wILL aa BE ABLE TO support more units with out lagg? Like realistic epic scaled battles.. Army vs army instead of squad vs squad?
It will have an optimised engine and really large island. So yeah you can have bigger battles.
Sure, we shouldn't expect more than 10 times as many soldiers on the screen but maybe something more like 4-5 times if we are lucky. This would mean company vs. company in ArmA instead of platoon vs. platoon.
Having up to a couple of hundred enemies rushing against you and your 50 fellow human players sounds good enough to me.
Surely you'd mean something like framerate issues. Lag commonly refers to bandwidth shortage in online games.
o stop it! youre makin me excited
Originally Posted by (Llauma @ Mar. 07 2006,08:16)
Nobody knows for sure except BIS but... If your computer is crap, no big battles. If your computer is good, big battles. Got a good dedicated server on LAN, mucho grande battles. Buy a decent mainframe and fund a couple years of developement out of your own pocket, army vs army simulator.
Mar 7 2006, 11:17
*cough* To be honest, we at USMC regularly kill over 200 enemies per a tough coop, so I think rather than having huge numbers of enemies, it's better to have more inteligent AI.
Brawn vs Brain, I'd go for brain.
Mar 7 2006, 12:40
I think that's a quite sensible statement to end the topic (for now) with
Originally Posted by (Metal Heart @ Mar. 07 2006,11:11)
If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!
Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.