I've posted this at OFPEC but I'd also like to post here so it gets "asked" to more people:
Thanks for humoring me, and maybe this won't make a "double post" so bad:Originally Posted by [b
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Doolittle
I've posted this at OFPEC but I'd also like to post here so it gets "asked" to more people:
Thanks for humoring me, and maybe this won't make a "double post" so bad:Originally Posted by [b
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Doolittle
Ranger School - Make your own mission in game! Full MP support (Old ver)
DooACS - Arma2 anti-cheat to protect your server, feared by cheaters
Did you put up_ww2 in the RequiredAddons in the CfgPatches section of your soldiers config? Like so:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches
{
class MyAddon
{
units[] = {MySoldier};
weapons[] = {};
requiredaddons[] = {"up_ww2"};
requiredVersion = 1.96;
};
};[/QUOTE]
Unfortunately, it's not my addon. I am more a map maker. I tried WordPad adding "up_ww2" to the addOnsAuto of mission.sqm, but that didn't work. I thought maybe adding a Proxy Gun that I found in the up_ww2 config.cpp would work but it said that wasn't a placeable object. I tried adding a up_ww2 weapon to the cargo of a WeaponHolder. When the game starts I can see the new weapon on the ground. As soon as I pick it up I get the error again....up_ww2 not found.
Doolittle
provide us with a link to the addon please to check if thats the reason or not. thanks !
You don't have to do that. The download is huge. It's the WWII Collection Mod. The author has units that use up_ww2 guns but he doesn't say it's a required addon....so OFP doesn't at it to the mission.sqs required addons list. I don't think a mapmaker can fix it without releasing a fix for the addon.
It would be nice to know: how to have OFP ask the user if they have the ISLAND that the map uses...and if they have WEAPONS/AMMO on the map. Right now the game just lets you play.
Doolittle