uaz_syr}; weapons[] = {}; requiredVersion = 1.30;};

    class vip_mi24_syr {units[] = {vip_mi24_syr}; weapons[] = {}; requiredVersion = 1.30;};
    class vip_mi17_syr {units[] = {vip_mi17_syr}; weapons[] = {}; requiredVersion = 1.30;};

    };
    class CfgVehicles
    {

    // Syrian parachute regiment
    //================================================== =================
    //================================================== =================
    class All{};
    class AllVehicles: All{};
    class Land: AllVehicles{};
    class Man: Land{};
    class Soldier: Man{};
    class SoldierEB: Soldier{};
    class OfficerE: SoldierEB{};
    class non_para_syr_off: OfficerE
    {
    displayName="Syrian parachute regiment";
    model="&#92;syrian_army&#92;non_para_syr&#92;non_p ara_syr";
    weapons[]={"non_ak74_bps","Throw","Put","NVGoggles", "Binocular"};
    magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot
    ;,"SmokeShell"};
    };

    // S.P.R
    //================================================== =================
    class non_para_syr: SoldierEB
    {
    displayName="Syrian Parachute Infantry";
    model="&#92;syrian_army&#92;non_para_syr&#92;non_p ara_syr";
    weapons[]={"PPSH41","Throw","Put","NVGoggles"};
    magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41&
    quot;,"HandGrenade","HandGrenade","HandGrenade"};
    };

    // Syrian paragrenadier
    //================================================== =================
    class non_para_syr_gl: non_para_syr
    {
    displayName="Syrian paragrenadier";
    weapons[]={"non_ak74gl_bps","Throw","Put","NVGoggles"};
    magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher
    ","GrenadeLauncher","GrenadeLauncher"};
    };

    // Syrian Airborne Mk3
    //================================================== =================
    class non_para_syr_mg: non_para_syr
    {
    displayName="Syrian Airborne Mk3";
    weapons[]={"ADF_Mk3","Throw","Put","NVGoggles"};
    magazines[]={"ADF_BrowningMag","ADF_BrowningMag","ADF_Brownin gMag",&quot
    ;HandGrenade","HandGrenade"};
    };

    // Syrian commando
    //================================================== =================
    //================================================== =================
    class SoldierESaboteur: SoldierEB{};
    class SoldierESaboteurPipe: SoldierESaboteur{};
    class non_sf_syr: SoldierESaboteurPipe
    {
    displayName="Syrian commando";
    model="&#92;syrian_army&#92;non_sf_syr&#92;non_sf_ syr";
    weapons[]={"Bizon","Throw","Put","NVGoggles"};
    magazines[]={"BizonMag","BizonMag","BizonMag","PipeBomb",&quo t
    ;PipeBomb","PipeBomb"};
    };

    // Syrian Regular Officer
    //================================================== =================
    //================================================== =================
    class non_inf_syr_off: OfficerE
    {
    displayName="Syrian Regular Officer";
    model="&#92;syrian_army&#92;non_inf_syr&#92;non_in f_syr";
    weapons[]={"AK74","Throw","Put","Binocular"};
    magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot
    ;,"SmokeShell"};
    };

    // Syrian Regular soldier
    //================================================== =================
    class non_inf_syr: SoldierEB
    {
    model="&#92;syrian_army&#92;non_inf_syr&#92;non_in f_syr";
    displayName="Syrian Regular soldier";
    weapons[]={"AK74","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&quo
    t;,"HandGrenade","HandGrenade","HandGrenade"};
    };

    // Syrian Regular grenadier
    //================================================== =================
    class non_inf_syr_gl: non_inf_syr
    {
    displayName="Syrian Regular grenadier";
    weapons[]={"Ak74GrenadeLauncher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher
    ","GrenadeLauncher","GrenadeLauncher"};
    };

    // Syrian Regular MG
    //================================================== =================
    class non_inf_syr_mg: non_inf_syr
    {
    displayName="Syrian Regular MG";
    weapons[]={"PK","Throw","Put","NVGoggles"};
    magazines[]={"PK","PK","HandGrenade","HandGrenade","HandG
    renade"};
    };

