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Thread: FFUR - Huge Release !!

  1. #1051
    @ Thunderbird
    Im sure this has already been asked...(there being 70 pages or text&#33 but is there going to be a FFur 'light' pack that utilises your amazing FX and effects but with other mods such as FDF so that it uses thier weapons and units?
    I mean i guess there is a way of doing that at the moment, if there is does anyone have the time to let me know how to do it!
    Ta
    On the Battlefield, Someone has to pick up the Pieces....
    MEDIC! an ArmA Modification. Recruiting NOW!

  2. #1052
    for the next version can you please change the AI vision lower being able to see upto 2000 metres and spot a T72 and report it as enemy in pouring down radin and fog isnt very realistic and it ruins many missions where they were perfectly fine before

    i was just playing 'The BlackGap' By Sui ive played it quite a lot before never once ocured a problem but playing with FFUR 1985 woodland the chopper we start in was engaged by an enemy 50calibre from way over 600 metres and then shot down by a T72 from upto 2000 metres away which stops me now from playing the mission iwth any of the FFUR packs

    please can you reset the vision to the original OFP settings ?

  3. #1053
    Gunnery Sergeant Kyle_K_ski's Avatar
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    Here's my two cents on using non-magnifying aiming aides and on using ironsights:

    For the life of me I cannot understand why whenever the player uses ironsights or other non-magnifying aiming devices the view that the player is given is magnified. Not only does this not make any sense, it's also physically IMPOSSIBLE for this kind of event to take place in the real world.

    Yes, I know that OFP is a game, but from my experiences from playing Infiltration (please thoroughly check out its website here: http://infiltration.sentrystudios.net/infmanual/ ) the advantages and disadvantages of not "zooming in" while using ironsights or non-magnifying aiming devices balance each other out. The disadvantage of having realistic aiming is that there is no "zoom in," but its advantages are that one does not lose the ability to track the target that's seen in the realistic wider view. I can't count the number of times that I've cursed OFP's magnifying of ironsights because the enemy (especially when that enemy is close) that I had intended to aim at is now missing from my zoomed in screen, and I now have to frantically hunt for the target that was once clearly visible.

    I believe in having realistic ironsights so much, that I'm probably going to soon start a separate thread on this matter, just to see how the rest of the community feels on this subject.

    Here are a couple of quick screenshots that clearly illustrate what I'm talking about.

    [IMG]http://img468.imageshack.us/img468....MG]
    In the above screen one can see my view of the environment, with two of my squad mates examining the area.



    [IMG]http://img468.imageshack.us/img468....MG]
    The rifle has been raised to my eye, and since I'm using an Aimpoint, there is rightfully NO magnification and thus my view rightfully should NOT change. I can EASILY keep track of my targets and surroundings, without there being any dramatic and unrealistic "zoom ins" that only serve to LOSE your target and put you at greater risk.


    And that's why I strongly prefer non-magnification for unscoped weapons.

    Have to go now.

    Yours,

    Kyle
    Dec. 10, 2005






    The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.

    ~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html

    Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?

  4. #1054
    Quote Originally Posted by (Bald_Maggot @ Dec. 10 2005,20:13)
    @ Thunderbird
    Im sure this has already been asked...(there being 70 pages or text&#33 but is there going to be a FFur 'light' pack that utilises your amazing FX and effects but with other mods such as FDF so that it uses thier weapons and units?
    I mean i guess there is a way of doing that at the moment, if there is does anyone have the time to let me know how to do it!
    Ta
    The latest version of CSLA2 has an FFUR effects option in the installer. This works because it's integrated into CSLA 2, but I think if you ran it a 'FFUR Effects Pack' as a standalone to be used in conjunction with another mod, it probably would cause conflicts with configs. Ultimately it's down to modmakers what effects they want to use with their work.
    MY AWESOME PC: Intel 8088 @ 4.77MHz | 128KB DRAM | MC6845 4KB Monochrome Graphics card | 10MB Seagate ST-412 Hard Drive | 83-key Model F keyboard | 14" IBM 5151 green-phosphor Monitor | PC-DOS 2.0

  5. #1055
    I've always thought of the zooming effect when looking down the iron sight as a way of representing you focusing your attention on the target. I've never actualy fired a real weapon but I imagine when you pull the gun up and squint with one eye while taking aim your not using your peripheral vision much.

    And I've never lost a target doing this..? Why would you even switch to iron sight if your target wasn't at least somewhat lined up?

    I find the way it is down now to be perfect if not the most physicaly realistic.

