oyman 0 Posted July 20, 2005 does any one know the number value to make a x8 scope? in the config Share this post Link to post Share on other sites
raedor 8 Posted July 20, 2005 does any one know the number value to make a x8 scope?in the config could you say a bit clearer what you want? Share this post Link to post Share on other sites
Major Fubar 0 Posted July 20, 2005 I think he means what variable value does he neeed to set in a weapon optics config to get a zoom that is 8x (eight times normal sight)... Share this post Link to post Share on other sites
oyman 0 Posted July 20, 2005 I think he means what variable value does he neeed to set in a weapon optics config to get a zoom that is 8x (eight times normal sight)... ya, thats exactly what i want Share this post Link to post Share on other sites
sanctuary 19 Posted July 21, 2005 The variables <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=....; opticsZoomMax=...; are used for the zoom level of the optics (iron or scope) It is used in conjonction with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">distanceZoomMin=...; distanceZoomMax=...; i think that is used for the zero of the weapons. the SVD has <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.04; opticsZoomMax=0.04; distanceZoomMin=300; distanceZoomMax=300; the M21 has <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.04; opticsZoomMax=0.12; distanceZoomMin=400; distanceZoomMax=80; you can notice the numbers are different because you can use a progressive zoom with the M21 and the zero change with this progressive zoom because the distancezoom are not the same. I guess if <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=1; opticsZoomMax=1; you have the same optic zoom as if you look without so logically <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.5; opticsZoomMax=0.5; should double the distance <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.25; opticsZoomMax=0.25; should give 4 times the distance <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.125; opticsZoomMax=0.125; should give 8 times the distance <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.0625; opticsZoomMax=0.0625; should give 16 times the distance But that are just guesses, i am not sure it is really working like this. Share this post Link to post Share on other sites
raedor 8 Posted July 21, 2005 The variables<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=....; opticsZoomMax=...; are used for the zoom level of the optics (iron or scope) It is used in conjonction with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">distanceZoomMin=...; distanceZoomMax=...; i think that is used for the zero of the weapons. yep, right. Share this post Link to post Share on other sites
oyman 0 Posted July 21, 2005 Sanctuary's way seems right but i think i found something at OFPEC.com made by SelectThis Quote[/b] ]"scopevalue=0.7*magnification value^-1" Scopevalue is the value that you plug into the cpp magnification level is the zoom level required ^-1 means raised to the power of -1 Here's a precalculated table for you: Scopevalue zoom 0.35000 2.00 0.23333 3.00 0.17500 4.00 0.14000 5.00 0.11667 6.00 0.10000 7.00 0.08750 8.00 0.07778 9.00 0.07000 10.00 0.06364 11.00 0.05833 12.00 eg if you want a x10 zoom you use a figure of 0.07 in the cpp Use the distancemin max figures to zero the weapon to the scope- use trial and error. anyway thanks for your help guys Share this post Link to post Share on other sites