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Thread: CiA co-op night

  1. #21
























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  4. #24
    Quote Originally Posted by (Albert Schweizer @ April 28 2005,19:56)
    [img][/http://epsilon.applepics.com/52/userfiles/4271309d9c963.jpg[/img
    lol wots that pilot doing to the guys face

  5. #25
    Quote Originally Posted by (wheres my rabbit ? @ April 28 2005,20:53)
    maybe you could when possible split the people up into 2 fireteams(when there are 8 or so players) and have someone as second in command responcible for fireteam 2.that way the groupleader doesn't have to worry about everyone all the time and can just give orders to fireteam 2 leader then he only has to worry about his 4 men.this will allow easier coordination between the players and also allow for realistic tactics, providing cover fire while the other team advances etc.

    the problem with public games or in this case semi public games is that you always get 1 nooby twat coming allong and thinking its safe to blow that satchel up he left behind at the last objective ay donner ? last time i joined i seem to remember bals shooting me in the face in 1 mission .lol shit happens sometimes i guess but i think you'll have calmed down now lol.

    hats off to you CIA guys for hosting this night cos coop takes patience n dedicated players and all in all seems to work pretty well at you coop nights and i like to pop in for a game now and then cos its the only real chance i get to play finmod..

    thnx
    well there are two problems with that. OFP supports only one leader per squad, so only one can give ingame commands and since not everybody has a microphone you can't always do it over voice com.

    secound problem is that covering fire is very limited in OFP because AI does not take cover and is not surpressable. So real tactics are not very useable in OFP. Also the any cover your squad uses becomes useless as soon as you start shooting because the AI then exactly knows where you are and can shoot you trough bushes and trees. However it's good to have some people watching a village and shooting AI that is poping up while others approach the village. But that's all use of "covering fire" in OFP I can think of.
    opus justitiae pax

  6. #26
    Quote Originally Posted by (wheres my rabbit ? @ April 28 2005,21:10)
    Quote Originally Posted by (Albert Schweizer @ April 28 2005,19:56)
    [img][/http://epsilon.applepics.com/52/userfiles/4271309d9c963.jpg[/img
    lol wots that pilot doing to the guys face ***
    I dont know, I was surprised too when I saw it. Maybe it is a clipping error but it could also be that this is the famous "dwarf-support" cheat!

  7. #27
    Quote Originally Posted by (Donnervogel @ April 28 2005,19:37)
    I was watching the flanks yesterday in a mission and a 8 man squad was approaching me. I reported but the leader didn't react because I guess he thought I meant the enemies inside the town we were attacking. So I kept asking for permission to shoot because they were coming to my direction and if I moved away I'd be killed pretty surely. In the end they were like 20-30m infront of me when the leader gave order to fire and nobody helped me on the flank because all attacked the village.
    I guess you're refering to the situation when I lead yesterday after Llaumas death, and that was really a communication problem. Once, after being attacked from the back (with the leader dying) everybody seemed to do anything. Well, I was trying to focus on the village and set up a plan on how to attack, without loosing too many lives, and I also got you're message Ready to fire. But there was nothing like "Enemy Squad flanking, NE, 50m" so I didn't know it's immediate. There were lots of other squads in the village, you could have meant them too, in this case it would have been a fatal error to give permission to fire.

    But I agree, we should try to set up fireteams in the future when playing with squads >6 units. Someone advanced should take the second team (Bals that is ) and everybody that is assigned to that team should really stick to it, even if the fire team leader can't give as precise commands as the leader.

    As you said that people don't like to do "boring jobs" like watching the backs or the flanks, I think such people should not join CiA but servers where 20 other guys are doing exactly the same: Running around without coordination and hunting for kills. I for my part always watch the back, since the leader has to focus on the front. If the leader had to watch all direction, everything would screw up, so team members should watch the back and flanks and report precisely if they got enemy contact.

