This is a template for a Resistance style multi player campaign based on the DMA Coin Coop Engine v0.3.
(Thanks to Tacrod and the rest of the DMA team)
As with the original CCE it is set up as a template so you must export it to MPMissions from the editor.
The package is completely open for people to re-arrange and add thier own choice of addons. But for those that don't want to do much work, run it with one of the DMA packs. I've put in a bit of thought as far as base and mission layout are concerned and I welcome people to enjoy it as it is.
If you find any bugs or just something to say on the matter let me know
Addons reqired ;
MP Resistance Campaign V0.52
see below for changes
Original CCE Features
- Adaptable to any unit or island
- MP coop play
- Includes an editor's guide to get you started on your own coop campaign
- Now features DAC support
Extra features include
-Rework of basic CCE engine to better handle online play.
and ironed out a few bugs
-Enemy vehicle spawn:
*** Small squads in Jeeps
*** Mechanised infantry
-mobile spawn point in form of ambulance
-randomised renewal of some vehicles (prevents player dependancy and provides battle field scenery)
- saves select variables to progress through campaign
-BIS pluggins for those that prefer bis standard
Missions, Old, New, and Reworked
*Patrol your Base.
And hunt down any enemy info gathers in the area
Take the Cities and push the enemy out.
*Defend your Base.
Repel the enemy as it invades your base in strength
Huntdown and kill the enemy V.I.P
*Search and Destroy.
Weaken the enemies hold on the zone.
*Search and Rescue.
Find the downed pilot before the enemy does.
*Escort the Convoy.
Get the convoy to its destination in one piece.
Save the freindly from imprisonment or worse at the hands of the enemy.
*Acquire the Secret.
Steal the secret information.
*Capture the V.I.P.
Ambush the VIP's vehicle escort and bring the VIP in alive.
*Ambush the Convoy.
Ambush the Military Vehicles and destroy or steal as much as possible.
*Attack the Enemy Base
Take the fight to the enemy and do your worst to thier bases and depots.
Players can also call on reinforcements as part of the support dialoge providing either armour or troop support. The reinforcements once called will move to future waypoints when called via the dialoge again.
After a good bit of play testing I think I've got almost all the bugs from perivious versions but please be patient, 12 mission types with between 1 to 17possible locations means a LOT of variation (exactly 96 missions in 1), so if you spot one please let me know so I can fix it ASAP.