"Why throw away your life so recklessly?"
"That's a question you should ask yourself,..."
"NO! It's a question you don't dare answer!"
I don't have it at hand, try and PM Sa8Geko. I'm sure he will sort you out with a copy.Originally Posted by [b
It's easy enough to setpos something onto a bridge when it sits on the road surface, like a trailer. Gets a bit harder when you want to suspend an object in mid air, above the bridges roadway. Which I'm assuming you do for the cargo scripts?Originally Posted by [b
Here are a couple of threads, that cover most of the testing I've done. It boils down to roadways using two different types of Z position for GetPos & SetPos, then add to that, the bridge tolerance and tides.
thanks man, there are lots of stuff there. I must read like hell I'll try to find some solution. I'll message you if I can't succeed in cause you tested this phenomenon and have positive results.
thanks for your interest. I committed my military service in northern cyprus as well! I'll post the words on the photo in English as soon as I got some leisure time.
Sharp discipline and infinite love for motherland are essential and this brings perfection.
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** **** * * Turkish Armed Forces * * *
Sure, PM me if you want to discuss it further. I have made more progress since posting on those threads.Originally Posted by [b
Looking forward to trying out your transporters
can you make a vide of drive-by, that is just amazing
Very nice stuff ! This is super and amazing.
As for the scripts, will they be open source (meaning every one is free to use) because I had the same thing going on for a other mod (the drive-by) but it failed since it was for a chopper class and I couldn't perfect it.
@The bridge problem: Well maybe you could just make it so that another check, checks for the height of the trailer. Because I know that if you Setpos a vehicle with +13 on the bridge in Nogova the vehicle will be perfectly on the bridge.
So maybe you could make the trailer check for an if height is greater then 10 it executes the setPos +13.
I'm not sure how this will work ingame but it sounds workable.
But, it will only work for Nogova then.
Well please let me hear .
wow....im just shocked. it's amazing how many engine limitations the community has broken. i've longed for this one a long time and finally it's been broken! when you release this is it possible to incorporate this into other addons
Pretty nice idear to modify your SLT56.
You've huge plans of modifying and I hope you are able to release this modifications as told as before.
Nice idear of a SFOR-Version.
But pretty nicer would be a BW (German Armed Forces) Version. I'll hope you've planned (or perhaps working on) that.
Thanks for upcomming version
greetings from gernany Olav
Arggghhh... wenn ihr DASS lesen könnt, hab ich meine Muttersprache noch nicht verloren.
Sorry for delay. We're really busy nowadays.
THANKS for your nice words guys!
Apparently it seems like an old M60 of ours as far as I'm concerned. English translation of the text is as follows;
"This tank is both an example and symbol of Turkish bravery and courage. This tank which belongs to special forces, that was commissioned to flank the enemy, has fulfilled it's duty by passing over steep and hard terrain, in the battles of Lapta. But then it was destroyed by enemy fire and remained here since."
This scene is very important because the terrain where the tank reached is madly steep. It's almost impossible to arrive there by even today's tanks with cutting-edge technology. It's beyond steepness... But if you "believe" why not?!
Of course, scripts will be open source. We support Ofp community at any cost. Crediting is enough. Besides we don't use closed formats such as config.bin or such stuff.
Actually, we didn't plan to make German Armed Forces version of our truck but if someone intends to modify ours to do this, he/she is welcome. Crediting is enough as I said above.
btw: Greetings to Germany
Turkish Union Mod
I wonder if I ever saw you on the buffer zone?Originally Posted by (Gökhan - OFP TURKISH UNION @ Nov. 02 2005,08:30)