The press release states:
Compatible with community created content.
That's great but remember that most of that content is in mod folders within OFP's directory.
BIS, Please support full folder path specifications in the mod switch, so that existing content can be accessed in its present location, even if outside of AA's folder. That way, single file copies of user created content can be accessed by both OFP and AA.
How do you know AA is standalone ?
Maybe it'll simply overwrite/makenew OFP's exe like resistance did know? Hope it does that.
And yeah we want support for everything that is at present , i want the game to start without asking for CD as well , i want to keep me CD's in pristine condition
Chief Warrant Officer
Change the trees from original islands to VBS1 ones. Cause, let's be fair, old CWC ones look like crap.
while we´re at vbs1: i´d like to see collapsing buildings like in the
Originally Posted by [b
REALISM! No, fuck that, FIRE THE LASER!
How about a new forum for this for starts or maybe we should take this to the OFP forum after al this isnt about OFP2 .
How will this affect addons is my main worry , will all those addon maker have to update their stuff back to match your new soldier/body/head model? I cant imagine seeing those old models standing up infront of these . <-- Major problem.
oida ouk eidos
VBS1 trees are better, sure, but they don't fit the islands, the green is too flashy.
Originally Posted by (Antichrist @ May 19 2005,14:42)
we need multi turrets + cars firing rockets. that's all! so just copy the new vbs modules to AA.
What I want to see:
-More gunner positions in vehicles
VBS ones are essentially based on Resistance folliage technologies.
Originally Posted by (Antichrist @ May 19 2005,15:42)
One thing that should be fixed: folliage should block AI's line of site. CWC's folliage does. OFPR's and VBS1's doesn't.
Modernised and realistic weaponsystems like manually guided TOWs and stabilsed sights for Mbts.
Better Heli flightmodel,....dont really care for the current where you have very little freedom.
Better tracers and mussle FX, more realistic night day difference for them.
Sound engine, needs support for latest EAX and "popcorn" effect on distant shooting
Destroyable building is a must, the paper buildings when destroyed looks old
Actually Resistance foliage does block AI sight. But the problem is you cannot get in the bushes but hiding directly behind them will block AI's sight, only when you don't fire they won't spot you.
Originally Posted by [b