    // Syrian Regular AT
    //================================================== =================
    class non_inf_syr_rpg: non_inf_syr
    {
    displayName="Syrian Regular AT";
    weapons[]={"AK74","RPGLauncher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","RPGLauncher&quo
    t;,"RPGLauncher","RPGLauncher"};
    };

    // Syrian Regular AT2
    //================================================== =================
    class non_inf_syr_at: non_inf_syr
    {
    displayName="Syrian Regular AT2";
    weapons[]={"AK74","AT4Launcher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","AT4Launcher&quo
    t;};
    };

    // Syrian Regular Sapper
    //================================================== =================
    class non_inf_syr_eng: non_inf_syr
    {
    displayName="Syrian Regular Sapper";
    weapons[]={"AK74","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","Mine",&quo
    t;Mine","Mine"};
    };

    // Syrian Regular HG
    //================================================== =================
    class non_inf_syr_hgl: non_inf_syr
    {
    displayName="Syrian Regular HG";
    weapons[]={"6g30","Throw","Put"};
    magazines[]={"6g30Magazine","6g30Magazine"};
    };

    // Syrian Special Police
    //================================================== =================
    class non_inf_syr_snp: non_inf_syr
    {
    displayName="Syrian Special Police";
    weapons[]={"FNCshort","Throw","Put"};
    magazines[]={"FNCMag","FNCMag","FNCMag","FNCMag","FNCMag&
    quot;,"HandGrenade","HandGrenade","HandGrenade"};
    };

    // Syrian Regular AA
    //================================================== =================
    class non_inf_syr_aa: non_inf_syr
    {
    displayName="Syrian Regular AA";
    weapons[]={"AK74","9K32Launcher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","9K32Launcher&qu
    ot;};
    };

    // Syrian Anti-terrorist ops
    //================================================== =================
    //================================================== =================
    class SoldierESniper: SoldierEB{};
    class non_sniper_syr: SoldierESniper
    {
    displayName="Syrian Anti-terrorist ops";
    model="&#92;syrian_army&#92;non_sniper_syr&#92;non _sniper_syr";
    weapons[]={"SJBM4A1SDspecialOps","Throw","Put","NVGoggles"} ;

    magazines[]={"SJBM4A1SDmag","SJBM4A1SDmag","SJBM4A1SDmag","SJ BM4A1S
    Dmag"};
    };

    // Syrian Guerrilla Trainer
    //================================================== =================
    class non_spoter_syr: non_sniper_syr
    {
    displayName="Syrian Guerrilla Trainer";
    weapons[]={"WinMAC10","Throw","Put","NVGoggles", "Binocular"};
    magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMA C10mag
    ","WinMAC10mag","SmokeShell"};
    };


    // Syrian crew
    //================================================== =================
    //================================================== =================
    class SoldierECrew: SoldierEB{};
    class non_crew_syr: SoldierECrew
    {
    displayName="Syrian crew";
    model="&#92;syrian_army&#92;non_crew_syr&#92;non_c rew_syr";
    weapons[]={"non_aksu_ws","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74"};
    };

    // Syrian pilot
    //================================================== =================
    //================================================== =================
    class SoldierEPilot: SoldierEB{};
    class non_pilot_syr: SoldierEPilot
    {
    displayName="Syrian Pilot";
    model="&#92;syrian_army&#92;non_pilot_syr&#92;non_ pilot_syr";
    weapons[]={"non_aksu_ws","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74"};
    };

    // R.O.S BMP
    //================================================== =================
    //================================================== =================
    class LandVehicle: Land {};
    class Tank: LandVehicle {};
    class APC: Tank {};
    class BMP: APC {};
    class non_bmp_syr: BMP
    {
    displayName="R.O.S BMP";
    model="&#92;syrian_army&#92;non_bmp_syr&#92;non_bm p_syr";
    crew="non_crew_syr"
    };

