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Thread: Porting PC mission to the XBOX

  1. #21
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    Max,

    Couple of questions...
    Is this intended to be a template? If so you need to go back and unpbo a template and review and use the .UNIT files. The UNIT files are missing so OFP doesn't know which players are which. I think this is a guess.
    Or is this a mission just intended to play as it is?

    When I try to load your mission in the OFP Editor the description.ext problem creeps up. Removing the double entry allows me to load your mission. By the looks of it, this looks like a regular mission.



    Editing/Modding/Scripting question? Head on over to OFPEC

  2. #22
    Mission1 is just the standard Coop mission from OFP mission Wizard (1-6 Coop Clean Sweep) with no modifications. I want to transfer this to Xbox to get the hang of the procedure.

    If this works i will make my modifications, and i might try to create a template too.

    Edit: I will repack after editting description.ext



    New music clip Max Qubit - Stars | OFP:Elite's Battle at Le Port 60.000+ views, 9/10 rating (mission editor) | Soundclick

  3. #23
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    Uziyahu--IDF

    Yes scripts are possible but only on the server side. The pbo file isn't transfered to the MP clients therefore you have to consider this when designin the mission.

    Elite will use your triggers and snyc points no problem. There maybe some issues with this though you have to experiment. By this I mean, most things will work on the server side but not on the client side. So you need to receive feed back from MP players.

    I have not experimented at all with SP stuff, although everything should actually work better for single player modes then in MP modes. If there is a problem in with SP mode stuff I would like to hear about it.

  4. #24
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    Max
    Removing the double entry in description.ext fixed it for me. I then simply re-pbo'd the mission and replaced the pbo file and it worked.

  5. #25
    Hoz,

    New (not working -1/-1 error) save file at http://www.maxqubit.com/mission1.zip
    And the OFP source code at http://www.maxqubit.com/mission1.abel.zip

  6. #26
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    Ok I'm looking at it...

    Did you just simply replace the pbo from your other mission1 or did you actually run makemission and create a new mission?

    Edit: My suggestion would be to remake the mission.




  7. #27
    I redid everything.

    I cleaned up the mess first (removing makemission.exe etc:) then did a makepbo with a tool i found which gave me the .pbo file. then a makemission over the Mission1.Abel dir which can been seen in the other zip.

    On my m-xbox it is still a -1/-1 situation

  8. #28
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    How did you pbo the file? Don't use the pc editor to make the pbo. This will not work.
    Are you using the PBOPatcher09 to make the PBO's?

    As soon as I repbo'd the mission and replaced the pbo file it worked.




  9. #29
    hoz, if the .pbo isn't transferred to the MP clients, then this would probably mean that custom sounds and graphics in a mission wouldn't work client-side?

    And I'm not learned on the intricacies of server-side Vs. client-side in OFP:R, so if you say, cam-created a bomb via a script, would the client's die but not see the explosion?
    One of the OFP "Veterans"

  10. #30
    Hoz,

    I didn't use PBOPatcher09 ... i found/used another tool ... I will locate PBOPatcher09 and use that. If that is the cause. My wrong! I will let you know asap.

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