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Thread: Handsignals Command System Released!

  1. #1
    -------------UPDATED BY GARCIA TO V1.2b (MP COMPATIBLE)-------------

    See 3rd post below for more information

    ------------------------------------------------------------------------------


    Core Addon (v1.0) + demo missions + editor documentation [3.12 mb]

    Mirror #1 filefront.com
    Mirror #2 Stealth-net
    Mirror #3 ofp.info
    Mirror #4 ofp.info

    v1.2 update [694 kb]

    Mirror #1 ofp.info
    Mirror #2 ofp.info

    Optional Kegetys Fwatch [350 kb]

    Mirror #1 ofp.info
    Mirror #2 ofp.info

    Optional English sound addon [6.92 mb]

    Mirror #1 (allows you to actually hear shouted orders) ofp.info
    Mirror #2 ofp.info

    (IMPORTANT NOTE FOR EDITORS: please see the end of this post)

    WHAT IS IT?

    The HS Command System is the first modification (to my knowledge) to alter one of the fundamental aspects of OFP: the means by which you command a squad. The system is a complete reworking and improvement of the command system seen in my mission Realistic Combat Patrol. From the readme:

    The HS system eliminates OFP's default squad control system and replaces it with a more realistic system, based on my training as a US Marine. It is suited for commanding infantry groups ranging from 4-man fireteams to 38-man platoons, and for conflicts ranging from the early 20th century to the present day.

    Gone is the highly unrealistic and powerful "birds eye view". Gone is the standard, precise, computer "point and click" interface. Gone are the personal inter-squad radios. In their place you are left with military hand signals and your own voice to command your men. If your men can't see or hear you, then they can't follow your orders. Of course, the enemy can hear you too. Sound tough? Too bad.


    Commands are issued via either the radio menu (0-0-x) or a clickable dialog (with optional Fwatch enhancement). Also included is a method of using your squad radio where you actually have to be near the radio operator. Everything is easily customizable by the mission editor to suit the needs of his particular mission.

    Optional sound addons allow you to actually hear shouted orders, although they aren't required for play. At the present time, only American English is available, but in the future I hope to add other languages such as Russian, German, UK English, etc.


    INCLUDED DEMO MISSIONS
    You heard it right: I've actually included REAL DEMO MISSIONS!

    HS TUTORIAL
    This mission introduces you to the new command system. You should play it first to get familiar with the controls. Spanish and Russian translations included.

    RAID ON HOUDAN
    A mission reminiscent of the original OFP demo mission, only a lot better! No other addons required.

    RCP RESCRIPTED
    This is a re-release of my original Realistic Combat Patrol mission, reworked to use the new system.


    SUPPORTED LANGUAGES

    English, German, Swedish, Finnish, Danish, Spanish, Portuguese, and Russian.


    PICS
    This is a scripted mod, not a bunch of 3d models, but here are some pics none-the-less:


    Rangers silently passing handsignals.


    A squad rallies around their leader after taking an objective.


    During rallies, check your squad's status with this dialog.


    The command dialog (with optional Fwatch enhancement).


    TO MAKE MISSIONS USING THE ADDON

    First of all, READ THE INCLUDED EDITOR'S README! It should tell you everything you need to know.

    Second, unfortunately I let something slip into the template mission that I shouldn't have, which will cause errors when you try to use it.

    All you need to do is open up "hs_init.sqs", and DELETE this entire line:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hs_pth = &#34;&#34;[/QUOTE]
    There should be a line above it that says hs_pth = "&#92;GENB_HS_core&#92;"; that is the correct line to have.

    Sorry for the confusion&#33;



    HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP

  2. #2
    Downloading this. Seems very interesting.

  3. #3
    First Sergeant
    Join Date
    Jul 21 2003
    Location
    Seattle, WA, USA
    Posts
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    Author of the Thread
    --------------------UPDATED TO V1.1b BY GARCIA (MP COMPATIBLE&#33;&#33;&#33; )--------------------

    Not compatible with missions made using v1.0/1.1

    Download links: http://armed-assault.net/hawknam/Add..._core_v1_2.zip
    (more mirrors coming soon)

    Garcia has done some incredible work and has managed to beat this beast into being MP compatible&#33; Note that all of the work in this version has been done by him, so please direct all compliments (and especially complaints&#33 ) to Garcia.

    Unfortunately, this version is not backwards compatible with missions made in v1.0/1.1.