    // R.O.S Command BMP
    //================================================== =================
    class non_bmpcom_syr: BMP
    {
    displayName="R.O.S Command BMP";
    model="&#92;syrian_army&#92;non_bmpcom_syr&#92;non _bmpcom_syr";
    transportSoldier=0;
    transportAmmo=0;
    hasGunner = 0;
    crew="non_crew_syr"
    };

    // R.O.S BMP2
    //================================================== =================
    class BMP2: BMP {};
    class non_bmp2_syr: BMP2
    {
    displayName="R.O.S BMP2";
    model="&#92;syrian_army&#92;non_bmp2_syr&#92;non_b mp2_syr";
    crew="non_crew_syr"
    };

    // R.O.S T72
    //================================================== =================
    class RussianTank: Tank {};
    class T72: RussianTank {};
    class non_t72_syr: T72
    {
    displayName="R.O.S T72";
    model="&#92;syrian_army&#92;non_t72_syr&#92;non_t7 2_syr";
    crew="non_crew_syr"
    };

    // R.O.S T80
    //================================================== =================
    class T80: RussianTank {};
    class non_t80_syr: T80
    {
    displayName="R.O.S T80";
    model="&#92;syrian_army&#92;non_t80_syr&#92;non_t8 0_syr";
    crew="non_crew_syr"
    };

    // R.O.S T55
    //================================================== =================
    class T55G: Tank {};
    class non_t55_syr: T55G
    {
    displayName="R.O.S T55";
    model="&#92;syrian_army&#92;non_t55_syr&#92;non_t5 5_syr";
    side=TEast;
    crew="non_crew_syr"
    };

    // R.O.S BRDM-2
    //================================================== =================
    class Car: LandVehicle {};
    class Jeep: Car {};
    class BRDM: Jeep {};
    class non_brdm_syr: BRDM
    {
    displayName="R.O.S BRDM-2";
    model="&#92;syrian_army&#92;non_brdm_syr&#92;non_b rdm_syr";
    crew="non_inf_syr"
    };

    // R.O.S ZSU
    //================================================== =================
    class ZSU: Tank {};
    class non_zsu_syr: ZSU
    {
    displayName="R.O.S ZSU";
    model="&#92;syrian_army&#92;non_zsu_syr&#92;non_zs u_syr";
    crew="non_crew_syr"
    };

    // R.O.S Mi-24
    //================================================== =================
    class Air: AllVehicles {};
    class Helicopter: Air {};
    class Mi24: Helicopter{};
    class vip_mi24_syr: Mi24
    {
    displayName="R.O.S Mi-24";
    model="&#92;syrian_army&#92;vip_mi24_syr&#92;vip_m i24_syr";
    crew="non_pilot_syr";
    };

    // R.O.S Mi-17
    //================================================== =================
    class Mi17: Helicopter{};
    class vip_mi17_syr: Mi17
    {
    displayName="R.O.S Mi-17";
    model="&#92;syrian_army&#92;vip_mi17_syr&#92;vip_m i17_syr";
    crew="non_pilot_syr";
    };


    // R.O.S Ural
    //================================================== =================
    class Truck: Car{};
    class Ural: Truck{};
    class non_ural_syr: Ural
    {
    displayName="R.O.S Ural";
    model="&#92;syrian_army&#92;non_ural_syr&#92;non_u ral_syr";
    crew = "non_inf_syr";
    };

    // R.O.S UAZ
    //================================================== =================
    class UAZ: Jeep{};
    class non_uaz_syr: UAZ
    {
    displayName="R.O.S UAZ";
    model="&#92;syrian_army&#92;non_uaz_syr&#92;non_ua z_syr";
    crew = "non_inf_syr";
    };
    };

