Is there any plans on making a 64-bit version of AA
Is there any plans on making a 64-bit version of AA
I don't know much about how the 64-bit system works, but I
guess ArmA will support 64-bit CPUs if it's possible to do that
on one single version of the game.
But nothing is known yet, so there isn't much point in asking
anything about the game.
Favours multi-distribution. Neutral against Steam.
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I'm sure he was addressing the question to those who do know. If the devs don't know...
One of the OFP "Veterans"
Why? No, seriously, what benefit does 64-Bit addressing add to games functionality? Hmm? It's an honest question, and I've yet to hear any useful or coherent answer other than larger scale precision located maps, or extended bits for embedded GPU commands into next-gen image formats.
What I've heard little or no discussion on is what this is going to do to net traffic. Are you going to just double your packet size by shifting all your data formats from 32bit to 64bit? That will also halve your sync rate on the same bandwidth. Packet fragmentation lag? What about upstream routing? Trunk ATM encapsulation? ATM cells are fixed size, and EA's whining can't hold a candle to real enterprise big-iron infrastructure.
And where is that band that so vauntingly swore, That the havoc of war and the battle's confusion,
A home and a country shall leave us no more? Their blood has washed out their foul footstep's pollution.
No refuge could save the hireling and slave, From the terror of flight, or the gloom of the grave;
And the Star-Spangled Banner in triumph doth wave O'er the land of the free and the home of the brave!
(3rd stanza of the Star-Spangled Banner)
I got this from the AMD website - With an AMD64 processor and the new Windows® XP Pro x64 operating system, higher frame rates, enhanced textures, longer view distances, and more objects with real-time physics
My uncle has a amd 64 processor and he tells me that he gets much better net speed in unreal tournament 2004.
he said he got like 14 or more in ping and now he get from 6-12 or something like that. he says its a big difference wehn playing games![]()
Want to buy a bridge?Originally Posted by (Ozzzzzzy @ Oct. 12 2005,03:00)
Mate - WTF?Originally Posted by (EiZei @ Oct. 12 2005,08:02)
He's right, the 64-Bit CPU's do boost your framerate on games that allow it, I have a AMD FX-57 with Dual 7800GTX's and on HL2, A had a 2800+ and my frame rate was 150, but with my 64Bit CPU (fx-57) it bumped up to 170FPS, this came with greater detail and more viewing distances, this was without changing the video settings...
So don't flame someone is who perfectly corrected just because you know jack s**t.
Hopefully ArA is 64bit supported...
<span style=\'color:red\'>SGT. Hurley aka Antipop & Nebula</span>
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Well.. must be some damn advanced addressing if it makes textures look better.
Uhh.. what? You say that your 64bit FX-57 could do 170FPS in HL2 as opposed to your 64bit FX-57 could do 150FPS in HL2?Originally Posted by [b
You do have some strange ideas about flaming.Originally Posted by [b
20 extra fps? I fail to see a real point in that,why does anyone even need 150 fps,after 20-30 its pretty much the same.