I know a lot of people love choppers and in OFP you didn't have much control over them, so what sort of physics system would you like to see in Armed Assault?
1.Realistic
2.Semi realistic
3.unrealistic (easy to fly)
Lets have your thoughts.
I know a lot of people love choppers and in OFP you didn't have much control over them, so what sort of physics system would you like to see in Armed Assault?
1.Realistic
2.Semi realistic
3.unrealistic (easy to fly)
Lets have your thoughts.
1.
i want my chopper to fly like a f*cking chopper should.
pointless topic.....![]()
So chipper do you have a joystick?
If you ask me, your question makes no sence.
Realistic does not mean they have to be so hard to fly you need to spend countless hours practiceing to get the hang of it. This is not a chopper simulator, and the way it was done in OPF is fine and fairly realistic. It could stand to be improved a bit, but it was simple and made it easy enough to fly without makeing it unrealistic.
And I think Chipper hit the nail on the head...
Better avionics would be more important in my opinion.
I'd primairly enjoy a great flight model and realistic controls. Avionics would be cool, but not with the current FM... not for me at least.
"Peace can not be kept by force. It can only be achieved by understanding." Albert Einstein
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3 with option for 1.
Avionics .... only if infantronics are done :P
Hmm..I'd have to say for it to be something like optional,for the highest reality,the main rotor blades bending at high alititudes plus the engine straining,the head taken into account,though these would make for more realistic things they would take longer to impliment...and speaking of which didn't they post a new forum rule saying not to ask for suggestions and such considering that its a bit late now?
semi-realistic.
Realistic directional controls, but not so sensitive that any attempt at turning will quickly become an uncontrollable spin and a charred small junkyard on the side of a hill.