    // Groups
    //================================================== =================
    //================================================== =================
    class CfgGroups
    {

    class Syria
    {
    name="Republic of Syria";
    //================================================== =================
    class syrian_infantry
    {
    name="156th battalion";
    //-------------------------------------------------------------------
    class grp_syr_inf_li
    {
    name="R.O.S Infantry";
    class Unit0 {name="1"; side=TEast; vehicle="non_inf_syr_off"; rank="Lieutnant"; position[]={0,5,0};};
    class Unit1 {name="2"; side=TEast; vehicle="non_inf_syr_mg"; rank="Sergeant"; position[]={0,0,0};};
    class Unit2 {name="3"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={5,0,0};};
    class Unit3 {name="4"; side=TEast; vehicle="non_inf_syr_gl"; rank="Corporal"; position[]={-5,0,0};};
    class Unit4 {name="5"; side=TEast; vehicle="non_inf_syr_rpg"; rank="Private"; position[]={-10,0,0};};
    class Unit5 {name="6"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={10,0,0};};
    class Unit6 {name="7"; side=TEast; vehicle="non_inf_syr"; rank="Private"; position[]={-15,0,0};};
    class Unit7 {name="8"; side=TEast; vehicle="non_inf_syr"; rank="Private";

  4. #4
    It Doesnt Work Please Help me anyone i repaired what mr .Rastavovich told me to but it didnt work this dialog box appeared-------------------------------------------------------------&#39;syrian_army&#92;config.cpp.m&#39;:&#39;[]&#39; encountered instead of &#39;=&#39;

    &#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;Do nt Mistake THis "[]" it appeared some square figure but i couldnt find a better way to explain it &#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33; &#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33; &#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&# 33; pppppppplllllllllleeeeeeeaaaaaaaaaassssssssseeeeee eee help

  5. #5
    Master Sergeant TeRp's Avatar
    Join Date
    Mar 25 2003
    Location
    San Francisco
    Posts
    644
    Quote Originally Posted by (Danny1412 @ Mar. 28 2006,05:09)
    I Repaired What Mr.Rastavovich told me to
    Nope, you did not.

  6. #6
    Danny,

    You would make life much easier for yourself if you add each unit one at a time. Also try and indent each class to make it easier to read.

    Try adding just adding non_para_syr_off, compiling it and testing it in game. If you get errors it&#39;s easy to track down the problem. If it works ok, you can move onto the next unit. Don&#39;t bother adding groups until your happy the basic infantry are working.


    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7

    #define true 1
    #define false 0

    // type scope
    #define private 0
    #define protected 1
    #define public 2

    #define WeaponNoSlot 0// dummy weapons
    #define WeaponSlotPrimary 1// primary weapons
    #define WeaponSlotSecondary 16// secondary weapons
    #define WeaponSlotItem 256// items
    #define WeaponSlotBinocular 4096// binocular
    #define WeaponHardMounted 65536

    class CfgPatches
    *** ***{
    *** ***class syrian_infantry
    *** *** *** ***{
    *** *** *** ***units&#91;&#93;={non_para_syr_off};
    *** *** *** ***weapons&#91;&#93;={};
    *** *** *** ***requiredVersion = 1.30;
    *** *** *** ***};
    *** ***};

    class CfgVehicles
    *** ***{
    *** ***class All{};
    *** ***class AllVehicles&#58; All{};
    *** ***class Land&#58; AllVehicles{};
    *** ***class Man&#58; Land{}; *** *** *** ***
    *** ***class Soldier&#58; Man{};
    *** ***class SoldierEB&#58; Soldier{};
    *** ***class OfficerE&#58; SoldierEB{};

    // Syrian parachute regiment
    //================================================== =================
    //================================================== =================

    *** ***class non_para_syr_off&#58; OfficerE
    *** *** *** ***{
    *** *** *** ***displayName=&#34;Syrian parachute regiment&#34;;
    *** *** *** ***model=&#34;&#92;syrian_army&#92;non_para_syr&#92 ;non_para_syr&#34;; ***
    *** *** *** ***weapons&#91;&#93;={&#34;non_ak74_bps&#34;,&#34;T hrow&#34;,&#34;Put&#34;,&#34;NVGoggles&#34;,&#34;B inocular&#34;};
    *** *** *** ***magazines&#91;&#93;={&#34;AK74&#34;,&#34;AK74&#3 4;,&#34;AK74&#34;,&#34;AK74&#34;,&#34;SmokeShell&# 34;;,&#34;SmokeShell&#34;};
    *** *** *** ***};
    *** *** };[/QUOTE]

