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Thread: Preview at gameshark

  1. #1
    Quote Originally Posted by [b
    Quote[/b] ]Bohemia Interactive, the creators of the ultra popular military shooter Operation Flashpoint, showed us the sequel to Operation Flashpoint at E3. If you were a fan of the original Operation Flashpoint or are looking forward to the Xbox version soon to be released, then you will be floored by the sequel in the works for the PC. Armed Assault takes place in 2010 as war breaks out in Europe and Asia and you are part of the forces deployed to take action. Much like the first Operation Flashpoint, the game revolves around realistic military combat and attempts to accurately bring you a glimpse of how a real war zone would be. The game is split up into three chapters which is the only break from the start of the war until the end that there is in the game. In each chapter you will have different and increasing responsibilities as you improve your rank, rising from a grunt in the first chapter, to having a squad to command in the second and then a Special Forces group in the third.

    Much to Operation Flashpoint’s reputation, there is no shortage of vehicles to be found here. Many of the vehicles in the game are based on real world designs of vehicles that are currently in development but are fully functional in game. The sequel still has the incredibly large battle zone and can handle hundreds of soldiers on screen at once while there will be hundreds of thousands actually in the world at one time. The behavior of the other soldiers is dynamic and not scripted which means the soldiers will do what they think they should be doing according to their surroundings. Civilians in the game will act the same way and will retain a memory of what they have experienced. If you ask someone if they have seen something, they will tell you they have if they have, and will tell you how long ago it was.

    Much like the first game, weather will play a large role in this game as well. When it is rainy and stormy, it will affect the water and waves to make missions on boats more difficult as opposed to a clear day on calm seas. Sunny days will blind you if you are fighting towards the sun, giving the enemy the advantage and forcing you to reevaluate your strategy. Like the first game, the sequel will have a built in mission editor which will allow you to create your own missions and customize them however you see fit, right down to the changes in the weather. Online multiplayer will allow for full scale battles to take place and bring the action to a whole new level. Although the game won’t be out until late next year, keep your eyes open for more information, it is definitely shaping up to be one of the best military shooters out there.
    http://www.gameshark.com/?a=previews&id=3079

    Well its all about the OPF2, mod move please.

    And somebody shoud warn them that the pics are the only thing from Armed Assault they got there




    Audaces Fortuna Juvat

  2. #2
    Chief Warrant Officer
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    Odd interview, it has elements of Armed Assault and OFP2 in it

  3. #3
    Those idiots put a OPF2 preview with Armed Assault pics, i think thats insulting, i hope Placebo takes action soon, theres enough confusion out there already .

  4. #4
    Quote Originally Posted by [b
    Quote[/b] ]there will be hundreds of thousands actually in the world at one time.
    That sounds good - wonder if it is true???

    Would speak for a bubble campaign system like Falcon4.

  5. #5
    what is a bubble campaign system???
    never played Falcon games
    ofp is one of the few sim games i enjoy so

  6. #6
    Retired Moderator RalphWiggum's Avatar
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    moving.

    it's no surprising that the guys were confusing Aras and OFP2. there were very limited time to show what BIS was working on.
    Please read Forum Rules

  7. #7
    with bubble I mean not all units are rendered. Most the campaign is just calculated.

    Only when you come into a certain distance to the target they are transfered into 3D.

  8. #8
    First Sergeant
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    erm, it said "Armed Assault preview" or something with big letters at the top...at least for me

    ah, read a bit of it now...they think OFP2 is called AA



    \"Va det opp te mæ skulle dokker ha vært på ishave og ronka kobbekuk, førbainna søringsatana, så kunne dokker ha sotte å konfigurert dokker sjøl utavhælvettes langt oppi de utpulte ræven dokkers at dokker måtte sjite utav øran neste gang dokker måtte på dass, og når dokker va færdi me det, så sku æ personlig ha kommen å formatert trynan dokkers, å så innstallert skanken oppi baillhånka dokkers så dokker pesse røde serienummer.\" - Sint fisker...

  9. #9
    As I remebered Falcon4 and bubbels:
    It did not only affect 3D rendring, but also as you say the mode the sim was calculated in. Inside the bubbel, all the bullets and rockets etc was calculated according to the law of physics. Outside the bubbel Falcon4 used ***"role playing dice" to decide the battel outcome. Your score inside the bubbel was a param to the outside "dice" outcome. This way Falcon4 was enable to simulate battels with a high numbers of units. In the config you was abel to adjust the size of the bubbel.

    A pity Hasbro decided not to continue the work. I think 6 players was the records in MP, how the playbility in MP was I don't now (I did't try it).

    Thanks to G** BIS don't longer live under the mercy of an puplisher.

  10. #10
    Chief Warrant Officer Antichrist's Avatar
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    That bubble system sounds exactly like something I posted in another topic. Hopefully BIS will implement it!

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