Results 1 to 9 of 9

  Click here to go to the first Developer post in this thread.  

Thread: lAG ISSUES FIXED?

  1. #1
    wILL aa BE ABLE TO support more units with out lagg? Like realistic epic scaled battles.. Army vs army instead of squad vs squad?

  2. #2
    It will have an optimised engine and really large island. So yeah you can have bigger battles.

  3. #3
    Don't be so sure, Chipper. The engine is optimized but there are new sources of lag. The graphics are more intensive. If your view distance increases because the dx9 renderer is more efficient, there's your bonus right there. Placing a billion AI units on the field and having the program update their behaviour/check their position/etc every millisecond is not going to get any faster. What would reduce lag there would be to increase the size and speed of your ram

    Lag here is not an issue. OFP is designed for at maximum a platoon vs. platoon sized engagement. A 'full scale' engagement would be like 100,000 vs. 100,000 men. This is just not feasible with the kind of detail that OFP or ArmA displays the world in. To get larger is pushing the envelope outside of what it is supposed to do. It wasn't designed to have whole armies clashing.


    Please use the CWR2 CBT to help us provide a better experience.
    Show solidarity in the face of those who want to violate your rights! Join the Addon Makers for Authors' Rights Forum Group Today!

    Note to all Squads and Clans. We have updated the S&FP forum guidelines. If you have a thread there, please read the new guidelines


  4. #4
    Warrant Officer
    Join Date
    Jan 8 2002
    Location
    Borlänge, Sweden
    Posts
    2,327
    Sure, we shouldn't expect more than 10 times as many soldiers on the screen but maybe something more like 4-5 times if we are lucky. This would mean company vs. company in ArmA instead of platoon vs. platoon.

    Having up to a couple of hundred enemies rushing against you and your 50 fellow human players sounds good enough to me.
    I hate it

  5. #5
    Surely you'd mean something like framerate issues. Lag commonly refers to bandwidth shortage in online games.

  6. #6
    Quote Originally Posted by (Llauma @ Mar. 07 2006,08:16)
    Sure, we shouldn't expect more than 10 times as many soldiers on the screen but maybe something more like 4-5 times if we are lucky. This would mean company vs. company in ArmA instead of platoon vs. platoon.

    Having up to a couple of hundred enemies rushing against you and your 50 fellow human players sounds good enough to me.
    o stop it! youre makin me excited

  7. #7
    Nobody knows for sure except BIS but... If your computer is crap, no big battles. If your computer is good, big battles. Got a good dedicated server on LAN, mucho grande battles. Buy a decent mainframe and fund a couple years of developement out of your own pocket, army vs army simulator.

  8.   Click here to go to the next Developer post in this thread.   #8
    Warrant Officer Sniperwolf572's Avatar
    Join Date
    Feb 23 2004
    Location
    Bosnia & Herzegovina
    Posts
    2,074
    *cough* To be honest, we at USMC regularly kill over 200 enemies per a tough coop, so I think rather than having huge numbers of enemies, it's better to have more inteligent AI.

    Brawn vs Brain, I'd go for brain.

  9.   This is the last Developer post in this thread.   #9
    Über Verwalter Placebo's Avatar
    Join Date
    Jul 23 2001
    Location
    Visby, Gotland, Sweden
    Posts
    20,999
    Quote Originally Posted by (Metal Heart @ Mar. 07 2006,11:11)
    Nobody knows for sure except BIS but... If your computer is crap, no big battles. If your computer is good, big battles. Got a good dedicated server on LAN, mucho grande battles. Buy a decent mainframe and fund a couple years of developement out of your own pocket, army vs army simulator.
    I think that's a quite sensible statement to end the topic (for now) with
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •