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Thread: Vehicle Driving

  1. #1
    Placebo,

    When you're driving one of the bigger wheeled vehicles, like the cargo trucks, and you're going fast and try to take a turn, does your steering still lock up, causing you to slide off the road and into the trees?

    I used to have this problem on the PC. At a fast enough speed, the steering wheel wouldn't turn far enough to the left or right and I would wind up crashing into trees on the side of the road.

    I would prefer that it would allow you to make a tight turn and roll the vehicle, instead.

    Maybe with a steering wheel controller the wheeled vehicle handling is much better than in OFP?
    One of the OFP "Veterans"

  2. #2
    Quote Originally Posted by (Uziyahu--IDF @ Sep. 23 2005,18:01)
    Placebo,

    When you're driving one of the bigger wheeled vehicles, like the cargo trucks, and you're going fast and try to take a turn, does your steering still lock up, causing you to slide off the road and into the trees?
    When tires lose traction (ie. when trying to turn while driving too fast) the vehicle does not turn and goes tangentic.

  3. #3
    Second Lieutenant
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    Quote Originally Posted by (EiZei @ Sep. 23 2005,18:27)
    Quote Originally Posted by (Uziyahu--IDF @ Sep. 23 2005,18:01)
    Placebo,

    When you're driving one of the bigger wheeled vehicles, like the cargo trucks, and you're going fast and try to take a turn, does your steering still lock up, causing you to slide off the road and into the trees?
    When tires lose traction (ie. when trying to turn while driving too fast) the vehicle does not turn and goes tangentic.
    Yes but ofp doesnt simulate that properly. Try one of the racing games and see how they do it.

  4. #4
    Master Gunnery Sergeant Mr Reality's Avatar
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    That reminds me when i was playing the CWC campaign about 6 missions in. The one where you become a Lieutenant and command your first squad. Well you have to order them in a truck but when it came to a tight right turn on a downwards slope the truck turned over. And that was the AI driving I tried it myself and i too had difficulty in making the tight turn. So my point is, any driving improvments would be greatly appreciated.
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  5. #5
    Gunnery Sergeant AUS_Twisted's Avatar
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    When you cant steer a car or truck in certain situations that is called understeer and will happen in real life when a car etc is under a lot of load, usualy under acceleration at higher speeds. The exact same thing will happen under hard braking putting all the weight forward forcing the car etc to understeer which is how a lot of accidents happen on the roads because people slam on the brakes to hard causing the front wheels to lock and wonder why they cant steer the car lol.

    With some braking the trucks steer fine and it's a good thing you cant steer at such high speed as that would be even more unrealistic as where not driving Formula 1 cars lol.

    In the end OFP is mainly designed to be a soldier simulation and adding such realistic physics to vehicles would put far to much load on your CPU which is why the physics for vehicles, choppers and planes etc are fairly basic like I posted in this thread. http://www.flashpoint1985.com/cgi-bin....t=48427

  6. #6
    Quote Originally Posted by (AUS_Twisted @ Sep. 24 2005,19:54)
    In the end OFP is mainly designed to be a soldier simulation and adding such realistic physics to vehicles would put far to much load on your CPU which is why the physics for vehicles, choppers and planes etc are fairly basic like I posted in this thread. http://www.flashpoint1985.com/cgi-bin....t=48427
    Have you played many games, lately? Physics seems to be the least of what causes slow-downs in games.

    And the Jeep is NOTORIOUS for being rolled over and killing drivers and passengers at high speeds. It has killed lots of soldiers in the U.S. Army, even during peace-time.

    Most wheeled vehicles of the '80's would allow you to roll them if you tried. Nowadays some vehicles have onboard computers that compensate for a human's foolish driving. (Or maybe I am mistaking simple improvement in suspension design for an onboard computer?)

  7. #7
    Gunnery Sergeant AUS_Twisted's Avatar
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    So your telling me theres a sim out there that has realistic physics for soldiers, vehicles, choppers and planes all able to be used at the same time like OFP?

    The only way you can have realistic physics for each of the different classes right now is to have a dedicated sim to each one.

    And yes I have played recent games, physics can use up a fair bit of CPU power depending on what the physics engine does and is capable of. There are PCI cards now made especially to handle physics in games while it lets your CPU concentrate on other things. Think of it like a sound card, a good soundcard compared to a cheap one will take some load off your CPU increasing performance overall.




  8. #8
    Ah, I see now. ***You mean "realistic" in the sense of sims. ***I'd be happy with at least Havoc-quality physics in OFP, but it doesn't have that.

    I don't think that's gonna mean OFP:Elite will be a let-down by anyone's appraisal. ***I'll just be glad when physics at least the quality of BF2 or Halo are in OFP.

    However, I did recently take a tank out in OFP:R and ram it into various parked vehicles. I was very impressed with the realism of the results.




  9. #9
    Quote Originally Posted by (Uziyahu--IDF @ Sep. 25 2005,02:49)
    Quote Originally Posted by (AUS_Twisted @ Sep. 24 2005,19:54)
    In the end OFP is mainly designed to be a soldier simulation and adding such realistic physics to vehicles would put far to much load on your CPU which is why the physics for vehicles, choppers and planes etc are fairly basic like I posted in this thread. http://www.flashpoint1985.com/cgi-bin....t=48427
    Have you played many games, lately? ***Physics seems to be the least of what causes slow-downs in games.

    And the Jeep is NOTORIOUS for being rolled over and killing drivers and passengers at high speeds. ***It has killed lots of soldiers in the U.S. Army, even during peace-time.

    Most wheeled vehicles of the '80's would allow you to roll them if you tried. ***Nowadays some vehicles have onboard computers that compensate for a human's foolish driving. (Or maybe I am mistaking simple improvement in suspension design for an onboard computer?)
    Nopes, you are right. Its called ESP

    And the driving in ofp was pretty bad... Also the damage model lacked alot... like you could fly off a cliff, but as long as you landed on the wheels, you could just keep going

    There should be some kinda "collision speed detection". Which shouldnt be that hard... like this:

    ? jeep1acceleration > 30km/sec then
    *** *** *** jeep1 setdamage smashed
    *** *** *** driver1 setdamage 1
    end ?

    It would be cool to have normal controls on the vehicles... then we could make real rally missions, lol



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  10. #10
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    i always felt too much understeer for almost all wheeled vehicales in ofp(only good thing is that you will never get oversteer and make yourself killed), all of them seems to be unable to turn around like a real car does.........IMO we would never going to see a F430 in OFP as the control are sucks for it
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