    The errors Rastavovich was reffering to are in this line in the above config:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">magazines&#91;&#93;={&#34;AK74&#34;,&#34 ;AK74&#34;,&#34;AK74&#34;,&#34;AK74&#34;,&#34;Smok eShell&#34;;,&#34;SmokeShell&#34;};[/QUOTE]

    You had an extra ; after the first smokeshell. It should be:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">magazines&#91;&#93;={&#34;AK74&#34;,&#34 ;AK74&#34;,&#34;AK74&#34;,&#34;AK74&#34;,&#34;Smok eShell&#34;,&#34;SmokeShell&#34;};[/QUOTE]

    So the final config for just the Officer will be:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7

    #define true 1
    #define false 0

    // type scope
    #define private 0
    #define protected 1
    #define public 2

    #define WeaponNoSlot 0// dummy weapons
    #define WeaponSlotPrimary 1// primary weapons
    #define WeaponSlotSecondary 16// secondary weapons
    #define WeaponSlotItem 256// items
    #define WeaponSlotBinocular 4096// binocular
    #define WeaponHardMounted 65536

    class CfgPatches
    *** ***{
    *** ***class syrian_infantry
    *** *** *** ***{
    *** *** *** ***units&#91;&#93;={non_para_syr_off};
    *** *** *** ***weapons&#91;&#93;={};
    *** *** *** ***requiredVersion = 1.30;
    *** *** *** ***};
    *** ***};

    class CfgVehicles
    *** ***{
    *** ***class All{};
    *** ***class AllVehicles&#58; All{};
    *** ***class Land&#58; AllVehicles{};
    *** ***class Man&#58; Land{}; *** *** *** ***
    *** ***class Soldier&#58; Man{};
    *** ***class SoldierEB&#58; Soldier{};
    *** ***class OfficerE&#58; SoldierEB{};

    // Syrian parachute regiment
    //================================================== =================
    //================================================== =================

    *** ***class non_para_syr_off&#58; OfficerE
    *** *** *** ***{
    *** *** *** ***displayName=&#34;Syrian parachute regiment&#34;;
    *** *** *** ***model=&#34;&#92;syrian_army&#92;non_para_syr&#92 ;non_para_syr&#34;; ***
    *** *** *** ***weapons&#91;&#93;={&#34;non_ak74_bps&#34;,&#34;T hrow&#34;,&#34;Put&#34;,&#34;NVGoggles&#34;,&#34;B inocular&#34;};
    *** *** *** ***magazines&#91;&#93;={&#34;AK74&#34;,&#34;AK74&#3 4;,&#34;AK74&#34;,&#34;AK74&#34;,&#34;SmokeShell&# 34;,&#34;SmokeShell&#34;};
    *** *** *** ***};
    *** *** };[/QUOTE]

    Try that and let us know if it shows up ok in the editor. You can add the other bits later.

  7. #7
    for some reason i dont see the ; on my config, wierd

  8. #8
    In My Config on note pad the errors you guys told me that were wrong---i dont see them----- and on the forum the ones i post i see them ---this is getting wierd Crew

    Guys Can You Copy it Down and Fix it for me please&#33;&#33;&#33; please help me in that please&#33;&#33;&#33;

  9. #9
    This is My Middle East Factions or Terrorist Groups Check them out::


    -----------Terrorist Factions------------------------------

    // type scope
    #define private 0
    #define protected 1
    #define public 2

    #define WeaponNoSlot 0// dummy weapons
    #define WeaponSlotPrimary 1// primary weapons
    #define WeaponSlotSecondary 16// secondary weapons
    #define WeaponSlotItem 256// items
    #define WeaponSlotBinocular 4096// binocular
    #define WeaponHardMounted 65536

    class CfgPatches
    {
    class non_fatah_pa {units[] = {non_fatah_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_fatah_pa_snp {units[] = {non_fatah_pa_snp}; weapons[] = {}; requiredVersion = 1.30;};
    class non_fatah_pa_gl {units[] = {non_fatah_pa_gl}; weapons[] = {}; requiredVersion = 1.30;};

