Problem solved. I will send Llauma my old, custom built headsetOriginally Posted by [b
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Problem solved. I will send Llauma my old, custom built headsetOriginally Posted by [b
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Online 1.08 face reference gallery
UPDATED ! My interim musicspace with excerpts from commercial productions UPDATED !
NOTE to 1.08 users who have missing weapons: Remove custom addons !
All of us were new to online play at some point. It's nice to see that you want to learn 'cause not all do that.Originally Posted by (Radnik @ April 28 2005,04:36)
Actually I like to take it easy, have a cup of coffey and type instead of shouting on TS. The best is when I don't have to do anything but to relax and watch the team do the job. Once you learn of the AI's capabilities and limitations it's easy to do that.
I hate it
YES YES YES, yesterday night was great. Especially since the mission were well chosen. Lots of great battles, no stupid rain&night missions, no stupid flying around just ordinary infantry tasks! Great!
I am going to post some good screenshots this evening! I think I made some realy good ones!
I doubt that it'll change anything. Maybe Llauma would install it, but he wouldn't talk but write anyway I guess. In fact, Llauma's got no voice I believeOriginally Posted by (Balschoiw @ April 28 2005,04:45)
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He's an alien, that's why he is that good.
What you want to do is possible, depending on your imagination and the way you implement it
Join the CiA Coop Nights!
"Ok Ok they do not certificate "Klobürsten" Addons but this Addons are really for the Ass" (MCPXXL)
count me in, i like ur coops style (team work is alot better and funnier![]()
Just a side question. If you use a tool like team speak, would it conflict with other communications programs like Skype? I normally close down all resident software when playing OFP but I guess there needs to be something running for microphones to work?
marcus
About Teamplay.
Well Llauma. There is some difference with big groups and small grops. Of course it's easy for everyone to know what to do when there are only 4 or 5 people playing. There is always sufficent cover near the leader and mostly everyone has a specific task given by the type of equipment he has (AT, MG, etc)
But if you play with 8 or more people you need more precise communications. It's not really about what the leader orders to them. That should be clear (like waiting for permisssion to fire). But sometimes the communication in the other direction is lacking. When you got 8 people not everyone can find cover in the bushes next to the leader. Also it's not very wise to have all men in the same spot (Grenades anyone?). Therefore those people need to find a suitable position first. Sometimes there is none nearby. So those people run or crouch to the next pile of bushes nearby without the leader ordering it.
Another situation is that the leader orders Line formation. A large group can spread over a quite large distance then. Due to Terrain and objects everyone will see different thing. Especially people on the edges of the formations sometimes will see things the leader doesn't see or won't see the things the leader sees. Now when the leader gives order to target a specific group of people those players sometimes need to find a new position to have a sight on them. I ususally try to write that when it happens but sometimes there is no time because the leader already gave fire order. This sometimes leads to people "running around in different directions".
Unfortunatly OFP has no suitable menu for fire team based squads. At least it is pretty complicated to handle it. Therefore you need good and disciplinated communication with large groups. Meaning the leader must understand the situation of squad members a bit away from him and give them precise orders. Also the squad members need to tell the leader what their situation is (not too compilcated of course), Ideally that is archieved with voice communication. I have a microphone but for some unknown reason it rapes my voice into unaudible gibberish when using teamspeak. Therefore I can't use it. And writing in ofp is of course a bit clumsy. I often play on the utw servers where they use Ventrilo for voice communications and there my microphone works well. And there it clearly is a benefit when people use communications correctly.
I think the problem with large groups sometimes has to to with lacking communication (from both sides). Of course sometimes the problem is that some people don't even follow the most basic orders from the leader (Hold fire guys until told to fire
I agree with you but the main reason why it doesn't work is still because people tend to prefer to go for some own kills instead of holding the line even though you can't see everything. When people start advancing or flanking even without informing the team we get in trouble. This action forces the group to advance too which leads to the group taking a risk. Often people get's stuck behind when they spot a patrol at 200m and instead of reporting it they get down while the rest of the group advances 100m. Then they either ask permition to fire cause they have to (get some kills) or they just fire and say that had to. If the enemies are being reported right when spotted I often check if we can advance or not and if we can I give the order to advance but not all listens.
When moving as a big group everyone can't get the front row. So instead of running of to find the perfect spot they should just get down and cover the flanks and rear. We have been killed too many times by enemies coming from the flanks or back. It's not really acceptable that a 10 man group has no eyes on the flanks or back.
I'll make a list of what the different commands means..
Of course nobody likes to watch the rear when the fun is on the other sideThe thing is just that nobody will really put his main attention on "boring" things when not ordered to. Also we don't have clear tasks assigned to people. Maybe we should define some rules on that, so that everyone knows what to do when the mission starts.
Also on a sidenote. I was watching the flanks yesterday in a mission and a 8 man squad was approaching me. I reported but the leader didn't react because I guess he thought I meant the enemies inside the town we were attacking. So I kept asking for permission to shoot because they were coming to my direction and if I moved away I'd be killed pretty surely. In the end they were like 20-30m infront of me when the leader gave order to fire and nobody helped me on the flank because all attacked the village. I luckily managed to take out 7 of the 8 enemies and the last one fled. The morale. Even when you have guys watching the flanks you still need the leader to be aware of who is watching the flanks so he knows that those contacts might be different ones. Therefore it might be a good idea to have roles assigned before the shit hits the fan![]()
maybe you could when possible split the people up into 2 fireteams(when there are 8 or so players) and have someone as second in command responcible for fireteam 2.that way the groupleader doesn't have to worry about everyone all the time and can just give orders to fireteam 2 leader then he only has to worry about his 4 men.this will allow easier coordination between the players and also allow for realistic tactics, providing cover fire while the other team advances etc.
the problem with public games or in this case semi public games is that you always get 1 nooby twat coming allong and thinking its safe to blow that satchel up he left behind at the last objective ay donner ?last time i joined i seem to remember bals shooting me in the face in 1 mission .lol shit happens sometimes i guess but i think you'll have calmed down now lol.
hats off to you CIA guys for hosting this night cos coop takes patience n dedicated players and all in all seems to work pretty well at you coop nights and i like to pop in for a game now and then cos its the only real chance i get to play finmod..
thnx