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Thread: Tips and tricks

  1.   Click here to go to the next Developer post in this thread.   #1
    BI, CEO Maruk's Avatar
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    Combat

    * You can hold your breath for a couple of seconds to stabilize your weapon aim in the game to aim more accurately? (Slightly press and the firing trigger before you fully press it to fire).

    * When you are tired, your aim is less stable and you run slower. Your aiming precision is also influenced by your health status and posture.

    * Ballistics (and even bullet deflection (ricochets) for machine guns) are accuratelly simulated in the game.


    * There are indicators on corners of the screen to give you realistic sutuation awarness (eye and ear based).

    * When you're hit and you don't immediately die (not that this is too likely on higher difficulty settings) the position of red spot on screens can help you to identify direction of the incoming fire.

    * You can lean when you're not moving and you can look around during movement.

    Misc

    * If you see a distant explosion or shot, it takes a while until you hear it as well as light travels faster than sound.

    Environmental

    * There are real star constellations and moon phases.

    * The sea has fully simulated tides. Wave size and pattern change according to weather conditions at sea.

    * Walking across the island on foot from one end to the other takes 45 minutes real time.

    * As time passes, weather and daytime changes influence scene lighting and shadowing as in the real world.

    * Church bells ring on each hour and if you listen properly you can count number of rings to find out the time.

    * Trees, bushes and grass not only sway in the wind but are also influenced by nearby landing helicopters.

    * There are flies, honey-bees, and even dragonflies, mosquitoes or butterflies flying around.

    * Seagulls fly mostly near the sea. You can spot a hawk, if you're lucky.

    * When you move from a brightly lit area into a dark area, you are unable to see well until your eyes have adjusted to the light.

    * There is wind (and sometimes even snow) on the hill tops.

    * It's possible to see a rainbow in the game, with the proper combination of rain and sun.

    Hi Tech

    * HDR (High Definition Range) rendering is implemented to allow good dynamic range of the image in various daytime conditions.

    * Similar system to HDR is also implemented for sound so you can hear well low volume sounds in quite areas and also large explosions during combat.

    * AI can do everything that you can do. AI can also be mixed in with humans when playing multiplayer (as bots and opponents).

    Technical Support

    * You can configure your Xbox to run at 60Hz for smoother gameplay on most modern PAL TVs

    * You can play the game in 480p mode for maximum quality on HDTV compliant televisions (NTSC US Xbox and proper cables and HDTV AV pack required)

    * You can switch to joystick and driving wheel in addition to the game pad at any time for a more simulator like experience.

    * You can connect a sound system and experience 3d Dolby® Digital sound (HDTV AV pack required).

    * Certain TVs have a feature which automatically averages sound volume and image brightness - for optimum gameplay it's best to turn it off.
    Marek Spanel - CEO www.bistudio.com

  2. #2
    Looks quite interesting... I didnt know that it took time to adjust your eyes in extreme lightning conditions... Very nice add!
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  3. #3
    Quote Originally Posted by [b
    Quote[/b] ]* There is wind (and sometimes even snow) on the hill tops.
    I like the sound of that, have also seen a working lighthouse in some pics .

  4. #4
    Quote Originally Posted by (Maruk @ Nov. 21 2005,07:37)
    * There are indicators on corners of the screen to give you realistic sutuation awarness (eye and ear based).
    Is this the beeping i occasionally hear? I thought the smoke detector battery needed changed I only hear it once and a while, maybe i have the surround sound sytem too low.
    Editing/Modding/Scripting question? Head on over to OFPEC

  5. #5
    * Walking across the island on foot from one end to the other takes 45 minutes real time.

    now i would of hated testing this feature lol i wounder who had to find the time.. and which island is it?

    MattXR ( MxR )

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  6. #6
    Quote Originally Posted by (Maruk @ Nov. 21 2005,13:37)
    * There are real star constellations and moon phases.
    How about solar and lunar eclipses? These are missing from the PC OFP

  7. #7
    If you look at falling flares it will ruin your night-vision for a few seconds, too. RadiomanUSMC pointed that out to me.

    And the ricochets are AWESOME! Love 'em! I assume that they aren't just cosmetic, because I thought I saw an explosive round ricochet and then explode somewhere else. This is a great improvement to the game, because it makes the machineguns better area suppression weapons.
    One of the OFP "Veterans"

  8. #8
    Can you bounce grenades on OFP:E - I always found that a glaring deficiency in original (unmodified) OFP?
    Historian for Operation Somme. ***Executive Assistant Historical Consultant for House Divided. ***Working for a more accurate yesterday...



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  9. #9
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    Quote Originally Posted by (harley 3 1185 @ Nov. 21 2005,19:16)
    Can you bounce grenades on OFP:E - I always found that a glaring deficiency in original (unmodified) OFP?
    YEP! one of the best new features. too bad i found out about the hard way when i went to toss on in a forest and bounced back at my feet.

  10. #10
    Quote Originally Posted by (Red Oct @ Nov. 21 2005,20:07)
    Quote Originally Posted by (harley 3 1185 @ Nov. 21 2005,19:16)
    Can you bounce grenades on OFP:E - I always found that a glaring deficiency in original (unmodified) OFP?
    YEP! one of the best new features. too bad i found out about the hard way when i went to toss on in a forest and bounced back at my feet.
    Are you serious?
    Its a fuse now? So you can bounce it off buildings?

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