    class non_hamas_pa {units[] = {non_hamas_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_hamas_pa_dem {units[] = {non_hamas_pa_dem}; weapons[] = {}; requiredVersion = 1.30;};
    class non_hamas_pa_gl {units[] = {non_hamas_pa_gl}; weapons[] = {}; requiredVersion = 1.30;};

    class non_plfp_pa {units[] = {non_plfp_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_plfp_pa_min {units[] = {non_plfp_pa_min}; weapons[] = {}; requiredVersion = 1.30;};

    class non_f17_pa_off {units[] = {non_f17_pa_off}; weapons[] = {}; requiredVersion = 1.30;};
    class non_f17_pa {units[] = {non_f17_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_f17_pa_gl {units[] = {non_f17_pa_gl}; weapons[] = {}; requiredVersion = 1.30;};
    class non_f17_pa_snp {units[] = {non_f17_pa_snp}; weapons[] = {}; requiredVersion = 1.30;};

    class non_police_pa_off {units[] = {non_police_pa_off}; weapons[] = {}; requiredVersion = 1.30;};
    class non_police_pa {units[] = {non_police_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_police_pa_gl {units[] = {non_police_pa_gl}; weapons[] = {}; requiredVersion = 1.30;};
    class non_police_pa_law {units[] = {non_police_pa_law}; weapons[] = {}; requiredVersion = 1.30;};
    class non_police_pa_mg {units[] = {non_police_pa_mg}; weapons[] = {}; requiredVersion = 1.30;};

    class non_pilot_pa {units[] = {non_pilot_pa}; weapons[] = {}; requiredVersion = 1.30;};

    class non_brdm_pa {units[] = {non_brdm_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_jeep_pa {units[] = {non_jeep_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_jeepmg_pa {units[] = {non_jeepmg_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_ural_pa {units[] = {non_ural_pa}; weapons[] = {}; requiredVersion = 1.30;};

    class non_oh58_pa {units[] = {non_oh58_pa}; weapons[] = {}; requiredVersion = 1.30;};
    class non_uh60_pa {units[] = {non_uh60_pa}; weapons[] = {}; requiredVersion = 1.30;};
    };

    class CfgVehicles
    {
    // PLO Guerrilla
    //================================================== =================
    //================================================== =================
    class All{};
    class AllVehicles: All{};
    class Land: AllVehicles{};
    class Man: Land{};
    class Soldier: Man{};
    class SoldierEB: Soldier{};
    class non_fatah_pa: SoldierEB
    {
    displayName="PLO Guerrilla";
    model="&#92;pa_army&#92;non_fatah_pa&#92;non_fatah _pa";
    weapons[]={"Nagant","Throw","Put"};
    magazines[]={"Nagant","Nagant","Nagant","Nagant","Nagant&
    amp;
    quot;,"HandGrenade","HandGrenade","HandGrenade"};
    };

    // PLO Recruits
    //================================================== =================
    class non_fatah_pa_snp: non_fatah_pa
    {
    displayName="PLO Recruits";
    weapons[]={"PPSH41","Throw","Put"};
    magazines[]={"PPSH41","PPSH41","PPSH41","PPSH41","PPSH41&
    amp;
    quot;,"SmokeShell","HandGrenade","HandGrenade"};
    };

    // PLO Leader
    //================================================== =================
    class non_fatah_pa_gl: non_fatah_pa
    {
    displayName="PLO Leader";
    weapons[]={"koresh_ak","Throw","Put"};
    magazines[]={"koresh_akMag","koresh_akMag","koresh_akMag","ko resh_a

    kMag","koresh_akMag","koresh_akMag","koresh_akMag" };
    };


    // Hamas Follower
    //================================================== =================
    class non_hamas_pa: SoldierEB
    {
    displayName="Hamas Follower";
    model="&#92;pa_army&#92;non_hamas_pa&#92;non_hamas _pa";
    weapons[]={"Nagant","Throw","Put"};
    magazines[]={Nagant,Nagant,Nagant,Nagant,Nagant,HandGrenade,H andGrenade};
    };

