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RaZoR X

NOOB custom music question

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sorry for the stupid question but how do I add custom music to my missions?

i am making my own Terminator war mission and i just have to have the music! smile_o.gif

000000C800066597.jpg

thanks for any help

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From the Mission Editing FAQ just on top of the Mission Editing thread:

Quote[/b] ]Make a folder in your mission folder, name it Music.

Into your description.ext (if you don't have one, create one) in your mission folder, put in the following.

Code Sample

class CfgMusic

{

tracks[]=

{

music1, music2, music3

};

class music1

{

name = "music1";

sound[] = {\music\music1.ogg, db+0, 1.0};

};

class music2

{

name = "music2";

sound[] = {\music\music2.ogg, db+0, 1.0};

};

class music3

{

name = "music3";

sound[] = {\music\music3.ogg, db+0, 1.0};

};

}

. Change each "music#" to the name of each music file's name.

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ok now can someone link me to a good .OGG and .EXT tool?

i have the music in .Wav format and need to convert.

thanks

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you can use Gold Wave i didnt like it at first but now its great you can preview all files that ofp uses apart from .WSS

and you can save in those formats its very good

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Here is a list of some stuff you might need:

Free sound resources

For sound editing I use the sound editor that comes with Roxio DVD/CD burning software, and Dexter. Neither of which are free so don't qualify for the above list.

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ok part 2 of this project ...

I have no problem attaching music to my user missions now and in the editor it works fine in the preview but when I export to multiplayer the music does not stay with the mission  sad_o.gif

what am i doing wrong? help.gif

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How do you "export" your mission? Most likely, you are using the built in function "Export to multiplayer missions", right?

And  you have exported the same mission file several times, but it doesn't seem to update when you export a second time?!?

Well it doesn't. OFP engine bug/feature. That's life smile_o.gif

You need to delete the first pbo from MP missions, before you can export the entire mission folder again (and thus make a new pbo).

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Or be like me and save to a different name/version level every time you make changes and/or export. This is very handy when you need to go back to a previous save. The drawback is you need to copy your music, description.ext, scripts, etc. to the new mission folder before you export, and you end up with lots of mission folders (which can be deleted easily enough).

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