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ChaosStudios RELEASE - CRDS-P v.2.0

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Do you knows my CRDS-P v.1.0 script allready from "Operation Black Mamba" ? Now its comes in version 2.0 with new features,sound samples and much more reality.

CRDSv2_middle.jpg

It is a further developed version which let the damage look even more real than before. The player will bleed dry and the harder he gets hit the faster this happens. Once wounded the player screams and if he was wounded seriously he will scream until a medic arrives or he dies. The aiming will be a little bit distorted after the healing and the player will feel a heavy pain. To prevent this the player will get two medipacks that he can use for the first medical help. Every medipack has an other effect - one is a big one the other one is rather small (for scratches only). Both medipack are not able to conduct wonders, if you are injured to badly these bothare also useless.

<span style='font-size:15pt;line-height:100%'>The archive contains:</span>

- readmes for the script in German and English

- readmes for two demo missions

- the two demo missions as pbo and unpacked

- the script source code

<span style='color:red'>More about the script and the download link you'll get in our database.</span>

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pistols.gif Cheers! Support Chaos forever!

Hope you will release more scripts from your fantastic missions! Such as Hawk in Net and BM inlove.gif

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Nice work you did there but the screaming sounds don't fit.

I think it would be better you'd increase the heart's beating sounds in order to make the wound sequence more immersive

Here's a small script inspired from earl&suchey one I did a while ago, it is activated via " hit=", though.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_ap = _this select 0

_dmg= _this select 2

_rd=random 20

#main

?_dmg > 0.1 and _ap==player and local _ap and alive _ap:goto"work"

exit

#work

playsound "heartbeat"

~0.5

playsound "heartbeat"

~0.5

playsound "heartbeat"

~0.5

playsound "heartbeat"

~0.5

playsound "heartbeat"

~0.5

playsound "heartbeat"

titleCut ["","BLACK IN",(_dmg * 15)]

_ap setDir abs(getDir _ap + (random(_dmg * 100) - (_dmg * 50)))

exit

Defined the "heartbeat" sounds as ogg. db+30, 1.0.

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Best Regards

TB84

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Sorry, but i don´t never copy other persons work. I am going my own way. And the CRDS idea and first version is older that Sucheys scrips.

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relax mate...

Quote[/b] ]playsound "heartbeat"

There's no other way to do that except by using "playsound" or "say"... etc

but this absolutely doesn't make you copycat at all, though.

Regards

TB84

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Oh, i am relaxed. But i think now - i don´t understand you correct crazy_o.gif

Sorry mate, my own english is not soo good. notworthy.gif

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Oh, i am relaxed. But i think now - i don´t understand you correct crazy_o.gif

Sorry mate, my own english is not soo good. notworthy.gif

I meant that there's no other way to activate "Heartbeat" .ogg(defined in the config in cfgsounds) via script except by using one of the 2 following commands

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">xxx say xxx

or

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">xxx playsound xxx

using'em both doesn't make you a copycat at all.

smile_o.gif

Your english is fine, though ;-)

Regards

Thunderbird84

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