    Another problem is that people often write (or shout) messages like "enemy there!" and request firing permission. Nobody knows where the enemy is, and it takes valuable seconds to find out which direction and distance the guy actually meant, if it's immediate or not etc. etc. That's a problem that I personally really hate. People should give messages like SIZE_OF_DANGER, DIRECTION, ESTIMATED_DISTANCE in one line and quickly, so that everybody knows where to seek (f.i. "Enemy, 6 men NW 200m"). This way a squad could get set on an approaching enemy within seconds and the leader would have enough time to decide wether to attack or not. But in most cases it's like "enemy there!", 3 guys know where and are shouting for firing permission, when finally a bigger part of the team has spotted the enemy it's too late to decide anything else but attacking in most cases. That often ends up in a chaos.


    Just my 2 Groschen

    What you want to do is possible, depending on your imagination and the way you implement it

    Join the CiA Coop Nights!

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  8. #28
    Quote Originally Posted by (Donnervogel @ April 28 2005,20:10)
    well there are two problems with that. OFP supports only one leader per squad, so only one can give ingame commands and since not everybody has a microphone you can't always do it over voice com.

    secound problem is that covering fire is very limited in OFP because AI does not take cover and is not surpressable. So real tactics are not very useable in OFP. Also the any cover your squad uses becomes useless as soon as you start shooting because the AI then exactly knows where you are and can shoot you trough bushes and trees. However it's good to have some people watching a village and shooting AI that is poping up while others approach the village. But that's all use of "covering fire" in OFP I can think of.
    true the useage of supressing/covering fire in OFP is pointless and a waste of ammo i agree,and is nothing more than watching and like you say shooting anything that may come running,although there is some benifit of having people in a firing position while the other move as they can react in a split second
    and at least put some concentrated fire on the enemy while the other take cover not that the enemy will hide but the will be dealt with quicker and maybe save people from getting killed

    i was more thinking along the lines of say.. as llauma says he and bals have played ofp for a long time and know how each other works and wot there gonna do, so if say llauma was squad leader he could just tell bals short orders where he wanted to other fireteam and not have to worry cos he trusts bals.

    teamspeak has it benefits here obviously but also the more people you have on ts the patter about the weather/wot you ate for your dinner kind of talk increases not that this is a bad as people get to know each other better but can sometimes get a bit hectic when everyone talks at once

  9. #29
    @hardrock
    3 things.
    I also wrote in chat the direction of the enemy and I also marked the units. You could have figured by their direction (somethin o'clock) that they were in our right flank Anyway. it was a communication problem. If I had voice com I could have said it more clearly. I was a bit stressed because alone with 8 enemies near you...

    Secound thing: I said people don't like doing the "boring" jobs until ordered to Of course people that don't do it at all should not join. But when nobody tells you waht you shall do what do you prefer? Watching the landscape or joining the assault ? It's a game after all and when nobody tells me "watch the flanks" I see this as permission to have some "fun" too and join the "coordinated" attack. Nevertheless I keep an eye on the flanks when I'm on the outside of the formation. But it's not my main interest ususally.

    third thing: well I sometimes just say "patrol" and "W" (for west) because the patrol is easily spotable and not yet a threat. But when I see nobody is reacting I write "enemy there" to get some attention Dunno if you talked about me there but I always give direction of the enemy I spot.




  10. #30
    @donner: Don't take the things with precise reports as personal offense, it's just a general statement counting for everyone since there often are people that only report an enemy, but not it's direction, size and distance.

    And as you said, you wrote where the enemy was yesterday, it seems I overread that. There was pretty lot of traffic in the chat, people talking about anything else but the mission, so concentrating on other things I seem to haven't been able to filter out your message. Also it was a bit of a chaos, since I didn't really know where some of the others were, so I didn't want to give fire permission to avoid those to do what they want. I wanted to get together first and then assaulting together, it seems I failed.

    Well, I'm a bad leader anyway, that's why Llauma leads

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