Page 2 of 61 FirstFirst 1234561252 ... LastLast
Results 11 to 20 of 606

  Click here to go to the first Developer post in this thread.  

Thread: Porting PC mission to the XBOX

  1. #11

    Thumbs up

    What we need on the xbox are more flexible templates for designing real battle missions - all the death match nonsense makes up too much room for the MP anyway. We need the option to play as the Russians, Co-OP and otherwise, so we can try to see the story from the other side.

    And hoz, do you think it would be possible to get more vehicles and other stuff for the xbox editor, too?


    Several missions for Xbox available on our site! Go to:
    http://www.homefrontcenter.de/English/Flashpoint1_e.html

  2. #12
    Retired Moderator
    Join Date
    Oct 3 2001
    Location
    Canada
    Posts
    1,276
    Author of the Thread
    As I stated above. I don't have time to do everything, I'm really hoping someone will pick on these ideas of templates and run with it. This really doesn't interest me since I can design the entire mission on the PC and play it on the xbox.

    And as far as addons go, there is no way yet to add addons.
    Many of the addon won't work even if you can get them into ofp becuase of suttle model differences between version. I'm definetly no addon guy and haven't spent any time at all on it. But those who have, said while its possible the addons probally need to be upgraded for the xbox version. As u might of noticed there are not many of the PC people playing the xbox version and this will definetly be reflected in the addons available for the xbox.
    Editing/Modding/Scripting question? Head on over to OFPEC

  3. #13
    Hoz, completly understandable you don't have (enough) time, being on limited time myself. Np. Anyway, your posts are more than welcome anytime:)

    I will have a shot at making/creating some extra MP COOP templates. If that works i could upload them as ARmissions, so everyone with AR can have access to these new templates, thus creating some homebrew DLC:)

    But as i said, i'm on very limited time myself:)



    New music clip Max Qubit - Stars | OFP:Elite's Battle at Le Port 60.000+ views, 9/10 rating (mission editor) | Soundclick

  4. #14
    Retired Moderator
    Join Date
    Oct 3 2001
    Location
    Canada
    Posts
    1,276
    Author of the Thread
    I found the OFP TemplateMaker at OFP.info. If anyone is interested this is where you can get it.

    I've found that porting well made PC missions to the xbox is the easiest. It doesn't take long once you've done it a few times and get the hang of it. It's best to pick missions without addons and complicated scripts.

  5. #15
    Back at home, already playing with the OFP editor. I feel the power at my fingertips but i know it will cost me nightrest BIG TIME:)

    It helps i'm a programmer myself but it certainly isn't stuff for the layman;)

  6. #16
    Hoz

    I have this prob.

    Q. I can see my mission but when I choose to play that mission the number of players is -1 what gives?
    A. OFP:Elite cannot find the pbo file. The mission.par and header.bin files are of good quality.

    But my pbo is there. Dir structure and refs look like your TheBeach

    Your TheBeach works, mine doesn't. Of course i missed something, but i think i followed the CreatePBO, MakeMission, ChangeUser route ok.

    Btw, i noticed i CAN'T edit TheBeach (missing parms.desc.UNIT or something)

  7. #17
    Retired Moderator
    Join Date
    Oct 3 2001
    Location
    Canada
    Posts
    1,276
    Author of the Thread
    Quote Originally Posted by [b
    Quote[/b] ]Q. I can see my mission but when I choose to play that mission the number of players is -1 what gives?
    A. OFP:Elite cannot find the pbo file. The mission.par and header.bin files are of good quality.

    But my pbo is there. Dir structure and refs look like your TheBeach
    Is the template within the root of mission save? Paste the line form mission.par that says template="". A dir listing of the folder might be helpful. Remember capitalized letters can also make the difference.

    Quote Originally Posted by [b
    Quote[/b] ]Btw, i noticed i CAN'T edit TheBeach (missing parms.desc.UNIT or something)
    Because I didn't experiment with templates I did not encounter this. But the fix would be to unpbo a template and then include the nessecary .UNIT files for your mission.

  8. #18
    Hoz, dl my Mission1 save (not working -1/-1 error) at http://www.maxqubit.com/mission1.zip

  9. #19
    Retired Moderator
    Join Date
    Oct 3 2001
    Location
    Canada
    Posts
    1,276
    Author of the Thread
    Ok at first glance it looks ok.
    Although I see these things that aren't correct...
    You've included makemission.exe in side the pbo file. Not required.

    in the description.ext you include two headers you need the one that suits the mission. Only 1.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    class Header
    {
    gameType = COOP;
    minPlayers = 1;
    maxPlayers = 6;
    };

    class Header
    {
    gameType = TEAM;
    minPlayers = 1;
    maxPlayers = 6;
    };
    [/QUOTE]

    I&#39;ll load it up here in asec and see if i can see the problem.

  10. #20
    Many thanks for all of your hard work, hoz&#33;

    Are simple scripts like cam-creating explosive rounds possible?

    Will OFP:E recognize triggers and synchs, if you have them in the PC mission and then port them over?
    One of the OFP "Veterans"

Page 2 of 61 FirstFirst 1234561252 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •