Uh, taking a good look at your mission editing tutorial,
what place do negative opinions about the game, that have nothing to do with mission editing, have in it?
You can't change the soldier animations in the mission editor, nor the ground textures.
Placing this under the sub-heading "Time & Date" is also very strange.
Update: ***And another one under "Adding a Waypoint"! ***What's your agenda, anyway?
Regarding the "Destroy" waypoint. ***In my testing of it, the unit ordered to destroy the target unit ran off to where the target unit was originally placed, in another part of the map. ***It should be noted that the target unit was the vehicle that the first unit had been driving, and that the "Destroy" waypoint was given AFTER a "Get Out" waypoint. ***So, it doesn't seem to work, trying to use it, that way, but then your tutorial does say "
enemy unit".
A question: ***If you issue the "Unload" waypoint to the passengers, will a "Load" waypoint later on cause the passengers to get back in? ***I will be surprised if it doesn't. ***If "Load" works in this manner, you may want to point that out under both the "Load" and "Unload" waypoint descriptions.
If it does work, it would be completely useful for simulating the correct way to use an APC or IFV. ***The infantry should dismount when contacting the enemy, both to increase firepower and to save them should the APC/IFV be completely destroyed. ***They should then mount the vehicle when the sector is clear and it is time to move on to the next distance sector.
Your point about whether certain weapons would be available in 1985, if the user editing his mission wishes to keep the weaponry authentic to the time period.
The Bizon and HK G36 wouldn't have been around in 1985.
You fail to list the Ingram submachinegun and the Steyr AUG, both of which would have been around, though maybe not in the hands of U.S. forces (the Ingram might have still been used by U.S. Special Forces in some out-of-the-ordinary capacity).
The Skorpion machine pistol and the Revolver aren't in your list, either.
The Remington M700 (might not be called that) used by the Resistance sniper isn't in your list.
The Kozlice over-under civilian rifle needs to be added, also.
You say the Kamov project was abandoned in 1971? ***Surely you've got your date wrong.
FAS.org KA-50/52 Page
Nice info on the Laser Designator!
I've also noticed that if I am a member of a squad of A.I. and NOT the commander and I get into a 5-ton troop transport truck, the commander will then order the rest of the squad to do the same. ***Pretty cool. ***I don't remember that from the PC.
NAXASTA also informs me that you can issue either a Move or Mount command by getting the square icon on a friendly passing helicopter with empty passenger seats. ***The helo will DYNAMICALLY lower/land and pick you up, then continue on. ***While in the helo, the commander can also give a "disembark" command on-the-fly and the A.I. pilot, who isn't a member of the squad, will land/lower and drop your team off. ***I assume the same works with any passing friendly unit that has empty passenger seats.