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Thread: Geometry & Proxies

  1. #1
    Hi,

    I experimenting with proxies, I've searched through most of the posts here, the main one I found was:

    http://www.flashpoint1985.com/cgi-bin....07;st=0

    I can add a proxy without any problems, in this case I'm using Vojenska_palanda.p3d (Bunk bed). As I know it's used in regular BIS buildings. The collision gemotery works fine.

    My problem is with the fire geometry (or at least with firing any weapon), according to the link I posted above, the Fire Gemoetry should work with proxies? but it appears to have some strange effects.



    As soon as I add the proxy, the geometry seems to go wrong. As you can see in the pic, the bullet hole is no where near the main object or the proxy, but it still registers a hit. Without the proxy the geometry works fine?

    Any ideas?

    Cheers




  2. #2
    Master Gunnery Sergeant
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    Yeah some weird things happen when using proxies. The main problem with them is they dont have a config entry so therefore don't have any of the values normally attibuted to an editor place object that has.

    I haven't experimented with the geolod dammage etc like you would for a wrptool/visitor placed object.
    We are now fully operational - that is, we are in a constant flap instead of having isolated confused situations.

    D.I.L.L.I.G.A.F.: Rebel Without a Pause

  3. #3
    Sergeant Major
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    Quote Originally Posted by [b
    Quote[/b] ]Yeah some weird things happen when using proxies.
    On top of all that the bunk bed seems to absorb bullets. If you try and fire though it, no hit is registered (no sound of impacting a building e.t.c) but no bullet hole appears behind it, in the gorund. It's as though it's only half working. Laws just go straight though it.

    Quote Originally Posted by [b
    Quote[/b] ]The main problem with them is they dont have a config entry so therefore don't have any of the values normally attibuted to an editor place object that has.
    I did mess around brefily with the CFGNonAiVehicles class, but had to back track to check this problem.

    Quote Originally Posted by [b
    Quote[/b] ]I haven't experimented with the geolod dammage etc like you would for a wrptool/visitor placed object.
    I did wonder if you could put any value in there, that appears in the regular config? Or just the ones mentioned here in the forum.

    Cheers

    P.S

    Im working on a poor mans version of your DIB idea, to tide us over until your release. Checking the old threads on proxies revealed some tantalizing info, about your experiments. Looking forward to getting to play with some of this stuff ***




  4. #4
    Below is the config entry for a bed proxy, taken from the O.pbo config in class cfgNonAIVehicles.

    class Proxypostel_panelak1
    {
    model="\o\misc\postel_panelak1.p3d";
    autocenter=0
    scope=2
    reversed=0
    simulation="alwaysshow";
    };

    As has been said Vojenska_palanda.p3d doesn't have a config entry, so, you could try writing a small config for it and pbo that and place it in your addons folder.

    Thats about all I can think of right now.


    Planck

  5. #5
    Sergeant Major
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    Hi,

    Thanks for the pointer to O.pbo config.

    Still the same thing when defined under class CFGNonAiVehicles. I went on to use my own object (just a basic cube, makes it easier to hit). It still absorbs any round fired at it, even laws. It's weird they just disappear without a trace.

    Looking through all the proxies in O.pbo, they are defined along those lines. With the exception of lights and Cargo\Drivers e.t.c. Perhaps I need to go down this route? As there the only proxies that appear to take damage in game. Same way Cargo and WeaponProxies appear to be the only ones you can change mid game.

    I have alternative methods I'm using ATM, to create the basic effect I'm after. But I can't help thinking proxies are the way to go.

    Cheers

  6. #6
    hmm - i've tried adding some proxies too to some of
    my buildings.

    Put proxy into resolution lod - geolod / fire geo / view geo.

    In buldozer it always show me the resolution lod proxy, from
    whatever lod i select.

    This means that in geolod i also see the proxy like it looks in
    resolution lod, etc. It's always the same object, and not like
    it should be: e.g: a solid block in geolod without textures.

    I tried both variants: copying the proxy from one lod to the others, and adding the proxies seperately by create / proxy.

    Maybe it's ok to just add the proxies into resolution lods, and
    for the collision detection lods create a component where the
    proxy should be. Then the collision detection would work for
    sure, as it's part of the addon itself and not the proxy.

    ~S~ CD
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    Never argue with idiots - they just take you down to their level
    to beat you there with experience
    arabic objects/buildings thread

  7. #7
    Sergeant Major
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    Hi,

    Quote Originally Posted by [b
    Quote[/b] ]In buldozer it always show me the resolution lod proxy, from
    whatever lod i select.
    Yeah it should do I think, normaly thats just for placment? The proxycessnapilot.pbo (for example) is just the view LOD, and nothing else. In game my proxy based geometry is working ok for collision detection with the player, but the Fire Gemoetry is obviously wrong.

    It's either some setting in O2 I'm missing, bugged or just not supposed to work with anything other than class Man as a cargo proxy? Hard to say, there are still loads of minor variations I have not had chance to test yet.

    I will setup a basic example, it's difficult to describe how the Fire Gemoetry goes wrong. But when you see it going worng, it's obvious.

    Quote Originally Posted by [b
    Quote[/b] ]Maybe it's ok to just add the proxies into resolution lods, and
    for the collision detection lods create a component where the
    proxy should be. Then the collision detection would work for
    sure, as it's part of the addon itself and not the proxy.
    Yeah this might be the only way, to add the Fire and Gemoetry to the parent objects. Building proxies seem to be used mainly for furniture inside houses, and Fire Gemoetry and houses are sort of modeled in an abstract way.

    Cheers

  8. #8
    Master Gunnery Sergeant
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    Quote Originally Posted by (UNN @ July 11 2005,23:42)
    Quote Originally Posted by [b
    Quote[/b] ]Maybe it's ok to just add the proxies into resolution lods, and
    for the collision detection lods create a component where the
    proxy should be. Then the collision detection would work for
    sure, as it's part of the addon itself and not the proxy.
    Yeah this might be the only way, to add the Fire and Gemoetry to the parent objects. Building proxies seem to be used mainly for furniture inside houses, and Fire Gemoetry and houses are sort of modeled in an abstract way.

    Cheers
    The HAS I built had proxies for several objects in the office and main hanger areas. I had similar problems with the geometry and hit lods for the proxies and ended up using blocks in the HAS geometry lod itself. This overcomes this problem. DIB handles proxy type objects completely different utilising each object's individual geometry/fire lods.
    Rack with individual removeable weapons.

    At the moment i'm working on a function that will make placement within a model a lot easier than the current method I'm using. Once this is done I will continue with the tutorial.

  9. #9
    Sergeant Major
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    Quote Originally Posted by [b
    Quote[/b] ]At the moment i'm working on a function that will make placement within a model a lot easier than the current method I'm using. Once this is done I will continue with the tutorial.
    Nice one, looking forward to seeing how far you've taken your original gun cabinet, idea.

  10. #10
    Chief Warrant Officer
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    I recall Suma saying that ONLY geometry works on proxies.I don't recall any talk of the fire geometry properties

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