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Thread: DMA Release Day

  1. #61
    Master Gunnery Sergeant honchoblack's Avatar
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    Kyle_K_ski,

    I changed the mission links to lead to the Libya thread, in which all the needed addons are listed for the island as well as for the missions.

    I guess alot of people will allready have most of the addons, since they present a "standart" community repertoire in my eyes.

    So better check this thread before downloading the whole lot without needing it: DMA LIBYA

  2. #62
    the camo on the new euro res soliders looks a little littl bit like game 2 soliders camo or armed assault i've seen th camo type somewhere before. The camo is really great and the soldiers are great too not to mention the island woow .. gets me all hyped up and getting idas for possible missions

  3. #63
    The camouflage on the Res soldiers does indeed look familiar, sort of reminds me of the Yugoslavian M92 pattern.
    Still, I am amazed by the amount of addons released as well as by the quality of them. This is one hell of a release day, and ofcourse just as I left for vacation
    The second I get home I will definately try these out. Again, great job!

  4. #64
    Gunnery Sergeant Kyle_K_ski's Avatar
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    Honchoblack,

    Thanks for the heads up regarding the changes you made to the links. I'm still pretty new to the fantastic OFP modding community, so it's likely that I may not have many/all of the most popular mods made thus far for the game. But I aim on trying!

    Any one have any recommendations as to whether or not I should try this release with the alternate "Naval" or "Army" mods? I've got a pretty powerful system, so any recommendations towards maximizing my experiences are warmly accepted!

    Does anyone know whether or not one's able to lean while aiming in this release? If I'm not mistaken, Sanctuary created this possibility in a couple of his prior animation releases, and I'm hoping that it's included here as well.

    Kyle

    The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.

    ~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html

    Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?

  5. #65
    Fantastic release, and just before the weekend too. I can't see much other work going on in the next couple of days.

    Cheers!
    AMD Athlon 64 3500+, K8T Neo 2 Motherboard, 1Gig DDR400 Ram, GeForce 6600 GT 128Meg, 21\" Monitor
    ----------------------------------
    Operation Flashpoint Inspired Game ---> Linky

  6. #66
    Master Gunnery Sergeant honchoblack's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]Any one have any recommendations as to whether or not I should try this release with the alternate "Naval" or "Army" mods?
    The Naval mod pack is lighter on resourcess, so its more suitable for "weaker" computers. But since you have a fairly strong computer I would suggest using the Army modpack, it also includes the new Williec Resistance units, so you will have some new units to replace the default Resistance units.

    But if you want to use the new resistance as standalone you can download the standalone available download. The Standalone version of the Resistance troops dont interfere with the Resistance troops in the modpacks, so its a recommended dowload

    As for the leaning, sorry its not included, but you can either substitute animations in the new pack yourself with the lean animations, which are found here:
    Sanctuarys Lean Animation

    Or hope (which I do too) that Locke@Germany makes a config compatible with the DMA mod packs

  7. #67
    I have not implemented the lean animations on those army/naval modpacks for 2 reasons :

    -it gives an unfair advantage for the player over the AI , as the AI is not able by itself to understand and tactically use those positions.
    If the AI was coded to understand when , and how to use those animations by itself, i would have added them as soon as possible.
    An AI feature to request for the next gen project of BIS.

    -if the server does not have a mod that will have those animations classes modifications, you will not be able to use naval or army modpack in MP.
    In the worst case it could even crash the game.
    In their actual state you can use Naval and Army modpack in MP.

    EDIT : i wanted to add , about the nextGen animation pack.
    For animators, inside the package you can find a "backbone" animation file that shouldl be very interesting for you to work on.




  8. #68
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    very nice, i like the ARMY replacement, too bad that no vehicles are replaced....
    the new res units are nice, the US Army guys too (Lasers?) and the russians (must be RHS units there)
    very nice

    maybe you can upgrade this in the future with vehicles and new tracers

  9. #69
    Quote Originally Posted by (belgerot @ Sep. 23 2005,10:21)
    The camouflage on the Res soldiers does indeed look familiar, sort of reminds me of the Yugoslavian M92 pattern.
    Still, I am amazed by the amount of addons released as well as by the quality of them. This is one hell of a release day, and ofcourse just as I left for vacation ***
    The second I get home I will definately try these out. Again, great job!
    yes, it is based on that camo pattern, but I don't want people to think that they are Yugoslav units which I did not intend them to be. I thought that they would look odd with fictional camo, odd with a western country camo and didn't feel that Russian camo worked either. So, the camo pattern used was the winner for now.

  10. #70
    words cannot express my gratitude, what a compreeensive mod, the island, the missions, the units and new anims are well..works of art!

    TXS

    p.s: using only the army pack i get a M249 ironsight in the PK, the regular AK74SU from the generic middle eastern troops has now a PSO scope, and the AKM has the AK74SU ironsights

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