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oyman

x8 scope?

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does any one know the number value to make a x8 scope?

in the config

huh.gif

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does any one know the number value to make a x8 scope?

in the config

huh.gif

could you say a bit clearer what you want? huh.gif

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I think he means what variable value does he neeed to set in a weapon optics config to get a zoom that is 8x (eight times normal sight)...

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I think he means what variable value does he neeed to set in a weapon optics config to get a zoom that is 8x (eight times normal sight)...

ya, thats exactly what i want

wink_o.gif

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The variables

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=....;

opticsZoomMax=...;

are used for the zoom level of the optics (iron or scope)

It is used in conjonction with

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">distanceZoomMin=...;

distanceZoomMax=...;

i think that is used for the zero of the weapons.

the SVD has

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.04;

opticsZoomMax=0.04;

distanceZoomMin=300;

distanceZoomMax=300;

the M21 has

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.04;

opticsZoomMax=0.12;

distanceZoomMin=400;

distanceZoomMax=80;

you can notice the numbers are different because you can use a progressive zoom with the M21

and the zero change with this progressive zoom because the distancezoom are not the same.

I guess if

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=1;

opticsZoomMax=1;

you have the same optic zoom as if you look without

so logically

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.5;

opticsZoomMax=0.5;

should double the distance

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.25;

opticsZoomMax=0.25;

should give 4 times the distance

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.125;

opticsZoomMax=0.125;

should give 8 times the distance

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=0.0625;

opticsZoomMax=0.0625;

should give 16 times the distance

But that are just guesses, i am not sure it is really working like this.

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The variables

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">opticsZoomMin=....;

opticsZoomMax=...;

are used for the zoom level of the optics (iron or scope)

It is used in conjonction with

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">distanceZoomMin=...;

distanceZoomMax=...;

i think that is used for the zero of the weapons.

yep, right. smile_o.gif

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Sanctuary's way seems right but i think i found something at OFPEC.com made by SelectThis

Quote[/b] ]

"scopevalue=0.7*magnification value^-1"

Scopevalue is the value that you plug into the cpp

magnification level is the zoom level required

^-1 means raised to the power of -1

Here's a precalculated table for you:

Scopevalue zoom

0.35000 2.00

0.23333 3.00

0.17500 4.00

0.14000 5.00

0.11667 6.00

0.10000 7.00

0.08750 8.00

0.07778 9.00

0.07000 10.00

0.06364 11.00

0.05833 12.00

eg if you want a x10 zoom you use a figure of 0.07 in the cpp

Use the distancemin max figures to zero the weapon to the scope- use trial and error.

anyway thanks for your help guys biggrin_o.gif

notworthy.gif

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