    BIG, MAJOR, SUPREME kudos to him for the great work&#33;

    Readme:
    Quote Originally Posted by [b
    Quote[/b] ] ----------===== HANDSIGNALS COMMAND SYSTEM =====----------
    By General Barron


    Edited by Garcia


    V1.2 BETA 26 October 2006

    I&#39;ve always been a big fan of General Barrons hand signal mod for OFP. However, I usually play multiplayer only, so I wanted to look into the

    possibility to use the hand signals in multiplayer. I started making a mission which would use the hand signals, but after some time I turned

    to edit the addon so it would be multiplayer compatible. I managed to get it working fairly good in multiplayer, but then I started at a university,

    and since then I haven&#39;t had much time to edit this anymore. And since ArmA is close to being released, I&#39;ll just release this as it is.

    I hope to get the time to edit it after ArmA is released, and then there&#39;s hopefully some new script commands that will come in handy.

    The addon is working, to my knowledge, as good as 1.1 in singleplayer, but in multiplayer there are some problems with units following some of your commands.

    Unfortunatly, THIS VERSION IS NOT COMPATABLE WITH MISSIONS MADE WITH v1.0/v1.1. Just replace the old core file with the one provided in this zip.


    ---------------------CHANGES FROM V1.1 to v1.2---------------------------

    Except for the change that you can use this in multiplayer now, there&#39;s not really much changes that you need to know


    ----------------------BUGS---------------------------

    There are some known bugs that I&#39;ll list here. These bugs are from memory, so I won&#39;t say 100% that I got them all here. Besides, I don&#39;t know

    if I know about all the bugs.

    -Some problems getting units to enter vehicles. Both MP and SP (this was present in 1.1 too I think)

    -When you order a rush/retreat there seems to be a problem getting the unit to fall back into formation (mainly MP, but possibly SP too)

    -Sometimes units don&#39;t move when you issue a move order. However, you should just have to issue it again and they&#39;ll move. (MP bug)

    -Units sometime messes up the rally. (MP bug)

    -Probably some more that I don&#39;t remember.

    ----------------------FEEDBACK---------------------------

    If anyone finds any bugs (I would be suprised if you didn&#39;t) then send me PM at OFPEC, OFPTF or BI Forum, or send me a mail to (however I don&#39;t check this mail often),

    or write a reply in the thread for this addon (http://www.flashpoint1985.com/cgi-bi...4;t=48000;st=0).

    They will probably not be fixed in the near future, but it&#39;s better to report them than to keep them for youself

    ----------------------SPECIAL THANKS TO---------------------------

    HawkinsDaFin - for beta testing and letting me use his server for testing

    General Barron - Obviously for making the handsignal command system in the first place, and for helping me a lot with all my problems and stupid questions. I even used his readme... :P

    CoC team and mainly Killswitch - for helping me a lot in understanding CoC NS, which is vital for getting this to run in MP.

    Probably some more that I don&#39;t remember :&#92;

    ----------------------DISCLAIMER---------------------------

    This is not an official addon. Neither I, General Barron nor BIS are responsibol and neither does BIS if this does any harm to you, your

    computer, or your copy of OFP. Use at your own risk&#33;





    Hope you like it. Remember, it&#39;s just a BETA addon, and if anyone feels like fixing any bugs in it and release it, don&#39;t ask me for

    permission, ask General Barron And I&#39;m sure he wouldn&#39;t mind if anyone would finish this one.

    -Garcia



  4. #4
    Wow, impressive, still need to take a look at it, but it seems something that i&#39;ve been looking for, for quite a while now Thanks&#33;
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  5. #5
    Very usefull stuff, but I cannot understand how to use it with the mission editor... =)

  6. #6
    First Sergeant
    Join Date
    Jul 21 2003
    Location
    Seattle, WA, USA
    Posts
    972
    Author of the Thread
    Quote Originally Posted by (stanley @ Aug. 22 2005,01:04)
    Very usefull stuff, but I cannot understand how to use it with the mission editor... =)
    Did you read the editor&#39;s readme?

  7. #7
    General Barron

    Yepp, tnx. Didn&#39;t mentioned that file before =)

  8. #8

    Unhappy

    Wow this is nice very nice job on this, to bad though u have to put all those scripts in just to use the handsingnals ***is there any way like u can just make it where u just dl it and it works with out doing all that scripting and stuff. Like just to have it on all units with out puting the scripts in manuly just put in the addons where they go and all units in game have it. Or like put an gamelogic to where u put that gamelogic on the map and u have the Handsignals Command like that just an easy way for me and otheres probley




  9. #9
    Staff Sergeant
    Join Date
    Nov 9 2004
    Location
    Baldock, England
    Posts
    257
    Has anyone got a different mirror for it? For some reason Rapidshare never works for me

  10. #10
    Warrant Officer
    Join Date
    Nov 21 2002
    Location
    Southampton, UK
    Posts
    2,541
    Hey General, this sounds like a really interesting project and I&#39;m downloading it now

    I&#39;m volunteering for the UK English voice if you still require one
    Original OFP-er and 'old' on here, with little to no idea what's going on these days, so go easy on me. Cheers mate!

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