Oops ... yeh ... soz ... thats the Drop commandOriginally Posted by [b
But whats the effect on CPU load like.Originally Posted by [b
Dropping a couple of Landrovers onto a map could be the end of your frame rate.
Oops ... yeh ... soz ... thats the Drop commandOriginally Posted by [b
But whats the effect on CPU load like.Originally Posted by [b
Dropping a couple of Landrovers onto a map could be the end of your frame rate.
It's hard to explain, the best I can so is. Tides appear to affect objects after you have setpos'ed them, not before or during the setpos. Again the example mission is the simplest example, you know the bridge is 20 meters, you know you want the gun at 1.44 above the bridge, you also know the tide height. So it should be easy, just setpos (in a loop) the gun at 21.44 meters, taking the tides height into account. And it should appear 1.44 meters above the bridge, but it never stays there. But if you change the offset to either 1 meters above the bridge, or two meters above the bridge then it's possible to make to gun appear to be static. So I assume it's a combination of the 1.44 meters and tides?Originally Posted by [b
I see. You can use the drop command, to drop a basic particle. Then grab it's XYZ position.Originally Posted by [b
Have you tried, UNN, with taking the distance from the GL and the
MG (as I did with the example I posted above): since I think we
can't understand properly (english not being my mother tongue)
here's a video:
bridge.avi
Is this what you're looking for ? If not, what's the difference ?
Can you make a video with the actual addon ?
with the distance method this should be easy to set: also, haveOriginally Posted by [b
you tried building the MG a little differently, for example putting
some isolated point in the geometry (even I think it's better this
kind of thing not to have a geometry) to offset the 1.44 value ?
I can't load the video, something to do with codec's.Originally Posted by [b
I'm not sure how much help a video will be. I can setup your M1A1 to position the mg 1.44 meters above ground? If you change it to 1.44, then you see the same problem.Originally Posted by [b
But I still think the example mission is the easiest to work with. You setpos the MG at 20+1.44-(Tide Height), when the MG is displaced above the bridge it moves to 20+20+1.44-(Tide Height). So in theory it should be easy enough to adjust, when it's displaced. But in practice, it isn't.
I've spent many hours getting the same results, but I may well have missed something. I just cant face going back, and repeating same experiments, all over again![]()
I used Xvid codecs: XviD-1.0.2-29082004.