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Thread: Basic (Unofficial) Guide to Mission Editor

  1. #11
    Quote Originally Posted by (Uziyahu--IDF @ Nov. 17 2005,23:44)
    Uh, taking a good look at your mission editing tutorial, what place do negative opinions about the game, that have nothing to do with mission editing, have in it?

    You can't change the soldier animations in the mission editor, nor the ground textures.

    Placing this under the sub-heading "Time & Date" is also very strange.

    Update: ***And another one under "Adding a Waypoint"! ***What's your agenda, anyway?

    Regarding the "Destroy" waypoint. ***In my testing of it, the unit ordered to destroy the target unit ran off to where the target unit was originally placed, in another part of the map. ***It should be noted that the target unit was the vehicle that the first unit had been driving, and that the "Destroy" waypoint was given AFTER a "Get Out" waypoint. ***So, it doesn't seem to work, trying to use it, that way, but then your tutorial does say "enemy unit".

    A question: ***If you issue the "Unload" waypoint to the passengers, will a "Load" waypoint later on cause the passengers to get back in? ***I will be surprised if it doesn't. ***If "Load" works in this manner, you may want to point that out under both the "Load" and "Unload" waypoint descriptions.

    If it does work, it would be completely useful for simulating the correct way to use an APC or IFV. ***The infantry should dismount when contacting the enemy, both to increase firepower and to save them should the APC/IFV be completely destroyed. ***They should then mount the vehicle when the sector is clear and it is time to move on to the next distance sector.

    Your point about whether certain weapons would be available in 1985, if the user editing his mission wishes to keep the weaponry authentic to the time period.

    The Bizon and HK G36 wouldn't have been around in 1985.

    You fail to list the Ingram submachinegun and the Steyr AUG, both of which would have been around, though maybe not in the hands of U.S. forces (the Ingram might have still been used by U.S. Special Forces in some out-of-the-ordinary capacity).

    The Skorpion machine pistol and the Revolver aren't in your list, either.

    The Remington M700 (might not be called that) used by the Resistance sniper isn't in your list.

    The Kozlice over-under civilian rifle needs to be added, also.

    You say the Kamov project was abandoned in 1971? ***Surely you've got your date wrong.

    FAS.org KA-50/52 Page

    Nice info on the Laser Designator!

    I've also noticed that if I am a member of a squad of A.I. and NOT the commander and I get into a 5-ton troop transport truck, the commander will then order the rest of the squad to do the same. ***Pretty cool. ***I don't remember that from the PC.

    NAXASTA also informs me that you can issue either a Move or Mount command by getting the square icon on a friendly passing helicopter with empty passenger seats. ***The helo will DYNAMICALLY lower/land and pick you up, then continue on. ***While in the helo, the commander can also give a "disembark" command on-the-fly and the A.I. pilot, who isn't a member of the squad, will land/lower and drop your team off. ***I assume the same works with any passing friendly unit that has empty passenger seats.
    Hi Uziyahu--IDF....

    Your comments are most appreciated. ***At least someone is reading the Guide thoroughly!

    Sorry for the "negative" comments. ***I didn't mean for them to sound negative. ***No agenda, they are just my thoughts... and my quirkly British humour!

    Regarding the "Destroy" waypoint. ***I must admit to not having tried to destroy my own vehicle. ***I always just assumed you would only be able to destroy enemy units.

    If you issue an "Unload" waypoint, any passengers will disembark. ***If you then issue a "Load" waypoint, the passengers will get back into the original vehicle, assuming it is still intact. ***However, there needs to be some sort of waypoint between the two, otherwise they will get back in immediately. If a vehicle comes under enemy fire, any AI infantry aboard will automatically disembark and take up combat positions and return fire. ***As stated in the guide, you can also get a unit to "Unload", create a "Move" waypoint, and then "Load" after the move. ***Any infantry will then follow the vehicle to the "Move" waypoint before mounting again.

    I have now added the Resistance weapons.

    The V-80 Kamov is listed in OFP as "V-80 Kamov prototype" which make me think it refers to the original V-80 Kamov which was indeed discontinued in 1971. ***The V-80 design was later reused for the KA-50, so why not call it the "KA-50 Kamov"?

    Thanks for the info about the AI commander getting the squad to follow you aboard the transport. ***I hadn't noticed this. ***I will give it a go!

    Yes. ***The square icon is useful for all sorts of things, and your comments about getting the helicopter to lower/land are correct. However, this is as a result of your command to your squad to "Mount" vehicle. If your squad is killed (or if you are playing as a lone sniper, for example) and you need to get to an extraction point, you cannot issue a "Mount" command and there would be no way of getting your helicopter to pick you up. ***Hence, my comments about using the "Get Out" waypoint to ensure your ride comes down to get you!

    Again, ***many thanks for taking the time to read the guide, and your comments. ***They are most appreciated!

    Lt PacMan

  2. #12
    "The V-80 Kamov is listed in OFP as "V-80 Kamov prototype" which make me think it refers to the original V-80 Kamov which was indeed discontinued in 1971. The V-80 design was later reused for the KA-50, so why not call it the "KA-50 Kamov"?"

    Ah, I see.

    Here's another mission editing tip, though I loathe to give it out, wanting my missions to be better than others, but *sniff* I do it for the community.

