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Thread: 64-bit version of AA

  1. #1
    Is there any plans on making a 64-bit version of AA




  2. #2
    Notorious TINY title gang member colossus's Avatar
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    I don't know much about how the 64-bit system works, but I
    guess ArmA will support 64-bit CPUs if it's possible to do that
    on one single version of the game.

    But nothing is known yet, so there isn't much point in asking
    anything about the game.



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  3. #3
    I'm sure he was addressing the question to those who do know. If the devs don't know...
    One of the OFP "Veterans"

  4.   Click here to go to the next Developer post in this thread.   #4
    Why? No, seriously, what benefit does 64-Bit addressing add to games functionality? Hmm? It's an honest question, and I've yet to hear any useful or coherent answer other than larger scale precision located maps, or extended bits for embedded GPU commands into next-gen image formats.

    What I've heard little or no discussion on is what this is going to do to net traffic. Are you going to just double your packet size by shifting all your data formats from 32bit to 64bit? That will also halve your sync rate on the same bandwidth. Packet fragmentation lag? What about upstream routing? Trunk ATM encapsulation? ATM cells are fixed size, and EA's whining can't hold a candle to real enterprise big-iron infrastructure.
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  5. #5
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    I got this from the AMD website - With an AMD64 processor and the new Windows® XP Pro x64 operating system, higher frame rates, enhanced textures, longer view distances, and more objects with real-time physics




  6. #6
    My uncle has a amd 64 processor and he tells me that he gets much better net speed in unreal tournament 2004.
    he said he got like 14 or more in ping and now he get from 6-12 or something like that. he says its a big difference wehn playing games

  7. #7
    Quote Originally Posted by (Ozzzzzzy @ Oct. 12 2005,03:00)
    I got this from the AMD website - With an AMD64 processor and the new Windows® XP Pro x64 operating system, higher frame rates, enhanced textures, longer view distances, and more objects with real-time physics
    Want to buy a bridge?

  8. #8
    Quote Originally Posted by (EiZei @ Oct. 12 2005,08:02)
    Want to buy a bridge?
    Mate - WTF?

    He's right, the 64-Bit CPU's do boost your framerate on games that allow it, I have a AMD FX-57 with Dual 7800GTX's and on HL2, A had a 2800+ and my frame rate was 150, but with my 64Bit CPU (fx-57) it bumped up to 170FPS, this came with greater detail and more viewing distances, this was without changing the video settings...

    So don't flame someone is who perfectly corrected just because you know jack s**t.

    Hopefully ArA is 64bit supported...



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  9. #9
    Well.. must be some damn advanced addressing if it makes textures look better.

    Quote Originally Posted by [b
    Quote[/b] ]
    He&#39;s right, the 64-Bit CPU&#39;s do boost your framerate on games that allow it, I have a AMD FX-57 with Dual 7800GTX&#39;s and on HL2, my frame rate was 150, with my 64Bit CPU (fx-57) it bumped up to 170FPS, this came with greater detail and more viewing distances, this was without changing the video settings...
    Uhh.. what? You say that your 64bit FX-57 could do 170FPS in HL2 as opposed to your 64bit FX-57 could do 150FPS in HL2?

    Quote Originally Posted by [b
    Quote[/b] ]
    So don&#39;t flame someone is who perfectly corrected just because you know jack s**t.
    You do have some strange ideas about flaming.




  10. #10
    20 extra fps? I fail to see a real point in that,why does anyone even need 150 fps,after 20-30 its pretty much the same.

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