Page 3 of 3 FirstFirst 123
Results 21 to 23 of 23

Thread: Addon Standardisation Project

  1. #21
    First Sergeant
    Join Date
    Aug 26 2002
    Location
    England
    Posts
    804
    Author of the Thread
    Quote Originally Posted by (Jackal326 @ Mar. 08 2006,21:25)
    Quote Originally Posted by (chris330 @ Mar. 08 2006,19:56)
    I have had a good look through the USMC package:

    There are what appear to be some mistakes in the config file with regard to the Javelin launcher. One I think is a typo and the other has its thrust and thrust-time values wrong. I have had experience of this myself when I made the LAW-80 some years ago, so I think this can be fixed and thus allow AI soldiers to fire it accurately.

    Wound textures do not appear to work, I could do with some brief advice on how these operate as it is a grey area for me.
    Sure you got the correct version? Wound textures work fine for me across all units.

    Never-the-less, I myself have been talking to Safetycatch about the units recently (I'm in the same online squad as he is). Anyway, it seems once he returns from the U.S. (he's currently on holiday) he'll be updating them himself.
    Sorry didn't read this before replying. I must have got the wrong version (or I have installed it incorrectly by mistake). I am more than happy to have a crack at the Javelin issue right away if you like? I think I might have a way of making the back pack thing more reliable if you'd like me to have a look at that to? These are fantastic units and I'd really like to see them working at top potential, especially the entry teams

  2. #22
    First Sergeant
    Join Date
    Aug 26 2002
    Location
    England
    Posts
    804
    Author of the Thread
    Just got back from the jacuzzi down at the gym and whilst I was there I decided to have a re-appraisal of the project and its aims.

    I think being realistic and from a community harmony perspective it would be a bad idea for me to continue with the idea of improving and optimizing other people's work, even if I obtain their permission. I have therefore decided to shelve the idea indefinitely.

    I shall instead conduct my own research into how effective a saving in CPU power this makes. Therefore I am still in the market for an MLOD infantry model from someone if anyone would be kind enough to donate one. It will not be released or anything like that it will purely be for my own research purposes, to attempt to prove one way or another if this is worth it.

    Obviously if I can prove it is worthwhile (I'm thinking big confrontations and a screen capture of the CPU usage history in the task manager) I shall produce a full detailed tutorial on how to optimize addons and the decision on whether or not to work to these guidelines will then reside with the addon makers themselves.

    I think on balance it is the most sensible course of action to pursue

    FAO: USMC team:
    The offer for help is still open on the Javelin issue if you want me to have a tinker with it

    I think therefore now this thread should be limited to replies and suggestions on how to optimize addons, so please share your ideas, even if you think they might not be relevant, as they may well turn out to be very important




  3. #23
    First Sergeant
    Join Date
    Aug 26 2002
    Location
    England
    Posts
    804
    Author of the Thread
    Okay a very knowledgable and skillful addon maker and programmer has just posted a very good topic on exactly how to optimize addons in this forum. As far as I can see now there is no requirement for me to do any more work on this as she has covered everything you would ever need to know

    Just on a side note though I fixed the Javelin With AI controlled soldiers it is now a sure fire hit every time:



    Please note that textures are not shown here as it is a privately edited model by me. SafetyCatch's units have perfect realistic textures.

    Oh, and wound textures work fine too, just the head I can't seem to get working. Wound textures are so realistic that it isn't easy to notice them to begin with because they are very accurate renditions of what they would really look like instead of just large red splotches




Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •