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Thread: Basic (Unofficial) Guide to Mission Editor

  1. #111
    This game is far from dead as far as I'm concerned:

    I'm putting together a covert operations mission at night at an airbase. Have I missed something or are there no extra lighting options (particularly the red runway lights) in the editor (even with extras unlocked!?)

    Also, can someone suggest how I would get a car to move between 2 locations, pick up troops at A, drop them at B, but pick up new troops at B and drop them at A. Repeat. Thanks in advance.

  2. #112
    Only with access to the PC Editor and either a Action Replay Device or a moded Xbox unfortunately.

    STEYR AUG A3-M203p 40mm GL.
    http://www.steyr-mannlicher.com

  3. #113
    Like recoill said it does not work. The only way to get new characters in the car would be for the crew to disembark at point B and have a whole new crew Get in nearest. That new crew needs to be timed precisely or they will find something else if the car is not waiting for them at the way point and wander off.

  4. #114
    NOT TRUE ZEROTANGO, the Ai waiting at point B can not Get in nearest the car because it becomes LOCKED
    to them when Ai A disembark. The two waypoints need to be synchronized which you can only do on the
    PC editor, so your method can not work in OFP:E.

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