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Thread: CiA co-op night

  1. #1041
    Warrant Officer
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    And the game is on...
    I hate it

  2. #1042
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    oida ouk eidos
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    On my way!

  3. #1043
    http://img319.imageshack.us/img319....122.jpg

    Great games as usual. Here's some pic of some MP going after me with a baton.

    edit: The pic is too big for the forum, so i'll just link it.




  4. #1044
    Master Gunnery Sergeant Postduifje's Avatar
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    Thanks for the games tonight, and cya next time!

    Proud Comrade of CiA!

  5. #1045
    Thx for the games. Cya in wednesday


    Nice job everyone


    Someone should have made better landing


    Don't point that thing at me!
    And just believe in me, after all
    Believe in me, and hear me call
    There's a world behind these walls that I just need to see
    Believe in me

  6. #1046
    Here are some screenshots i made during the COOP-night e.g. Balschoiw giving a BMP what it deserves:
    http://rapidshare.de/files....ip.html
    You should know I'm a hologram and can't be bent, spindled or mutilated, so don't bother trying.

  7. #1047
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    Okay we have some issues.. People should know their number at all times. When the leaders addresses a certain number you respond to it. When the leader orders you to do something you do it even if it might get you killed. If the leader doesn't order you to do something you don't do it either. Every soldier should know where their team is, always.

    Those can't handle it shouldn't join. It's as simple as that.

  8. #1048
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    Quote Originally Posted by (Llauma @ Jan. 02 2006,15:40)
    Okay we have some issues.. People should know their number at all times. When the leaders addresses a certain number you respond to it. When the leader orders you to do something you do it even if it might get you killed. If the leader doesn't order you to do something you don't do it either. Every soldier should know where their team is, always.

    Those can't handle it shouldn't join. It's as simple as that.
    You should add this in some way to the rules.

    But can you explain me what for you established the RED team in the WW2 mission?

  9. #1049
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    Quote Originally Posted by (raedor @ Jan. 02 2006,18:26)
    You should add this in some way to the rules.

    But can you explain me what for you established the RED team in the WW2 mission? ***
    Done..

    Why I made a red team? Because a 12 man group is quite visible and hard to control, and they had several static MG's and cannons in the area. Red to was ordered to flank right, green to advance ahead while blue stayed behind to scan the area and to give some covering fire when necessary.

  10. #1050
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    Quote Originally Posted by (Llauma @ Jan. 02 2006,19:02)
    Quote Originally Posted by (raedor @ Jan. 02 2006,18:26)
    You should add this in some way to the rules.

    But can you explain me what for you established the RED team in the WW2 mission?
    Done..

    Why I made a red team? Because a 12 man group is quite visible and hard to control, and they had several static MG's and cannons in the area. Red to was ordered to flank right, green to advance ahead while blue stayed behind to scan the area and to give some covering fire when necessary.
    Yes, flank right and then waiiit... waiiit... until the mission was lost.

    The rest was fun yesterday.

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