I made this zeppelin for a mod project that kinda fell through. But rather than let it go to waste I thought I might try to bring it into Flashpoint. But first I must know if there's a way to import 3dsmax models into Oxygen.
I made this zeppelin for a mod project that kinda fell through. But rather than let it go to waste I thought I might try to bring it into Flashpoint. But first I must know if there's a way to import 3dsmax models into Oxygen.
Yes, Export it as *.3ds and import in O2.
U can also apply UV maps to it and O2 will fairly remember it later on.
One important point though. You need to have a clean and well thought topology of the model and in Low poly. O2 can handle up to 11K or sth like that.
If you have a messed up topology it will sub-divide it in O2 giving you more polys to worry about. Sometimes it can be up to twice as more as you might have expected.
Call me Delirium now. :/
Do you know where there are any tutorials step-by-step for getting the UVWMAP part of the export to work in o2?
I uvwmap my object in Max. I convert the object to an editable mesh. Now, I export the object from the file menu and save as 3ds.
Now, do I have to put all of the graphics that I mapped to my object in Max, into the o2 and bulldozer dirs so the object will load in o2 properly with all of the maps in the right place?
Headache.
Anderson
Well,Originally Posted by (Sgt Anderson @ Aug. 27 2005,21:06)
In O2 select region or polys that you have mapped in Max with a specific texture, press E (gonna have a window) and map it again. As I said O2 usually remembers UVs. Thay may not always be as well placed as before but they should be OK.
Put all the textures in an addon folder fo convienience sake.
Hope it helps.
Well, I'll give it a try but O2 and I dont get along
Thanks for the help!
Anderson