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Thread: FFUR - Huge Release !!

  1. #191
    When replacing the standar BIS islands with the Hi res versions, is there any incompatability in multiplayer games?

    A billlion thanks for this great release!

  2. #192
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    Quote Originally Posted by (thunderbird84 @ Oct. 27 2005,19:33)
    will incorporate RGD-5 to the FFUR 2005/Timed F1 as well.
    The RGD-5 is no longer used by Russia....how about considering the RGO instead?





    Quote Originally Posted by [b
    Quote[/b] ]RGO DEFENSIVE HAND GRENADE

    * Type: Defensive. (Figure D-2)
    * Weight: 530 grams.
    * Body Material: Aluminum.
    * Filler Material: 92 grams A-1X-1 (RDX 96 percent, wax 4 percent) explosive.
    * Fuze Type: Striker release, impact, or self-destruct.
    * Fuze Delay: Impact, 1 to 2 seconds; time, 3.5 to 4 seconds.
    * Range Thrown: 30 to 40 meters.
    * Lethal Radius: 6 meters.
    http://www.globalsecurity.org/militar....ppd.htm

    Quote Originally Posted by [b
    Quote[/b] ]
    will take out the handguns from Machinegunners.
    I hope you also plan to increase their accuracy...since, as others have mentioned already, they shoot as if their targets were 30 feet tall




  3. #193
    Quote Originally Posted by (thunderbird84 @ Oct. 27 2005,15:03)
    Quote Originally Posted by [b
    Quote[/b] ]Is there anyway this can be avoided apart from removing his sidearm..My squad was within 200 metres of the enemy and he still held the pistol
    I'll take out the pistols from machine gunners and will increase a bit their accuracy.
    Machinegunners suck in default OFP. Try it out, sometime. It looks like 1 out of 10 rounds flies towards the target.

    And no soldier should have pistols but an Officer, a Pilot, a Political Officer, an MP, or a Spec Ops. (Off the top of my head.)
    One of the OFP "Veterans"

  4. #194
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    Quote Originally Posted by (Uziyahu--IDF @ Oct. 27 2005,20:38)
    Machinegunners suck in default OFP. Try it out, sometime. It looks like 1 out of 10 rounds flies towards the target.
    What OFP are you talking about? 1.46?

    They were a lot better in 1.96 than they were in the days of old... try it out yourself, set up 3 or so soldiers, and have them go towards an enemy machine gunner. Try this in vanilla 1.96, and then with F.F.U.R. You'll notice a HUGE change

    In any case, 1 out of 10 would be better than the 1 out of 100 I seem to be experiencing now




  5. #195
    Quote Originally Posted by (Tovarish @ Oct. 26 2005,18:07)
    But now, I have to get to the one big ***ugly cockroach - The AI seems to drive extreemely slow now - Played the first mission of Retaliation (I know unofficial campaign, but I don't see why this would affect it more than the official campaigns) and the ammo truck lags very far behind the rest of the convoy:
    I had this problem playing Retaliation with the ECP v1.085 mod, I believe.

  6. #196
    Chief Warrant Officer Thunderbird's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]Sorry to say (after all your hard work) but the Modern 2005 pack is not impressive. The models (players and weapons) are poor, and the sounds are horrible.
    Eww... the addons used in the FFUR 2005 are the best ones ever carried out thus far, the majority of them are made by famous mods and people as RHS/ Laser/ ORCS/ CSLA...

    The next time; it would be better that you make useful and interesting criticisms by arguing and explaining "what's so horrible?"... " and how can we deal to improve that?"
    if not then don't take part anymore in this thread.

    Quote Originally Posted by [b
    Quote[/b] ]The RGD-5 is no longer used by Russia....how about considering the RGO instead?
    Definately comerade, Thanks.
    Quote Originally Posted by [b
    Quote[/b] ]is there any incompatability in multiplayer games?
    Should not, but try'em then you'll see.


    Btw , as said before we will increase the mgs accuracy.

