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stingfish74

Night Vision

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please help me. i just installed the ECP full installer.

i have been used to Y2K3's night vision and wanted to know if there a setting in the ECP that would allow me to use the nightvision fount in Y2K3's?

thank you

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please help me.  i just installed the ECP full installer.

i have been used to Y2K3's night vision and wanted to know if there a setting in the ECP that would allow me to use the nightvision fount in Y2K3's?  

thank you

At the top of the ECP config file is a series of entries where you select your prefered night vision style (doesn't necessarily mean you can get whatever Y2K3 uses, but tells you how to add that also):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">/**************************************************

* TO THE END USER (choose you Night Vision view) *

**************************************************/

// The following comments describe the available NV screen layers.

// In order to select your favourite model, you may comment out

// the current uncommented definition and then remove the double

// slash from the definition of the model you want to choose.

// You can add different screens. All you have to do is defining

// the macro "NVGMODEL" with the path of the respective model.

// NV screen with statics and sharp edge shadow

//#define NVGMODEL "\ECP_Effects\models\optics_nv_stat"

// NV screen with statics and faded edge shadow

//#define NVGMODEL "\ECP_Effects\models\optics_nv_statF"

// NV screen with sharp edge shadow and no statics

//#define NVGMODEL "\ECP_Effects\models\optics_nv_shad"

// NV screen with faded edge shadow and no statics

//#define NVGMODEL "\ECP_Effects\models\optics_nv_shadF"

// clear NV screen with statics

//#define NVGMODEL "\ECP_Effects\models\optics_nv_stat_ns"

// clear NV screen

//#define NVGMODEL "\ECP_Effects\models\optics_nv_clear"

// Monocular NV screen (for realism maniacs)

#define NVGMODEL "\ECP_Effects\models\optics_nv_mono"

// BIS' default NV screen

//#define NVGMODEL "optika_night"

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class NVGoggles:Binocular

{

displayName="$STR_DN_NV_GOGGLES";

showEmpty=0;

valueWeapon=5;

opticsZoomMin=1.0;

opticsZoomMax=1.0;

modelOptics="\ECP_Effects\models\optics_nv_mono";

model="nvg_proxy";

};

Copy and paste this in your Y2K3 config instead of the current class.

ps : as akd said you, you have the choice between a bunch of NVGs views from ECP, this one showed above is the default ECP one , you may be able to change it by another one just by replacing the following line

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">modelOptics="\ECP_Effects\models\optics_nv_mono";

by one of these ones:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

modelOptics="\ECP_Effects\models\optics_nv_stat";

modelOptics="\ECP_Effects\models\optics_nv_statF";

modelOptics="\ECP_Effects\models\optics_nv_shad";

modelOptics="\ECP_Effects\models\optics_nv_shadF";

modelOptics="\ECP_Effects\models\optics_nv_stat_ns";

modelOptics="\ECP_Effects\models\optics_nv_clear";

modelOptics="\ECP_Effects\models\optics_nv_mono";

ps2 : make sure you extracted all these models and their paa/pac from the new ECP_Effects.pbo to the old folder ECP_Effects.pbo still used by Y2K3.

Kind Regards

Thunderbird84

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