Quote[/b] ]you found the flash textures? ok, you may have noticed that they form a kind of a sequence (zasleh_front.01.paa to .03.paa, same for zasleh_side). now all you need is some different textures for the same flash and name the textures xyz.01.paa, xyz.02.paa, etc. you only need to map the muzzle flash with one of those textures; the game engine detects the other ones automatically (given they are in the same folder as the one used to map the muzzle flash ).
model-wise in o˛ you have to name the muzzle flash "zasleh" and the rest of the weapon "zbran", that's all the game engine needs to know.
3rd thing you need is a section in the config reading
Code:
class CfgModels
{
class default {};
class weapon: default {};
class name_of_model: weapon {};
};
there's a tuto by brsseb about making guns for ofp, it's worth a look if you don't know it yet
www.ofp.info/brsseb
or search the editors' depot, they have it there too