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Thread: Won't be buying AA or OFP2 Until......

  1. #1
    First off, I love OFP, and this is meant as constructive criticism.

    But, I won't be buying either AA or OFP2 until I see it comes with a non-buggy map editor, and a good net code.

    I think the original OFP was as an amazing game, with remarkable features deserving of serious praise. Desctructible Buildings, fairly realistic forests, Excellent gameplay, huge maps, It ran awesome on a low end system, usable vehicles, impressive AI, it was simply amazing, and way ahead of its time.

    OFP should have been as, if not more successful than BF1942. Ahead by a year, if not two years, Bohemia should be enjoying the success in the FPS genre EA is enjoying today..........

    However, the game had a netcode, that made it more or less online multi-UN-playable. Then after a year or two bohemia releases a buggy, user unfriendly, island editor (I gave up on using it, but if I remember correctly, you couldlnt create Islands from scratch anyway, you could only edit precreated ones), and don't even bother to translate it out of czech. (considering most of the people who bought the game speak english, I don't think this is alot to ask).
    Editing in Flashpoint now consists of using several less than stable 3rd party programs, to convert your map to something OFP can use, that seldom work. Or at best, are extremely user unfriendly. Surely Bohemia gave the USMC, US National Guard, and ADF something better to work with in VBS1? Why can't we have something like that.





    BF1942 and Half Life have both enjoyed years of success and sales due in huge part to their respective modding communities. Clue in BI! Give us the tools to help sell your game!

    For that matter, if BI is looking to make money, I would pay for a stable working Island editor (one where you can actually make the islands from scratch) for OFP

    A big plus would be a map editor that can import DEMs directly

    So please, BI. Release useful editing tools either before or with Armed Assault, and please release it with good netcode.

  2. #2
    CWR² Developer Jakerod's Avatar
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    First thing I would like to say is that Visitor isn't buggy. You obviously just didn't take the time to learn it. I have been using it for over a year if not 2 years and I am still learning things about it.

    It is possible to make islands from scratch ive made probably around 20 of them. Matter of fact its a hell of a lot easier to make one from scratch than to edit an exsisting one.

    If you don't like visitor then use WRP Tool.

    Let me know if you want any help with visitor, I can't guarentee you that I will be useful but I will try.

  3. #3

  4. #4
    Warrant Officer Ti0n3r's Avatar
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    There are no bugs in the mission editor.
    And it is very user friendly.



    Ok

  5. #5
    Yes I totally disagree. The mission editor is very user friendly, it allows for novice aswell as advanced users. I havent used visitor myself but I know you can make islands from scratch. You cant say that bohemia has not supported the community. They released 2 expansions, several patches, 02, Visitor, and a bundle of test models and configs. There are not many other games that offer that kind of support.

    EDIT: I do agree about the net code however, but I guess bad net code can be overlooked considering the great mission editor and such.




  6. #6
    I think people expect or even "demand" alot from Bohemia and that pisses me off sometimes , i mean the netcode has been improved from unusable to quite decent, especialy considering that unlike kintergarden42 this game aimed more towards SP than MP.
    Now the tools were released and are still being put to good use these days, they may be complex but they are available and alot of great material was and is still being made today.

    Now analise everything else this game delivers and compare it to all the other games and its obvious Flashpoint is way above most, if not all of them, especialy gameplay wise.

    Also looking at what they are trying to achieve with "game2", they are again breaking new ground in the history of gaming and people still think its not good enough.

    Quote Originally Posted by [b
    Quote[/b] ]But, I won't be buying either AA or OFP2 until I see it comes with a non-buggy map editor, and a good net code.
    I wont be buying any more Doom games untill they come up with decent MP and huge maps!
    I wont be buying BF series untill they come up with decent a.i., SP and get rid of the arcadish elements of gameplay!
    I wont be buying any more HL games unless they make them run well with nvidia powered gpus... or will i?

    Think about how much did that last 65€ purchace delivered compared to this old game and how many hours of good fun .

  7. #7
    Ok dont get the game,We will have fun playing against each other.
    BTW Bf2 I will also be buying

  8. #8
    Chief Warrant Officer
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    I wont buy it untill they offer Coffee with the shipment, I need a nice good strong cup about now
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  9. #9
    Quote Originally Posted by [b
    Quote[/b] ]However, the game had a netcode, that made it more or less online multi-UN-playable.
    CWC netcode was not really good, that's right, but with Resistance it has improved a very lot.

    You should try to play online in a CTI game, notice how despite a hundred of AI , lots of AI scripting, at the OFP AI quality level, all are running around and the game is not that laggy.

    Now start any of the so-called "good netcode" videogames, and try to put as much AI , on a map as large of Everon , and see the huge lag (if the server does not explode before) that will occur.
    And remember that all those games has inferior AI routines.

    So saying OFP has a bad netcode is just wrong.
    All was needed for not cooperative gamemode was a "join in progress" feature, and that will happen with Armed Assault.
    In cooperative gametype, there is no need of "join in progress" , as it would just break the gametype interest.

    Quote Originally Posted by [b
    Quote[/b] ]
    Then after a year or two bohemia releases a buggy, user unfriendly, island editor (I gave up on using it, but if I remember correctly, you couldlnt create Islands from scratch anyway, you could only edit precreated ones), and don't even bother to translate it out of czech. (considering most of the people who bought the game speak english, I don't think this is alot to ask).
    Editing in Flashpoint now consists of using several less than stable 3rd party programs, to convert your map to something OFP can use, that seldom work. Or at best, are extremely user unfriendly. Surely Bohemia gave the USMC, US National Guard, and ADF something better to work with in VBS1? Why can't we have something like that.
    Notice that all the tools released to the community are gifts , BIS never had to release any of them, they were not forced to do it as they never told in the EULA/Advertisements that any OFP user would have access to BIS tools when they realesed OFP.

    So you are not happy of recieving gift instead of trying to learn and adapt to them ?
    They are not as much un-user friendly as you are writing, they just take (lot) of time practicing with them, like any tools freeware of professional.
    You don't create good 3D models with any professional or freeware model programs , you need to learn them.

    And by looking at the addons available from the community, those tools are not really impossible to work with.
    It just need the user to learn and practice with them.

    Yes they can have some limitations, they could always be better, but they are valuable gifts from BIS (and from people from the community for their 3rd party tools).

  10. #10
    Psylns i'm not trying to start an arguement or a personal attacks here but you haven't actually got a clue have you ??

    everything you have just wrote is utter rubbish

    all modding tools from any game ive messed about with have had there problems or just take a bit of time to get your footing.
    have you ever tried making a halflife map ? cos worldcraft (now hammer) is a complete pain in the arse

    sure the game got its problems but you dont seem to have picked up on any of the real ones




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