    Best Regards
    Thunderbird84



    - Former FFUR MOD Leader (For Operation Flashpoint).
    - Long Live the French Army - Among the most professional armies in the world
    - Tweak ArmA II as much as you can, once tweaked, you will discover the real potential of this game simulator.

  7. #197
    Quote Originally Posted by (Tovarish @ Oct. 27 2005,19:43)
    Quote Originally Posted by (Uziyahu--IDF @ Oct. 27 2005,20:38)
    Machinegunners suck in default OFP. ***Try it out, sometime. ***It looks like 1 out of 10 rounds flies towards the target.
    What OFP are you talking about? 1.46? ***

    They were a lot better in 1.96 than they were in the days of old... try it out yourself, set up 3 or so soldiers, and have them go towards an enemy machine gunner. Try this in vanilla 1.96, and then with F.F.U.R. You'll notice a HUGE change
    YOU try it out.

    Desert Island.

    Put East mgunners facing West mgunners with an officer for each group.

    Night time.

    Place yourself on the "sideline" to observe how high the tracers are flying.

    Separate them by a mere 100 - 300 meters.

    You can even place vehicles. They will fire most of their rounds a good 5 meters above the vehicle's roof at about 200 meters. (I'm going off memory from a v1.96 test.)

    The problem seems to be that lots of the rounds leave the barrel at the top of the recoil "arc".

    If the mgunners behaved the way they were supposed to the game would be a lot more difficult than it is, apparently. Probably too difficult for most players.

    And I've been playing this game since pre-v1.00. I tried to make a convoy ambush mission back then and I haven't seen any significant improvement in the mgunners since reporting the problem. (The mission was an utter failure because the mgunner fired most of the rounds over the vehicles, instead of riddling the crap out of the convoy.)

    As I remember, the early M60 actually had less recoil than it does now. You could actually use the iron sight to aim at the enemy. Now the sight picture bounces so much that all you can do is draw a vertical line with the front sight post up through the target, hoping that one of your rounds will connect.

    It's still useful for engaging soft-skinned vehicles, but because the A.I. can't be suppressed, only made to go prone, where they are MORE (not less) effective, the result is that the M60 is fairly useless and there for cosmetics, 'cause it sure ain't accurate enough for engaging individual infantry.

    Most people who have never fired an M60 won't notice these issues.

  8. #198
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    Quote Originally Posted by (Uziyahu--IDF @ Oct. 27 2005,20:59)
    Quote Originally Posted by (Tovarish @ Oct. 26 2005,18:07)
    But now, I have to get to the one big ugly cockroach - The AI seems to drive extreemely slow now - Played the first mission of Retaliation (I know unofficial campaign, but I don't see why this would affect it more than the official campaigns) and the ammo truck lags very far behind the rest of the convoy:
    I had this problem playing Retaliation with the ECP v1.085 mod, I believe.
    Ah, so most likely then it's an issue with retaliation and nothing else, that's good . In any case, it works fine with the 2005 pack, so at least I can still enjoy it with F.F.U.R

    *edit* Uziyahu - as I've mentioned before, one of my strategies in Resistance is to load up on machine gunners, and call out targets for them using binoculars. Playing through the campaign numerous time doing this, they usually make swiss cheese out of enemy squads before any of them is hit. Now, with F.F.U.R. they are constantly shooting at the sky, and go ammo low before hitting anything. I'm sure I'm not the only one who found them to be very lethal before, and about as frightening as a declawed kitten now.




  9. #199
    Hi, great packs. i tested all of them with islands and everything, have 30 fps when play.
    all the 1985 packs have a poor aiming and shooting spetz natz
    i aim on the legs and hit the head.
    2005, the spetznatz with the scope have little bad zoom, the one with out scope vs val have better zoom, is it possible that you would change this in next patch?

  10. #200
    Chief Warrant Officer Thunderbird's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]2005, the spetznatz with the scope have little bad zoom, the one with out scope vs val have better zoom, is it possible that you would change this in next patch?
    Sure!

    regards
    TB84

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