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Thread: Tips and tricks

  1. #101
    sim0b ***
    tisk, tisk why all the spam?

    Maybe he needs his account taken away from him



    GT: Desperado 77597
    \"Customer satisfaction and loyalty are achieved through two components: product features and freedom from deficiencies.\"

  2. #102
    " In Map editing you can place a soldier in a guard tower. Zoom in, rotate the soldier facing the direction you want and put him in the V section of the ice cream cone. Do not add a way point or he will climb down..." ZEROTANGO

    Actually you can add a waypoint and have them stay there...placement is key!

    Same applies to lighthouses, you can have soilders walk up the steps and walk around and have them walk back down.






  3. #103
    I've found an interesting trick of dubious usefulness:

    A patrol I created found an imaginary line that they would not cross, no matter how I plotted their route or edited their mode. Usually they'd approach the line and stop, shaking their heads, but sometimes they'd figure out a path that took them 1 km out of the way around the imaginary line. The result was the same if they approached the imaginary line from opposite direction, as well.

    I managed to place the patrol of two officers so that they would spawn on opposite sides of this line, and I gave them a waypoint away, and then back over -- just to see what would happen.

    As it turned out, the lead officer would walk away very slowly while the second officer stayed behind and watched. When the first officer finally returned, he crossed over the line! The second officer fell back into formation, and the two of them began to jog to the next waypoint.

    Unfortunately, the effect doesn't cycle. When they finally return to the line, they just stand there shaking their heads at me. Perhaps, though, I can use this trick of leaving a man behind to make a small patrol on Safe mode actually walk instead of jog.

    *shrugs*

  4. #104
    Sounds like you are near a dock of the sort?

  5. #105
    Actually, near a fence. I do like the effect of, "Hey, you go ahead and I'll stay here until you get back, then we'll both go off together."

    I'll have to mess around with placing waypoints on structures like you mentioned to keep them walking. Thanks for the tip!

  6. #106
    Shouldn't these mission editing tips be in the mission editor thread? It would make them a lot easier to find.

    Naxasta showed me once that you can swing the M2 .50 doorgun forward and just below the horizon, then A) Get Out, and it will lock in place.

    When you get back in as pilot, you'll see a white dot at the far left of the screen. That's your M2 .50's aim-point. Switch to "Manual Fire" and you now have a Blackhawk that shoots aimed .50 rounds.



    One of the OFP "Veterans"

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