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leop

Character animations and "Action" Values.

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Hi,

I'm sure this is very straight forward to regular editors but learning editing is a bit hard. I'm trying to give a west soldier a playmove to stand in attention. It should go something like this Soldier playmove "fxstandatt" but nothing happens huh.gif?. Then i try to give a action command something like this soldier action ["str_action_weapononback"] and nothing happens.

Is it really that difficult to give these commands, what am i missing.

One last question, is it possible to put these commands in the initialization field.?

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You're right with the FXStandAtt command, it's just switchMove instead of playMove.

And the answer on your last question: no.

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