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Thread: Tide problems....

  1. #21
    Quote Originally Posted by [b
    Quote[/b] ]The Drop command or SetCamRelPos?
    Oops ... yeh ... soz ... thats the Drop command

    Quote Originally Posted by [b
    Quote[/b] ] there are three nested if sentences on
    placeit.sqf
    But whats the effect on CPU load like.
    Dropping a couple of Landrovers onto a map could be the end of your frame rate.

  2. #22
    Quote Originally Posted by [b
    Quote[/b] ]Call me stupid, but what's the big problem ?
    It's hard to explain, the best I can so is. Tides appear to affect objects after you have setpos'ed them, not before or during the setpos. Again the example mission is the simplest example, you know the bridge is 20 meters, you know you want the gun at 1.44 above the bridge, you also know the tide height. So it should be easy, just setpos (in a loop) the gun at 21.44 meters, taking the tides height into account. And it should appear 1.44 meters above the bridge, but it never stays there. But if you change the offset to either 1 meters above the bridge, or two meters above the bridge then it's possible to make to gun appear to be static. So I assume it's a combination of the 1.44 meters and tides?

    Quote Originally Posted by [b
    Quote[/b] ]Oops ... yeh ... soz ... thats the Drop command
    I see. You can use the drop command, to drop a basic particle. Then grab it's XYZ position.

  3. #23
    Have you tried, UNN, with taking the distance from the GL and the
    MG (as I did with the example I posted above): since I think we
    can't understand properly (english not being my mother tongue)
    here's a video:

    bridge.avi

    Is this what you're looking for ? If not, what's the difference ?
    Can you make a video with the actual addon ?

    Quote Originally Posted by [b
    Quote[/b] ]So I assume it's a combination of the 1.44 meters and tides?
    with the distance method this should be easy to set: also, have
    you tried building the MG a little differently, for example putting
    some isolated point in the geometry (even I think it's better this
    kind of thing not to have a geometry) to offset the 1.44 value ?

  4. #24
    Quote Originally Posted by [b
    Quote[/b] ]Is this what you're looking for ? If not, what's the difference ?
    I can't load the video, something to do with codec's.

    Quote Originally Posted by [b
    Quote[/b] ]Can you make a video with the actual addon ?
    I'm not sure how much help a video will be. I can setup your M1A1 to position the mg 1.44 meters above ground? If you change it to 1.44, then you see the same problem.

    But I still think the example mission is the easiest to work with. You setpos the MG at 20+1.44-(Tide Height), when the MG is displaced above the bridge it moves to 20+20+1.44-(Tide Height). So in theory it should be easy enough to adjust, when it's displaced. But in practice, it isn't.

    I've spent many hours getting the same results, but I may well have missed something. I just cant face going back, and repeating same experiments, all over again

  5. #25
    I used Xvid codecs: XviD-1.0.2-29082004.

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