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Thread: Attrition rates of land forces via formula

  1. #1
    I was curious if anyone discussed a method in which a formula was used to determine the outcome of a land battle.

    Factors for the formula would be:

    Vehicle class (T-55,T-72,T-80,BMP,etc.)
    Type of vehicle (artillery, Air defense, armor)
    Type of armor ***(exposed, light armor, heavy armor)
    Morale
    Supply
    Situation (defensive, rearguard, offensive)
    Skill

    I'm trying to help someone find a less complex or CPU intensive way to determine land battles while keeping it realistic.

    Any info on this would be greatly appreciated.

    Later,


    Havoc.
    "Those who first conquer the chaotic ballet of the modern naval battlefield in the mind shall will and lead ordinance and the sailors who deliver that deadly might on to victory."


  2. #2
    Master Gunnery Sergeant 5133p39's Avatar
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    i think the problem is in 'keeping it realistic'.
    To keep it realistic, you should add more factors - like terrain for example - thats very very very much important in combination with vehicle types and weather, etc.
    It surprises me you didn't mentioned terrain and weather.
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  3. #3
    First Sergeant
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    Author of the Thread
    Terrain and weather is not being considered because the nature of the simulation for it. ***This is an effort to reasonably simulate battalion sized land combat for a modern naval strategy sim without heavy CPU usage or complexity. ***The only consideration of terrain will be LOS (line of sight) and range of the battalion(s) from enemy units nearby.

    This sim would like to somewhat simulate the system Falcon 4.0 and F4 Allied Force devised for simulating the battlefield on the ground.

    Like I said before, realistic but simple. ***How these ground units will fight aircraft will most likely be a seperate issue.

  4. #4
    The US Army has a whole series of manuals and probablity charts for this - I'm sure if you poked around you could find some reference for it. Last copy I saw was at a used bookstore, though.

  5. #5

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