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Thread: Armed Assault Anticheats!!!

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  1. #1
    <span style=\'font-family:Optima\'><span style=\'font-size:8pt;line-height:100%\'>» TornadoSquad leader
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  2. #2

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    Hmm.... Anti cheat systems just seem to add over heads to the code and only last for a while until some hacker works out how to get around it.

    I still like this system where you vote for an Admin and he has the right to kick anyone for abuse, cheating or just for the fun of it. *** *** I still find OFP the best game in being hackerless, more or less. ***Just long as they don&#39;t use a "steam" style of connection..... ***How would punk buster go with all these mods that don&#39;t enhance your ability to kill someone... they just make the game look better e.g. ***Add-ons like better sky, explosions, sound ect.



    Intel Core i7 980X EXTREME, 12 Gig RAM, 240 Gig Revo x 2 SSD, 2 X EVGA (SC) 680GTX's, Win 7 64 Pro,
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  3. #3
    I&#39;d like to see a kind of wildcards for checkfiles.

    So you could search e.g. for *.exe or *.dll and so on.




  4. #4
    Master Gunnery Sergeant
    Join Date
    Sep 18 2001
    Location
    Calgary, Canada
    Posts
    1,057
    lol kam that is some funny pic... I dont know what to do about cheaters... maybe add support for spectator mode so that matches can be reviewed and stuff. who knows

    WWJD Ale

  5. #5
    a demo recording tool would be another great tool to get cheaters, and a very important support to the community (to replay leagues match and so), like in quake, ut, or starcraft...

  6. #6

  7. #7
    As the owner of one of the leagues for OFP (TNT League), we find that cheating is the biggest issue today with the game. Granted, hackers will always find a way to make some little program to take advantage of a game because they lack the skill required to play without the aid of their little cheat files, but, there should be some type of cheat detector program which can route out most of the well known speed cheats and ammo cheats. For certain, I would think that there is a way for the ID changer to be stopped in its tracks. Most games on the market nowadays will not let you join a multiplayer game unless you have a valid ID code, so I cannot see why OFP cannot adopt a similar method to prevent players coming on to cheat and basically get away with it because they are hiding behind a fake ID number.

    Also I think that an IP identifier is an absolute must for ArA and OFP2. Players maybe able to hide behind a false ID number but they would have to go a long way to change their IP address, unless they want to go through a proxy server of course which will make their game laggier anyway.

    I agree that a spectator script does help with detecting and detering cheaters. My own league has adopted spectator scripts this season in our maps and we have caught quite a few players who would probably have not been caught otherwise. Also the ability to record matches would be nice (like in VBS1). This would give league admins the ability to discuss and share information regarding certain matches.

    I have set up an alliance between the major OFP leagues (TNT, WGL, ECL and CCL) which gets together to discuss and sort out cheating issues in our leagues. This sends out a strong message to the cheating OFP community that we will not tolerate cheaters in our leagues any longer and that we are prepared to issue league-wide bans to persons who think that they can prosper by cheating. Our committee is called &#39;The OFP Alliance&#39;.

    So I hope BIS can appreciate what the community wants the most. An anti-cheat program so that we can have good games without worrying who is using what.

    Marshal Law
    TNT League Owner
    http://www.tntleague.com




  8. #8
    Chief Warrant Officer
    Join Date
    Sep 6 2001
    Location
    British Columbia, Canada
    Posts
    3,458
    Actually i would like to see MP designed so the client only loads addons that the server tells it to or only what the map wants, this will solve allot of problems, and that the server give the client the choice of dloads for missing addons via several FTPs or threw the server it&#39;s self

    and the server must beable to utilize 10 mbit min

    a server bench tool that can tell you your MAX AI and it&#39;s best performance, just any thing more advanced then the OFPPREFERENCES


    I could go on for ever
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  9.   Click here to go to the next Developer post in this thread.   #9
    as co-director of one of biggest anticheat communities (AASA http://www.aaserveradmins.com ) in America&#39;s Army i second this request for implementation of PunkBuster in AA/OFP2 ...

    especially in todays massive MP world and scale of cheat communities , it&#39;s not anymore like when OFP/OFPR was released where it took cheats months to appear at public scene ... when cheat is today released to public cheating scene, it will have hundreds - thousands users next day ...

    PB does have some major advantages :

    - can update (to certain limit) independently at game engine updates
    - supports mods easily (admin responsibility to manage configs
    - can catch cheats working on "Direct3D hooks etc" which will be hard to keep eye on for game developers
    - gives admin various options to "tighten" anticheat rules
    - is very effective as tool against public cheating (of course there will be always some private cheat working)
    - contains multiple level of bans (admins, game global, all PB protected games global (for these who messing with PB functionality))
    - improves greatly admins control over server

    yes there are some disadvantages (like need of certain Windows user rights or incompatibility with some special security software solutions) but there is one major plus ... PB is OPTIONAL , admin can disable it on server and player too ... so there will be always some servers w/o this ...

    and nothing prevent BIS to include as additional own basic "anticheat" system within engine ...

    but no matter what will be used, key is correctly developed server code and keep as much as possible to be "controlled" by server and send minimum of informations to client (only what is really needed) ...

    P.s. IP identifiers are waste (dynamic ranges, IP spoofing) ... You need use unique IDs, based on game serial numbers keys or/and hardware generated etc ...




  10. #10
    Punkbuster will ruin the game. I have never had a problem with cheaters in ofp.

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