First off, I love OFP, and this is meant as constructive criticism.
But, I won't be buying either AA or OFP2 until I see it comes with a non-buggy map editor, and a good net code.
I think the original OFP was as an amazing game, with remarkable features deserving of serious praise. Desctructible Buildings, fairly realistic forests, Excellent gameplay, huge maps, It ran awesome on a low end system, usable vehicles, impressive AI, it was simply amazing, and way ahead of its time.
OFP should have been as, if not more successful than BF1942. Ahead by a year, if not two years, Bohemia should be enjoying the success in the FPS genre EA is enjoying today..........
However, the game had a netcode, that made it more or less online multi-UN-playable. Then after a year or two bohemia releases a buggy, user unfriendly, island editor (I gave up on using it, but if I remember correctly, you couldlnt create Islands from scratch anyway, you could only edit precreated ones), and don't even bother to translate it out of czech. (considering most of the people who bought the game speak english, I don't think this is alot to ask).
Editing in Flashpoint now consists of using several less than stable 3rd party programs, to convert your map to something OFP can use, that seldom work. Or at best, are extremely user unfriendly. Surely Bohemia gave the USMC, US National Guard, and ADF something better to work with in VBS1? Why can't we have something like that.
BF1942 and Half Life have both enjoyed years of success and sales due in huge part to their respective modding communities. Clue in BI! Give us the tools to help sell your game!
For that matter, if BI is looking to make money, I would pay for a stable working Island editor (one where you can actually make the islands from scratch) for OFP
A big plus would be a map editor that can import DEMs directly
So please, BI. Release useful editing tools either before or with Armed Assault, and please release it with good netcode.