That's a seperate issue, iirc more related to the main system innards than the GPU system operation. A minor little patch I suppose could completely rebuild the entire engine from ground up, replace all the models and textures and maps and other content, and do all sorts of other fun stuff not possible at the time given the several generations earlier hardware at the time, and the development limitations. There's also AGP bus issues you can toss into the mix, and the blame rests squarely on the backs of the video card bosses and mobo manufacturers who show blatent disregard for standards and basic electrical signalling loads.Originally Posted by [b
Or you could do all that using next-gen tech and methods and call it ArmA.
Placebo doesn't work for Nvidia or ATI iirc. How do you suggest that BIS patch an Nvidia driver problem?Originally Posted by (Heatseeker @ Oct. 22 2005,10:22)
If you troll around on the various news sites and hardware review discussions, and take an aggregate lumping of all the reviews, you'll notice strong trends towards convienently timed driver performance anomolies. Driver re-engineering by third parties has also seemed to confirm that both ATI and Nvidia regularly and deliberately make all sorts of internal 'cheat' optimizations designed to rig the performance of certain Dx or OpenGL calls with certain buffers and timings to achieve marketing advantages in benchmarking.
This results in increased instability for generic calls, and especially for lower priority prior generation Direct3D calls, as the drivers would be heavily biased to certain D3D 9.0c calls, at the cost of heavy bias against D3D 8.1 calls made directly or wrapped in the 9.0c wrappers.
Furthermore, in case you've forgotten, when the very first Dx9 5900's and 9800's began to ship, Valve announced the discovery of a critical defect in silicon on both platforms. Both manufacturers, in an effort to upstage each other, had taken a very early beta or pre-beta spec of Dx9 and committed it to silicon. Even the Great Satan of mal-coding Microsoft said that Nvidia and ATI were both brainless idiots for putting buggy beta code onto the chips. That screwup cost another several months delay to Halflife2 while Valve generously implemented a workaround in-game to compensate for the major defects that would otherwise be on those few bleeding edge cards.
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Also fog bug and horizon fixes with DXDLL reflections, but FPS 2-5 

