since the rtm utility is out, i've been playing around with character studio (3dsmax plugin) and the ofp soldier p3d file.
so after some experiences i haven't figure out yet an important "detail" about the ofp dummy animation process...
in all the 3 ways of animating (3dmax,maya and ofp animator) u can move,rotate and scale the diferent selections (legs,arms,etc).
what i really didnt figure yet is if there's any mesh distortion (moving vertices) implicated in the process.
when i import rtm files and try to figure out any distortions, i really cant tell if there's any...
so basicly i would like to know if the diferent selected parts of the dummy behave like rigid bodys that just rotate and move, or they are distorced to...
and what does the scaling retrieves to the animation? (there's always a scale curve up and down in the curve editor of all animation files)
hope someone with anim experience can help me out here.
thanks in advance
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if i ever make a decent anim i'll post for u guys...with ofp or arma!
