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Thread: Group names

  1. #1
    Can i give a name to a group, rather than having to make each of them perform tasks seperatly, eg ejecting from helicopters?

    And is there a way to split a group into two during a mission without using scripts? Cause i want a group to go over a large piece of land taking out enemies, then split into two to ambush their base.
    What...Pardon...What are you talkin' aboot?

  2. #2

    Thumbs up

    You can store a reference to a group, like this (in leader's init):
    varName = group this

    I don't think there's a way of splitting a group. I suggest you create the leader of the second group and make him follow the first group until the group splits (leader2 doFollow leader1). Split the group by making some of the soldiers join leader2 ([soldier1, soldier2, soldier3] join grp2).
    -=- 4ntifa -=-

  3. #3
    I never use the "group this" command. If you put something in the leader's name field, it becomes the groups name.

    You can remove a unit from a group, or assign it to another group by using the "join" command. For example:

    This will remove the unit1 and unit2 from thier current groups.
    [unit1,unit2] join grpnul

    This will change assign the player from its current group to another group:
    [player] join othergroup

    Of course if your planning on removing a unit from a group later on, you will have to give each of those units its own name.

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