    // Hamas Recruit
    //================================================== =================
    class non_hamas_pa_dem: non_hamas_pa
    {
    displayName="Hamas Recruit";
    weapons[]={"WinMAC10","Throw","Put"};
    magazines[]={"WinMAC10mag","WinMAC10mag","WinMAC10mag","WinMA C10mag

    "};
    };

    // Hamas Opertive
    //================================================== =================
    class non_hamas_pa_gl: non_hamas_pa
    {
    displayName="Hamas Opertive";
    weapons[]={"SWvmpistol","Throw","Put"};
    magazines[]={"SWvmmag","SWvmmag","SWvmmag","SWvmmag","SWv

    mmag","SWvmmag","SWvmmag"};
    };

    // Jordan Rebels
    //================================================== =================
    class non_plfp_pa: SoldierEB
    {
    displayName="Jordan Rebels";
    model="&#92;pa_army&#92;non_plfp_pa&#92;non_plfp_p a";
    weapons[]={"AK47CS","Throw","Put","NVGoggles"};
    magazines[]={"AK47CSMag","AK47CSMag","AK47CSMag","AK47CSMag", &
    amp;
    quot;HandGrenade","HandGrenade","HandGrenade"};
    };

    // Saudi Arabian Militants
    //================================================== =================
    class non_plfp_pa_min: non_plfp_pa
    {
    displayName="Saudi Arabian Militants";
    weapons[]={"Nagant","Throw","Put","NVGoggles"};
    magazines[]={Nagant","Nagant","Nagant","Nagant","Nagant",

    "Nagant"};
    };

    // Sinai Rebels1
    //================================================== =================
    //================================================== =================
    class OfficerE: SoldierEB{};
    class non_f17_pa_off: OfficerE
    {
    displayName="Sinai Rebels1";
    model="&#92;pa_army&#92;non_f17_pa&#92;non_f17_pa" ;
    weapons[]={"koresh_ak","Throw","Put","NVGoggles","Binoc

    ular"};
    magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_ak Mag,koresh_akMag,koresh_akMag,HandGrenade

    ,HandGrenade,HandGrenade,HandGrenade};
    };

    // Sinai Rebels2
    //================================================== =================
    class non_f17_pa: SoldierEB
    {
    displayName="Sinai Rebels2";
    model="&#92;pa_army&#92;non_f17_pa&#92;non_f17_pa" ;
    weapons[]={"koresh_ak","Throw","Put","NVGoggles"};
    magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_ak Mag,koresh_akMag,koresh_akMag,HandGrenade

    ,HandGrenade,HandGrenade,HandGrenade};
    };

    // Sinai Rebels3
    //================================================== =================
    class non_f17_pa_gl: non_f17_pa
    {
    displayName="Sinai Rebels3";
    weapons[]={"koresh_ak","Throw","Put","NVGoggles"};
    magazines[]={koresh_akMag,koresh_akMag,koresh_akMag,koresh_ak Mag,koresh_akMag,koresh_akMag,HandGrenade

    ,HandGrenade,HandGrenade,HandGrenade};
    };

    // Sinai Rebels4
    //================================================== =================
    class non_f17_pa_snp: non_f17_pa
    {
    displayName="Sinai Rebels4";
    weapons[]={"Remington870","Throw","Put","NVGoggles"};
    magazines[]={"Remington870shell","Remington870shell","Remingt on870shell"

    ,"Remington870shell","Remington870shell","Remingto n870shell"

    ,"Remington870shell"};
    };

    // PA Police officer
    //================================================== =================
    //================================================== =================
    class non_police_pa_off: OfficerE
    {
    displayName="PA Police officer";
    model="&#92;pa_army&#92;non_police_pa&#92;non_poli ce_pa";
    weapons[]={"AK74","Throw","Put","Binocular"};
    magazines[]={"AK74","AK74","AK74","AK74","SmokeShell&quot
    ;
    ;,"SmokeShell"};
    };

