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Thread: DMA Release Day

  1. #71
    Quote Originally Posted by (the_shadow @ Sep. 23 2005,14:09)
    very nice, i like the ARMY replacement, too bad that no vehicles are replaced....
    the new res units are nice, the US Army guys too (Lasers?) and the russians (must be RHS units there)
    very nice

    maybe you can upgrade this in the future with vehicles and new tracers
    I think your missing the point of what they're trying to do.

    Sanctuary did some amzing work on the animations which can be used and I'm sure will be, by other mods. They were nicely showcased with this release by incorporating them into a mod which contained well done missions using well done units to show those anims.

    But the missions are the main focus of these guys hard work, hence the name. Everything else is used to support that concept. They used addons where needed to fit the missions, not the other way around. Since the missions they made would need other outside addons anyway, it would be pointless to waste time and resources by spending all that time to incorporate outside addons to replace vehicles that will not be used in their work or replaced in the other total conversion mods. These guys did what was needed as far as config work and addon usage for their missions and to showcase the anims. Anything more would have been a waste of time in my eyes as they would then basically be competing with the other total conversion mods. I think it was Honcho that said that they released the mods to enhance their already made missions. I could be wrong though.

    Smart move I say. I agree, I would like new tracers in there though




  2. #72
    Master Gunnery Sergeant honchoblack's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]But the missions are the main focus of these guys hard work, hence the name. Everything else is used to support that concept. They used addons where needed to fit the missions, not the other way around. Since the missions they made would need other outside addons anyway, it would be pointless to waste time and resources by spending all that time to incorporate outside addons to replace vehicles that will not be used in their work or replaced in the other total conversion mods. These guys did what was needed as far as config work and addon usage for their missions and to showcase the anims. Anything more would have been a waste of time in my eyes as they would then basically be competing with the other total conversion mods. I think it was Honcho that said that they released the mods to enhance their already made missions. I could be wrong though.

    Smart move I say. I agree, I would like new tracers in there though
    Our goals with the bonus mod packs well laid out, excatly our thoughts, thank you for posting the explanation, Williec
    Sanctuary is not a big friend of the bn tracer, since he cant use them on his "ancient" machine
    But since I like them also, I will work some mind tricks on him to get an alternative config, or make it myself with a little instruction from Sanctuary

  3. #73
    Not only williec can produce superb units model and textures and adapt them to some badly done animations like mines, but he can even read in our mind and express our goal more clearly than we can.

    A bit scary when you think about it




  4. #74
    It was just a good guess.


  5. #75
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    Quote Originally Posted by (honchoblack @ Sep. 23 2005,19:37)
    Quote Originally Posted by [b
    Quote[/b] ]But the missions are the main focus of these guys hard work, hence the name. Everything else is used to support that concept. They used addons where needed to fit the missions, not the other way around. Since the missions they made would need other outside addons anyway, it would be pointless to waste time and resources by spending all that time to incorporate outside addons to replace vehicles that will not be used in their work or replaced in the other total conversion mods. These guys did what was needed as far as config work and addon usage for their missions and to showcase the anims. Anything more would have been a waste of time in my eyes as they would then basically be competing with the other total conversion mods. I think it was Honcho that said that they released the mods to enhance their already made missions. I could be wrong though.

    Smart move I say. I agree, I would like new tracers in there though
    Our goals with the bonus mod packs well laid out, excatly our thoughts, thank you for posting the explanation, Williec
    Sanctuary is not a big friend of the bn tracer, since he cant use them on his "ancient" machine
    But since I like them also, I will work some mind tricks on him to get an alternative config, or make it myself with a little instruction from Sanctuary
    thanks for that answer, it satisfies me..
    good luck with the tracer replacement
    BN880´s tracers are nice

  6. #76
    Excellent effort One small query so far in the DMA_libya missions_veicles_addons, which i downloded i think the hiluxmg pbo is version 2.1.However in the latest dynamic afganistan i think you have said that you need the hiluxmg v1.1 "because of no addon dependencies". Please can you tell me which one i need.
    Kill em all,let God sort em out!

  7. #77
    Master Gunnery Sergeant honchoblack's Avatar
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    hiluxmg v1.1 is needed, if the one included in the download is 1.2 it seems strange, since the vehicle worked in my modfolder without addondependencies

    Thank you for mentioning it, I will check it, to make sure

    EDIT: its this one I used in the mission: http://ofp.gamezone.cz/index.php?showthis=3917




  8. #78
    oh!!
    STGN




    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  9. #79

  10. #80
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    Where do we report bugs for the Delta force(heavy) DA mission? I have problems with it , i see the intro and after the A-10 bpmbs it says THE END and i get thrown to the main OFP screen?

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