    You can get A.I. to enter a building and navigate its floors to the top. It seems to work best by placing a move waypoint in front of the side of the building or tower/watchtower/aerial/radio tower with a door or ladder/stairway entry, then placing your next waypoint exactly on the building/tower so that the name of the building/tower displays. The waypoint can be guard, sentry, hold, move, etc.

    Also, someone had trouble getting A.I. to go up a steep slope. Placebo suggested placing shorter move segments that zig-zagged back and forth up the slope. Not sure if it works or not, but it makes sense to me that it would.
    One of the OFP "Veterans"

  3. #13
    I'm 'working on' a trigger trick.

    E.g. I want to have group of spetznatz dropped of by a heli as soon as i enter a village (guard mode is possible but you never know when this kicks in. for sentry mode you have to setup them in viewing distance which in this case i do not want)

    I (mis)use the sentry and (mis)use a resistance soldier.

    - In the village i set up a lot of east. They are going to fight as i arrive
    - I also setup a east soldier on sentry/combat/NEVER FIRE (a bit back in the village)
    - This sentry guy has a waypoint to e.g. the next village
    - In this next village i setup a resistance soldier sentry/combat/NEVER FIRE
    (This guy will see the east sentry arriving! and this triggers his sentrymode)
    - The resistance soldier has a waypoint to a 3rd village where there is the spetznatz with the heli (or whatever you want)
    - These spetznatz are also on sentry/combat/(NEVER FIRE if you want to use the resistance soldier further as trigger
    - The spetznatz are triggered by the arriving of the resistance soldier and with more waypoints you can let them hop in a (empty) heli and search/destroy the 1st village ... etc, etc.

    Anyway, this is my basic idea. I have tried it out and it can work. Be careful the the sentries do not see each other to quick but make sure that they will 'meet' (that is why you have to use NEVER FIRE mode)

    It is a bit tricked but who knows you can create some nice 'triggered' battles.

    Have fun.

    I will report back if i 'discover' some flaws or upgrades.

    -- Max Qubit
    New music clip Max Qubit - Stars | OFP:Elite's Battle at Le Port 60.000+ views, 9/10 rating (mission editor) | Soundclick

  4. #14
    Nice trick Max Qubit

    Heres a few things about seting up guys inside buildings.

    1. They will never stay in a lower level of a building.(they will move through a lower level going into or out of the building but they will not stay there)

    2. They will Allways start on the top level of the building you can not place them on a lower level.
    eg, if you place them in a two story building with a ladder going to the roof they will start on the roof.

    3. When you place them in a builging you must take the actual layout of the building into acount. (dont trust the little grey box shaped building on the map).

    hope this helps.

    oh and one more thing,
    dose anyone know what the starting behaveyer of a solider and a civilan is if you place them on the map with out giveing them any waypoints, maybe one of the team can help me out on that one.

    Kaboom Recoill.




    STEYR AUG A3-M203p 40mm GL.
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  5. #15
    Hi,

    I tried to print out the mission editor pdf but it didn't work on two different computers, they only printed an empty page and then Acrobat reader crashed.

    Any idea what's up here and how I can print out this thingy?

    Grimnirsson


    Several missions for Xbox available on our site! Go to:
    http://www.homefrontcenter.de/English/Flashpoint1_e.html

  6. #16
    Hmm...theres something I'm wondering here,I understand in OFP on xbox that you can use the whole

    this setpos [(getpos this select 0),(getpos this select 1), ??]

    Command to set soldiers specificly on a heigh,like in a hangar with a walkway or on a ship,I'm interested in how ya do this with the xbox,anybody know?

  7. #17
    Quote Originally Posted by (Grimnirsson @ Nov. 25 2005,09:54)
    Hi,

    I tried to print out the mission editor pdf but it didn't work on two different computers, they only printed an empty page and then Acrobat reader crashed.

    Any idea what's up here and how I can print out this thingy? ***

    Grimnirsson
    When you click on the PDF link, the file should open within Internet Explorer. ***If you cannot print it directly from here (perhaps due to paper size settings), try choosing "Save As..." and save it to your PC. ***Then open directly in Acrobat Reader and try printing from there.




  8. #18
    Quote Originally Posted by (meyamoti @ Nov. 25 2005,08:18)
    Hmm...theres something I'm wondering here,I understand in OFP on xbox that you can use the whole

    this setpos [(getpos this select 0),(getpos this select 1), ??]

    Command to set soldiers specificly on a heigh,like in a hangar with a walkway or on a ship,I'm interested in how ya do this with the xbox,anybody know?
    setpos'ing isn't possible in OFP:E. The best you can do is place a move waypoint for the soldier ON the building.

  9. #19
    Quote Originally Posted by [b
    Quote[/b] ]When you click on the PDF link, the file should open within Internet Explorer. If you cannot print it directly from here (perhaps due to paper size settings), try choosing "Save As..." and save it to your PC. Then open directly in Acrobat Reader and try printing from there.
    We did exactly that, but the printer only prints out an empty page...

    Grimnirsson

  10. #20
    Fill up the inc!


    J/K... hehe, no idea whats wrong. You checked your quality/color settings. Some times it works with just a black/white printing
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