    // PA Police
    //================================================== =================
    class non_police_pa: SoldierEB
    {
    displayName="PA Police soldier";
    model="&#92;pa_army&#92;non_police_pa&#92;non_poli ce_pa";
    weapons[]={"AK74","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","HandGrenade&amp
    ;quo
    t;,"HandGrenade","HandGrenade"};
    };

    // PA Police grenadier
    //================================================== =================
    class non_police_pa_gl: non_police_pa
    {
    displayName="PA Police grenadier";
    weapons[]={"Ak74GrenadeLauncher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","GrenadeLauncher

    ","GrenadeLauncher","GrenadeLauncher"};
    };

    // PA Police soldier LAW
    //================================================== =================
    class non_police_pa_law: non_police_pa
    {
    displayName="PA Police soldier LAW";
    weapons[]={"AK74","LAWLauncher","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74","LAWLauncher&amp
    ;quo
    t;,"LAWLauncher","LAWLauncher"};
    };

    // PA Police machine gunner
    //================================================== =================
    class non_police_pa_mg: non_police_pa
    {
    displayName="PA Police machine gunner";
    weapons[]={"PK","Throw","Put"};
    magazines[]={"PK","PK","PK","HandGrenade","HandGrenade&am
    p;qu
    ot;,"HandGrenade"};
    };

    // PA pilot
    //================================================== =================
    //================================================== =================
    class SoldierEPilot: SoldierEB{};
    class non_pilot_pa: SoldierEPilot
    {
    displayName="Palestinian pilot";
    model="&#92;pa_army&#92;non_pilot_pa&#92;non_pilot _pa";
    weapons[]={"AK74SU","Throw","Put"};
    magazines[]={"AK74","AK74","AK74","AK74"};
    };

    // BRDM2
    //================================================== =================
    //================================================== =================
    class LandVehicle: Land{};
    class Car: LandVehicle{};
    class Jeep: Car{};
    class BRDM: Jeep{};
    class non_brdm_pa: BRDM
    {
    displayName="Palestinian BRDM-2";
    model="&#92;pa_army&#92;non_brdm_pa&#92;non_brdm_p a";
    crew = "non_police_pa";
    };

    // PA jeep
    //================================================== =================
    class non_jeep_pa: Jeep
    {
    displayName="Palestinian Jeep";
    model="&#92;pa_army&#92;non_jeep_pa&#92;non_jeep_p a";
    crew = "non_police_pa";
    side=TEast;
    };

    // PA MG jeep
    //================================================== =================
    class JeepMG: Jeep{};
    class non_jeepmg_pa: JeepMG
    {
    displayName="Palestinian MG Jeep";
    model="&#92;pa_army&#92;non_jeepmg_pa&#92;non_jeep mg_pa";
    crew = "non_police_pa";
    side=TEast;
    };

    // PA Ural
    //================================================== =================
    class Truck: Car{};
    class Ural: Truck{};
    class non_ural_pa: Ural
    {
    displayName="Palestinian Ural";
    model="&#92;pa_army&#92;non_ural_pa&#92;non_ural_p a";
    crew = "non_police_pa";
    };

    // OH58
    //================================================== =================
    //================================================== =================
    class Air: AllVehicles{};
    class Helicopter: Air{};
    class OH58: Helicopter{};
    class non_oh58_pa: OH58
    {
    displayName="Palestinian OH58";
    model="&#92;pa_army&#92;non_oh58_pa&#92;non_oh58_p a";
    crew = "non_pilot_pa";
    side = TEast;
    }

    // PA BLACKHAWK UH60 MG
    //================================================== =================
    class UH60: Helicopter{};
    class UH60MG: UH60{};
    class non_uh60_pa: UH60MG
    {
    displayName="Palestinian UH60";
    model="&#92;pa_army&#92;non_uh60_pa&#92;non_uh60_p a";
    crew="non_pilot_pa";
    side=TEast;
    };
    };


  10. #10
    See Its Posing them all Wrong Any other Way I Can Send it ?

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