d3nn16 3 Posted March 14, 2006 Hi, Is it possible to have different weapons and magazines to choose for each side in briefing ammo pool ? If yes how to do that ? Thanks for any suggestions. Share this post Link to post Share on other sites
algrab 1 Posted March 14, 2006 You have to include in description.ext similar to this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">////*********************MissionWeapons****************** class weapons { class SJB_TOS_M4 {count = 4;}; class SJB_TOS_M4_AIMPOINT {count = 4;}; class SJB_TOS_M4_Reflex {count = 4;}; class SJB_TOS_M4_Cobra {count = 4;}; class SJB_TOS_M4_CQB {count = 4;}; class SJB_TOS_M4_SD {count = 4;}; class SJB_TOS_M249 {count = 1;}; class SJB_TOS_Colt1911 {count = 4;}; class SJB_TOS_Colt1911_SD {count = 1;}; class SJB_TOS_CAR15_SD {count = 1;}; class binocular {count = 1;}; }; class Magazines { class SJB_TOS_M4_SD_mag {count = 150;}; class SJB_TOS_Colt1911_SD_Mag {count = 150;}; class SJB_TOS_Colt1911_Mag {count = 150;}; class SJB_TOS_M249_mag {count = 100;}; class SJB_TOS_M4_mag {count = 100;}; class pipebomb {count = 15;}; class handgrenade {count = 55;}; class SmokeShell {count = 55;}; }; Share this post Link to post Share on other sites
d3nn16 3 Posted March 15, 2006 What does indicate that the weapon or magazine is available for east or for west ? Share this post Link to post Share on other sites
majorpwnage 0 Posted March 15, 2006 Example from CTF Hexenkessel: description.ext code snipet <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleParam2 = "Weapons:"; valuesParam2[] = {0,1,2,3}; defValueParam2 = 0; textsParam2[] = {" M16/AK74"," XMS/Steyr"," G36/G36"," Bizon/Bizon"}; activated by [] exec "Waffe.sqs" command in init.sqs Waffe.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_PlayerAlt = ObjNull #Neu @ Alive Player RemoveAllWeapons Player ? SpielerSeite == EAST : goto "OstWaffe" ;WEST _waffe = "M16" _magaz = "M16" ? Param2 == 1 : _waffe = "XMS";    _magaz = "M4" ? Param2 == 2 : _waffe = "G36a";   _magaz = "G36aMag" ? Param2 == 3 : _waffe = "Bizon";   _magaz = "BizonMag" goto "Bewaffnen" #OstWaffe ;EAST _waffe = "AK74" _magaz = "AK74" ? Param2 == 1 : _waffe = "Steyr";   _magaz = "SteyrMag" ? Param2 == 2 : _waffe = "G36a";   _magaz = "G36aMag" ? Param2 == 3 : _waffe = "Bizon";   _magaz = "BizonMag" #Bewaffnen Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddMagazine  _magaz Player AddWeapon   _waffe Player SelectWeapon _waffe ? ! isNull _PlayerAlt : deleteVehicle _PlayerAlt @ ! Alive Player _PlayerAlt = Player goto "Neu" Share this post Link to post Share on other sites
Placebo 28 Posted March 15, 2006 This is a mission editing question. Moving to ME&S. Share this post Link to post Share on other sites