  6. #1056
    Quote Originally Posted by (Drax @ Dec. 10 2005,22:34)
    I've always thought of the zooming effect when looking down the iron sight as a way of representing you focusing your attention on the target. I've never actualy fired a real weapon but I imagine when you pull the gun up and squint with one eye while taking aim your not using your peripheral vision much.

    And I've never lost a target doing this..? Why would you even switch to iron sight if your target wasn't at least somewhat lined up?

    I find the way it is down now to be perfect if not the most physicaly realistic.
    I got to hold a few (decommisioned) weapons a few weeks ago at an exhibition. What struck me was how small the ironsights are. OFP potrays them to be these big huge things that are right up agaist your eye, but looking through them at eye level holding the gun properly, they seemed very small and distant, and that you really had to concentrate if you to aim the thing at a distant target. There certainly wouldnt be much of a perhiperal vision value. I think what's excelent about Benus' ironsights is that it shows some of the guns as well as just the reticule.




  7. #1057
    Master Gunnery Sergeant
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    Quote Originally Posted by (Kyle_K_ski @ Dec. 10 2005,21:51)
    For the life of me I cannot understand why whenever the player uses ironsights or other non-magnifying aiming devices the view that the player is given is magnified. ***Not only does this not make any sense, it's also physically IMPOSSIBLE for this kind of event to take place in the real world. ***
    The problem with any shooting simulator is that there are going to be many things in real life that just can't be simulated on a PC monitor. In this case it is the act of raising a gun to your shoulders and looking down the iron sights, concentrating hard as you line up the vee with the pin and then focusing in on your target.

    When the gun is in this position your peripheral vision is pretty much reduced anyhow due to the proximity of the gun to your face and the fact that your concentration is pretty much all consuming. Just holding the rifle steady on the target cannot be simulated that well on a PC.

    Thus good shooting simulators have to come up with ways of representing some of these real life scenarios. OFP thus uses a slight zooming in to simulate this increased level of concentration and lack of peripheral awareness. I find this quite acceptable and feels much more natural than those pictures in your post. If you need to look around again you would have to drop the gun away from your face in any case just as you would revert to the normal view in the game.
    ...
    ... Formerly Red kite.

  8. #1058
    Chief Warrant Officer Thunderbird's Avatar
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    Author of the Thread
    Quote Originally Posted by [b
    Quote[/b] ]1985 woodland the chopper we start in was engaged by an enemy 50calibre from way over 600 metres and then shot down by a T72 from upto 2000 metres away which stops me now from playing the mission iwth any of the FFUR packs
    please can you reset the vision to the original OFP settings ?
    Tanks firing range has been increased for more realism, to avoid being hit, don't stay static in order to retire out of range of your adversary's visual field.
    Quote Originally Posted by [b
    Quote[/b] ]http://img468.imageshack.us/my.php?image=2afteraimingasjpeg8qw.jpg
    Such dynamic ironsights are definitely impossible to make in OFP, simply because possibilities of carrying'em out in OFP is very limited, they're just 2D, a texture applied on a p3d with a defined target point which is always visible in the displayed area.
    Not more, Not less.
    ArmA would hopefully make less ironsights limitations.
    Quote Originally Posted by [b
    Quote[/b] ]but is there going to be a FFur 'light' pack that utilises your amazing FX and effects but with other mods such as FDF so that it uses thier weapons and units?
    You have to know that the majority of the current mods usually have their own effects, and the same goes for FDF, combining it with FFUR would simply cause a lot of errors.
    The envisaged multi configs would be lighter than 'single player' ones, though.


    Best Regards
    Thunderbird84



    - Former FFUR MOD Leader (For Operation Flashpoint).
    - Long Live the French Army - Among the most professional armies in the world
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  9. #1059
    Master Gunnery Sergeant
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    TB, now that Berghoff has fixed his trees in his great looking new nature pack, will U be using them in a new version of your fabulous high res islands?

  10. #1060

    (Image seize 100.87 kb, hope that is ok)
    In that screen you see a much better effect of how it really is to use an aimpoint sight as opposed to an iron sight. Iron sights block out your vision as most ppl need to close one eye to pear through them, while with an aimpoint both eyes are open and the stereo effect of that blurs out the aimpoints tube/frame so that it don't obscure your vision.
    Befor you have tried it in real life it can be hard to understand just how much diffrent it is.

    While aimpoints graphics like, for instance Earls, are very nice renders they don't do justice to the advantages you get from an aimpoint sight. They block WAY to much of the screen, obscuring targets that would not happen in real life.




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