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Thread: MLOD and ODOL

  1. #1
    Dear All,

    I have been browsing through the forums lately and have seen things such as MLOD and ODOL mentioned. I have been aware of them for some time, and do not wish to go any further in my programming pilgrimage before I understand what these are. Could someone make me an instant expert

    Thanks alot.

  2. #2
    Better asking over in the O2 section really, but just a quick note.

    ODOL is the format of *.p3d's that have been binarized. I think it makes them a little quicker in game.

    MLOD is the format O2 uses for *.p3d's.

    Both will work in game.

  3. #3
    First Sergeant
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    Thanks again, UNN I'll see if I can get someone to move this topic for me

  4. #4
    Also worth noting:

    In the early days of OFP modelling, there was no binarize tool to turn .p3d models from MLOD (what O2 saves them as) into ODOL. Older addons will use MLOD format models.

    ODOL models cannot be loaded or edited by O2. Until a year or two ago (?), converting your model was a way to "encrypt" them, so that no one else could *gasp* edit/use/learn from your work (unlike all other forms of editing, scripting, etc, which are freely viewable by others).

    Then some guys released a tool called "ODOL Converter" which converted ODOL models to MLOD format. Modellers of course cried that the end of the world was coming, that there would be rampant plagarism, etc etc if the tool was released. None of which happened since then, of course. The only result is that now it is easier to learn about modelling than ever before, because you can convert and then open up other people's work.
    HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP

  5. #5
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    Quote Originally Posted by (General Barron @ Mar. 01 2006,20:16)
    Also worth noting:

    In the early days of OFP modelling, there was no binarize tool to turn .p3d models from MLOD (what O2 saves them as) into ODOL. Older addons will use MLOD format models.

    ODOL models cannot be loaded or edited by O2. Until a year or two ago (?), converting your model was a way to "encrypt" them, so that no one else could *gasp* edit/use/learn from your work (unlike all other forms of editing, scripting, etc, which are freely viewable by others).

    Then some guys released a tool called "ODOL Converter" which converted ODOL models to MLOD format. Modellers of course cried that the end of the world was coming, that there would be rampant plagarism, etc etc if the tool was released. None of which happened since then, of course. The only result is that now it is easier to learn about modelling than ever before, because you can convert and then open up other people's work.
    Amen to that You are from exactly the same school of thought as I am. We are all here to learn and the enemy is represented by game engine barriers to our progress, not by each other

    Thanks for the reply

  6.   This is the last Developer post in this thread.   #6
    Über Verwalter Placebo's Avatar
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    Moving to O2 Modelling.
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