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Thread: Stargate Mod Released

  1. #161
    Stargate atlantis is good, there was some guy some time ago doing something for it any update from him?

  2. #162
    Sergeant
    Join Date
    Jan 12 2006
    Location
    Lithuania, Klaipeda
    Posts
    126
    update:
    well the model is complete (at last) although it needs a little tweaking. Here's some ingame shots:



  3. #163

    Post

    Looking good, can't wait to battle these fellas.
    There's brilliant and then there's me

  4. #164
    Great looking units Walmis, can't wait to play with them

    Just a minor concern, aren't the units bodyarmour supposed to have more darker grey/metallic colour? I think they aren't grey enough. Reference pic

    As I said it's just a minor thing, they are fine as they are
    One more question, how will the Jaffa's bodyarmour be configured? Will the Jaffa's have the health equivalent to a normal soldier in OFP or will it take a couple of bursts to kill a Jaffa?

    Anyways great looking and thanks for making them

  5. #165
    Sergeant
    Join Date
    Jan 12 2006
    Location
    Lithuania, Klaipeda
    Posts
    126
    i`m planning to make them heal themselves. Say +0.05% every second if the injuries arent very bad. As for the armor, 4-5 bullets to the chest should kill them.

  6. #166
    Sergeant
    Join Date
    Jan 12 2006
    Location
    Lithuania, Klaipeda
    Posts
    126
    here's a pic of a jaffa without helmet





  7. #167
    could you put llaumas heads on them?

  8. #168
    Quote Originally Posted by (Bearclaw @ Jan. 18 2006,18:02)
    Great looking units Walmis, can't wait to play with them

    Just a minor concern, aren't the units bodyarmour supposed to have more darker grey/metallic colour? I think they aren't grey enough. Reference pic

    As I said it's just a minor thing, they are fine as they are
    One more question, how will the Jaffa's bodyarmour be configured? Will the Jaffa's have the health equivalent to a normal soldier in OFP or will it take a couple of bursts to kill a Jaffa?

    Anyways great looking and thanks for making them
    It would be good to get some metal textures on them, cant you gloss up textures in PSP, i have it but use it for WW2 era pics and such

  9. #169

    Post

    Stargate edited modification by DSFProductions

    www.DSFProductions.co.uk

    Well heres a little something for everyone waiting for version
    1.2.

    This version uses code from walmis' updates:
    ***-New sounds:
    *** *** -Added "gate shutdown" sound (walmis code)
    *** *** -New "chevron locked" sound (walmis code)
    *** *** -Added "Dialing failed" sound, it can be heard when gate cannot open a wormhole. (walmis code)
    *** *** -Added "gate stop" sound, it can be heard when gate is stopped in mid-dial. (walmis code)
    *** *** -New "gate open" sound. Sound really cool (walmis code)
    *** *** -New "DHD" sounds. Can be heard when dhd buttons are pressed. (walmis code)
    ***-Misc modifications:
    *** *** -DHD now dials as it should (Unlike the slow dialing computer) (walmis code)

    Many thx to walmis, he has added alot to this mod, we had developed the same changes but he implamented them better.

    New DSFProductions Updates:
    - Added Iris open and close sounds
    - Added Iris splat sound
    - Wrong direction of travel or entering gates from behind is now fatal
    - The plasma (Splash) is fatal
    - MP Ability

    This version of the gates is multiplayer compatible, i have stress tested them but there are bound to be a few bugs.
    If you find one and would like it fixed please post a note on our sites forums about it.

    Note:
    Using the Startai function of the gate in multiplayer requires changing your initilisation line to [this,gatein,gateout,1]exec "\SG_DHD\sqs\relay.sqf", sorry about this change i'll make it compatible with the orignal at a later date.



    Download It here SG_MOD.rar




  10. #170
    Damn fine work, guys.




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